From 2e892e272f7aea0a7ffbae81e43731c6b20119e6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 八月 2025 10:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(竞技场支持进攻、防守阵容)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 38 ++++++++++++++++++++++----------------
1 files changed, 22 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 32b158a..f1661c3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1809,22 +1809,6 @@
return
-## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了)
-# @param curNPC 攻击方
-# @param target 防守方
-# @param tick 当前时间
-# @return None
-# @remarks 函数详细说明.
-def DoOverNPCAttackSuccess(curNPC, target, tick):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess"))
-
- if callFunc:
- callFunc(curNPC, target, tick)
-
- return
-
## 玩家死亡
# @param curPlayer:死亡的玩家
# @return None
@@ -2425,6 +2409,28 @@
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
+def OnPlayerLineupAttackSuccess(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
+ ## 回合战斗主动发起的玩家阵容释放技能成功
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackSuccess"))
+
+ if callFunc:
+ callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
+
+ return
+
+def OnPlayerLineupAttackResult(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
+ ## 回合战斗主动发起的玩家阵容攻击结果额外处理
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
+
+ if callFunc:
+ callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
+
+ return
+
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
## 回合战斗结束
# @return: 是否需要同步GameServer, 奖励列表
--
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