From 2cf5365a5e409b38bba122f9bd1b0a6bd217c1c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 七月 2025 17:57:30 +0800
Subject: [PATCH] 16 卡牌服务端(删除无用的GY_Query_Offline_xxx命令)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 29 -----------------------------
1 files changed, 0 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 2208fd5..47ec39f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -46,7 +46,6 @@
import FBCommon
import IpyGameDataPY
import PyGameData
-import EventShell
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -1898,7 +1897,6 @@
#获得技能等级
curSkillLV = curSkill.GetSkillLV()
DataRecordPack.DR_LearnORUPSkill(curPlayer, curSkillID, curSkillLV)
- EventShell.EventRespons_SkillUp(curPlayer, curSkill.GetFuncType(), curSkillLV)
GameWorld.Log("升级技能名 = %s 成功, 当前等级 = %s"%(curSkill.GetSkillName(), curSkill.GetSkillLV()), curPlayer.GetPlayerID())
return True
@@ -2132,7 +2130,6 @@
skillElementType = GetSkillElementType(nextSkill)
#可升级则激活升一级
- EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV)
if curElementSkillID == selectSkillID:
#正在使用的专精技能,则立即生效
@@ -2462,32 +2459,6 @@
continue
callBuffProcessFunc(curObj, curBuff, curEffect, processBuffTick, tick)
-
- #执行ProcessBuff中设定的玩家字典
- __DoProcessBuff_PlayerKey(curObj, tick)
-
-#---------------------------------------------------------------------
-##执行ProcessBuff中设定的玩家字典
-# @param curObj 对象
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 执行ProcessBuff中设定的玩家字典
-def __DoProcessBuff_PlayerKey(curObj, tick):
-#===============================================================================
-# if curObj.GetDictByKey(ChConfig.Def_Player_ProBuff_TruckSpeedUp):
-# skillID = curObj.GetDictByKey(ChConfig.Def_Player_ProBuff_TruckSpeedUp)
-# #本来buff类型是11, 但是骠车没有物品buff, 所以改为8
-# buffType = IPY_GameWorld.bfAura
-# #给自己的镖车加buff
-# curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
-# if not curSkill:
-# GameWorld.Log('###镖车Buff技能ID异常 = %s'%(skillID))
-# return
-#
-# BuffSkill.DoAddBuff(curObj.GetTruck() , buffType, curSkill, tick, 0, curObj)
-# curObj.SetDict(ChConfig.Def_Player_ProBuff_TruckSpeedUp , 0)
-#===============================================================================
- return
#---------------------------------------------------------------------
##持续性buff的伤害效果
--
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