From 2cfc4786e07a6cb91d373699c70385dde6c200d9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 11:33:47 +0800 Subject: [PATCH] 16 卡牌服务端(邮件参数全部转为字符串) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 255 ++++++++------------------------------------------- 1 files changed, 40 insertions(+), 215 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index ab6fb06..7480422 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -933,7 +933,6 @@ Def_SkillID_Teleport = 1400 #瞬间移动 用于不影响攻击间隔 Def_SkillID_VipBuff = 11500 # VIPbuff Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟 -Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff Def_SkillID_TianxuanBuff = 5100 # 天玄丹特殊掉落buff @@ -1913,155 +1912,41 @@ Def_FBMapID_MainBoss = 2 # 主线Boss Def_FBMapID_ArenaBattle = 3 # 演武场 -#创角新手村地图ID列表 -Def_CreatRoleMapIDList = [10000] -#PK周赛 -Def_FBMapID_WeedPK = 12040 -#战盟副本-异界入侵、守卫人皇 -Def_FBMapID_FamilyInvade = 31170 +Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境 +Def_FBMapID_Tianzi = 30020 # 天子考验 -# 战盟boss副本 -Def_FBMapID_FamilyBossMap = 31210 -# 仙盟联赛 -Def_FBMapID_FamilyWar = 31220 - -# 百战之地 -Def_FBMapID_BZZD = 31080 - -#试炼之塔(符印塔) -Def_FBMapID_TrialTower = 31130 - -#除魔卫道 -Def_FBMapID_ClearDevil = 31040 -#新手副本 -#Def_FBMapID_ClearDevil2 = 31090 -#法宝副本 -Def_FBMapID_MagicWeapon = 41110 - -#BOSS之家 -Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型 - -#古神禁地 -Def_FBMapID_GodArea = 31150 - -#冰晶矿脉 -Def_FBMapID_IceLode = 31140 - -#渡劫副本 -Def_FBMapID_DuJie = 31110 - -#麒麟之府 -Def_FBMapID_KirinHome = 311900 - -#个人BOSS -Def_FBMapID_PersonalBoss = 31240 - -#仙盟宴会 -Def_FBMapID_FamilyParty = 31230 - -#宗门试炼 -Def_FBMapID_MunekadoTrial = 60010 - -#混乱妖域 -Def_FBMapID_ChaosDemon = 31180 - -#讨伐妖魔 -Def_FBMapID_KillDevil = 31280 - -#娲皇遗迹 -Def_FBMapID_QueenRelics = 51010 - -#上古战场 -Def_FBMapID_ElderBattlefield = 31160 - -#守护副本 -Def_FBMapID_Guard = 31250 - -#封魔坛 -Def_FBMapID_SealDemon = 52010 -#单人封魔坛 -Def_FBMapID_SealDemonEx = 52020 -#诛仙BOSS/雷罚BOSS -Def_FBMapID_ZhuXianBoss = 31380 -#天星塔/丹塔 -Def_FBMapID_SkyTower = 31370 -#境界塔 -Def_FBMapID_RealmTower = 31310 -#仙魔之争 -Def_FBMapID_XMZZ = 31010 -#神兽副本 -Def_FBMapID_Dogz = 21110 -#聚魂副本 -Def_FBMapID_GatherSoul = 31340 -#跨服竞技场 -Def_FBMapID_CrossRealmPK = 32010 -#跨服排位 -Def_FBMapID_CrossChampionship = 32070 -#跨服蓬莱仙境 -Def_FBMapID_CrossPenglai = 32020 -#跨服魔化之地 -Def_FBMapID_CrossDemonLand = 32080 -#跨服妖王 -Def_FBMapID_CrossDemonKing = 32030 -#本服妖王 -Def_FBMapID_DemonKing = 22030 -#多仙盟Boss -Def_FBMapID_AllFamilyBoss = 31260 -#骑宠Boss -Def_FBMapID_HorsePetBoss = 31200 -#缥缈宝藏 -Def_FBMapID_FairyTreasure = 31190 -#跨服灵草园 -Def_FBMapID_CrossGrasslandLing = 32040 -#跨服仙草园 -Def_FBMapID_CrossGrasslandXian = 32050 -#跨服战场 -Def_FBMapID_CrossBattlefield = 32060 -#跨服仙盟夺旗战/逐鹿万界 -Def_FBMapID_CrossFamilyFlagwar = 32090 -#情缘副本 -Def_FBMapID_Love = 31300 -#镜像切磋 -Def_FBMapID_MirrorBattle = 100 - -#前端自定义场景地图 -ClientCustomSceneList = [] - -#镜像PK的地图ID列表 -MirrorBattleMapIDList = [] +#线路未过关时免费的地图 +UnPassFreeMapIDList = [Def_FBMapID_ArenaBattle] +#按星级记录过关的地图 +PassByStarMapIDList = [] #注册上传跨服服务器数据后直接进入跨服服务器的地图 -RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, - Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, - Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar, - ] +RegisterEnter_CrossServerMapIDList = [] #跨服地图 -Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK] +Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [] #跨服分区类型配置, 没配置的默认 CrossZoneComm Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区 - Def_FBMapID_CrossPenglai:"CrossZoneComm", - Def_FBMapID_CrossDemonLand:"CrossZoneComm", - Def_FBMapID_CrossRealmPK:"CrossZonePK", - Def_FBMapID_CrossDemonKing:"CrossZonePK", - Def_FBMapID_CrossGrasslandLing:"CrossZonePK", - Def_FBMapID_CrossGrasslandXian:"CrossZonePK", - Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield", - Def_FBMapID_CrossChampionship:"CrossZonePK", - Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm", +# Def_FBMapID_CrossPenglai:"CrossZoneComm", +# Def_FBMapID_CrossDemonLand:"CrossZoneComm", +# Def_FBMapID_CrossDemonKing:"CrossZonePK", +# Def_FBMapID_CrossGrasslandLing:"CrossZonePK", +# Def_FBMapID_CrossGrasslandXian:"CrossZonePK", +# Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield", +# Def_FBMapID_CrossChampionship:"CrossZonePK", +# Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm", } #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法 -Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", - Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap", - Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap", +Def_CrossZoneMapTableName = { + #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap", + #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap", } #需要动态分配线路的跨服地图 -Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship] +Def_CrossDynamicLineMap = [] #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 -Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, - Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, - Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil] +Def_SendUnPickItemMailMapIDList = [] #金钱不掉物品直接给玩家的地图 Def_GiveMoneyMapIDList = [] @@ -2069,38 +1954,18 @@ # 副本中玩家下线就被踢出 Def_DisconnectExit_FBID = [] #会有阵营的地图 -Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList +Def_MapID_NeedCamp = [] # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图 -Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] - -# 进入副本需要发送到GameServer的地图 -Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing, - Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \ - Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList - -# 刷新标识点在无玩家的情况下也需要刷新的地图 -Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] - -# 可重复进的副本 -Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon] +Def_MapID_LineIDToPropertyID = [] # 无玩家时不自动关闭的自伸缩副本 -Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul] +Def_NoPlayerNotCloseAutoSizeMap = [] # 无玩家时自动关闭的非自伸缩副本 -Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss] - -# 不可切换PK模式的地图 -Def_CanNotChangeAtkModelMap = [] +Def_NoPlayerCloseNotAutoSizeMap = [] # 从副本退出时,可以返回进入前的副本ID Def_CanBackFBMap = [] - -#答题触发地图 -Def_Subject_Map = [ - ] -#没通关过不可资源找回的地图 -Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics] #副本延时踢出玩家的时间 Def_FBKickPlayerTime = 5000 #5秒 @@ -2125,6 +1990,8 @@ 'MainLevel':[Def_FBMapID_Main], # 主线关卡 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss 'Arena':[Def_FBMapID_ArenaBattle], + 'Zhanchui':[Def_FBMapID_Zhanchui], + 'Tianzi':[Def_FBMapID_Tianzi], } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -3221,9 +3088,6 @@ Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性 -Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 -Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick -Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级 Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID @@ -3415,21 +3279,12 @@ Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型 -Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 -Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ... +Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID -Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID -Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID -Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID -Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID -Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID -Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID -Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID -Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID -Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID -Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID -Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中 -Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级 +Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID +Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID +Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID +Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号 Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号 Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID @@ -3501,6 +3356,7 @@ Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录 Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录 Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励 +Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID) Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存 Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服 Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可 @@ -3555,17 +3411,6 @@ Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久 Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始 Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验 - -Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引> -Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引> -Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引> -Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引> -Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引> -Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引> -Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引> -Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引> -Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回 -Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间 Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数 Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID) @@ -3628,13 +3473,6 @@ # 灵器培养 Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型) Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型) - -# 公共CD副本扫荡 -Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号) -Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号) -Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号) -Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号) -Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号) # 宠物 Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引 @@ -4183,12 +4021,7 @@ FuncNoLinearAttrDict = {} # 指定地图生效的非线性属性配置 -MapAttrInfoDict_Noline = { - Def_FBMapID_FamilyWar:{ - TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP], - } - } +MapAttrInfoDict_Noline = {} #属性线性索引 CalcAttrIndexList = ( @@ -4497,10 +4330,10 @@ Def_Cost_BuyPack, # 购买背包格子 Def_Cost_UseSpeaker, # 喇叭发言 Def_Cost_Revive, # 复活 -Def_Cost_FBEncourage, # 副本鼓舞 5 +Def_Cost_5, # 副本鼓舞 5 Def_Cost_GoldInvest, # 理财投资 Def_Cost_Pray, # 祈祷 -Def_Cost_RecoverGain, # 资源找回 +Def_Cost_8, # 资源找回 Def_Cost_BuyVIPItem, # 购买VIP礼包 Def_Cost_GM, # GM 10 Def_Cost_BourseBuy, # 交易所购买 @@ -4538,7 +4371,7 @@ Def_Cost_MysteryShopRefresh, # 神秘商店刷新 Def_Cost_AuctionBid, # 拍卖行竞价 Def_Cost_BuyDailyActionCnt, # 购买活动次数 45 -Def_Cost_FBBuyBuff, # 副本买buff +Def_Cost_46, # 副本买buff Def_Cost_CreatFamily, # 创建仙盟 Def_Cost_BuyKillBossCnt, #购买boss次数 Def_Cost_EquipStar, #装备升星 @@ -4569,7 +4402,7 @@ Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] # 可在跨服中消费的类型列表 -MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage] +MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive] #内部仙玉不能用的消费类型列表 UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid] # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], } @@ -4587,14 +4420,12 @@ Def_Cost_Pray:"Pray", Def_Cost_Treasure:"Treasure", Def_Cost_OpenNoble:"OpenNoble", -Def_Cost_RecoverGain:"RecoverGain", Def_Cost_EnterFB:"EnterFB", # 无消费对象子类的 Def_Cost_BuyPack:"BuyPack", Def_Cost_UseSpeaker:"UseSpeaker", Def_Cost_Revive:"Revive", -Def_Cost_FBEncourage:"FBEncourage", Def_Cost_RefreshArrestTask:"RefreshArrestTask", Def_Cost_RefreshTimeShop:"RefreshTimeShop", Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill", @@ -4637,7 +4468,6 @@ Def_Cost_MysteryShopRefresh:"MysteryShopRefresh", Def_Cost_AuctionBid:"AuctionBid", Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt", -Def_Cost_FBBuyBuff:"FBBuyBuff", Def_Cost_CreatFamily:"CreatFamily", Def_Cost_BuyKillBossCnt:"BuyKillBossCnt", Def_Cost_EquipStar:"EquipStar", @@ -4666,7 +4496,7 @@ Def_GiveMoney_Pickup, # 拾取 Def_GiveMoney_Bourse, # 交易所 10 Def_GiveMoney_GoldInvest, # 绑钻投资 -Def_GiveMoney_Recover, # 资源找回 +Def_GiveMoney_12, # 资源找回 Def_GiveMoney_RedPacket, # 红包 Def_GiveMoney_RefineGift, # 炼制奖励 Def_GiveMoney_Mail, # 邮件(补偿) 15 @@ -4704,7 +4534,6 @@ Def_GiveMoney_Pickup:"Pickup", Def_GiveMoney_Bourse:"Bourse", Def_GiveMoney_GoldInvest:"GoldInvest", -Def_GiveMoney_Recover:"Recover", Def_GiveMoney_RedPacket:"RedPacket", Def_GiveMoney_RefineGift:"RefineGift", Def_GiveMoney_Mail:"Mail", @@ -4881,10 +4710,6 @@ } ##================================================================================================== - -# 前端自定义场景状态 -CustomMapStep_Over = 0 # 没有或已结束 -CustomMapStep_Fight = 1 # 战斗进行中 # 副本参与类型 FB_JoinType = ( -- Gitblit v1.8.0