From 2cf5365a5e409b38bba122f9bd1b0a6bd217c1c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 七月 2025 17:57:30 +0800
Subject: [PATCH] 16 卡牌服务端(删除无用的GY_Query_Offline_xxx命令)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 27 ++++++++++++++++++---------
1 files changed, 18 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index f0c06e5..f0fb744 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -583,6 +583,9 @@
if heroCount >= ShareDefine.LineupObjMax:
break
+ if not heroDict:
+ return {}
+
# 主公属性
lordAttrDict = PlayerControl.GetLordAttr(curPlayer)
@@ -783,12 +786,9 @@
# @param isRestStart: 是否从休息状态重新开始的
playerID = curPlayer.GetPlayerID()
chapterID, levelNum, wave = PlayerControl.GetMainLevelNowInfo(curPlayer)
- if not chapterID:
- chapterID = 1
- if not levelNum:
- levelNum =1
- if not wave:
- wave = 1
+ if not chapterID and not levelNum:
+ PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
+ chapterID, levelNum, wave = PlayerControl.GetMainLevelNowInfo(curPlayer)
GameWorld.DebugLog("请求关卡波战斗: chapterID=%s,levelNum=%s,wave=%s,isRestStart=%s" % (chapterID, levelNum, wave, isRestStart), playerID)
fightPoint = max(curPlayer.GetFightPoint(), 1)
if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, fightPoint):
@@ -824,6 +824,11 @@
teamNum = 1
lineupID = waveLineupList[teamNum - 1] # NPC阵容ID
+ lineupMainInfo = GetPlayerLineup(curPlayer, ShareDefine.Lineup_Main)
+ if not lineupMainInfo:
+ GameWorld.DebugLog("没有设置主阵容!", playerID)
+ return
+
mainFightMgr = GetMainFightMgr(curPlayer)
mainFightMgr.nextTeam = False
mainFightMgr.chapterID = chapterID
@@ -840,7 +845,7 @@
turnFight = mainFightMgr.turnFight
turnFight.setTurn(mapID, funcLineID, turnMax, False, {"teamNum":teamNum, "teamMax":teamMax})
- turnFight.setFactionLineup(Def_FactionA, {1:GetPlayerLineup(curPlayer, ShareDefine.Lineup_Main)}, True)
+ turnFight.setFactionLineup(Def_FactionA, {1:lineupMainInfo}, True)
turnFight.setFactionLineup(Def_FactionB, {1:GetNPCLineup(lineupID)})
turnFight.sortActionQueue()
turnFight.syncInit()
@@ -893,6 +898,11 @@
wave = waveMax = 1 # 关卡boss固定只有一波
+ lineupMainInfo = GetPlayerLineup(curPlayer, ShareDefine.Lineup_Main)
+ if not lineupMainInfo:
+ GameWorld.DebugLog("没有设置主阵容!", playerID)
+ return
+
mainFightMgr = GetMainFightMgr(curPlayer)
mainFightMgr.nextTeam = False
mainFightMgr.chapterID = chapterID
@@ -909,7 +919,7 @@
turnFight = mainFightMgr.turnFight
turnFight.setTurn(mapID, funcLineID, turnMax, False, {"teamNum":teamNum, "teamMax":teamMax})
- turnFight.setFactionLineup(Def_FactionA, {1:GetPlayerLineup(curPlayer, ShareDefine.Lineup_Main)}, True)
+ turnFight.setFactionLineup(Def_FactionA, {1:lineupMainInfo}, True)
turnFight.setFactionLineup(Def_FactionB, {1:GetNPCLineup(lineupID)})
turnFight.sortActionQueue()
turnFight.syncInit()
@@ -931,7 +941,6 @@
teamNum = mainFightMgr.teamNum = mainFightMgr.teamNum + 1
GameWorld.DebugLog("开始进入下一小队: teamNum=%s" % teamNum)
if teamNum < 1 or teamNum > len(mainFightMgr.waveLineupList):
- GameWorld.DebugLog("111111 teamNum=%s,mainFightMgr.waveLineupList=%s" % (teamNum, mainFightMgr.waveLineupList))
return
lineupID = mainFightMgr.waveLineupList[teamNum - 1] # NPC阵容ID
GameWorld.DebugLog("teamNum=%s,lineupID=%s" % (teamNum, lineupID))
--
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