From 2cfc4786e07a6cb91d373699c70385dde6c200d9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 11:33:47 +0800 Subject: [PATCH] 16 卡牌服务端(邮件参数全部转为字符串) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py index 127ea96..a28cc57 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py @@ -35,6 +35,8 @@ g_turnFightMgr = None +g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...} + g_mapIDTxtInfo = {} # MapID.txt 加载的信息 g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...} g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}} @@ -113,7 +115,6 @@ g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...} g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...} -g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}} g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]} g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...} -- Gitblit v1.8.0