From 2e892e272f7aea0a7ffbae81e43731c6b20119e6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 八月 2025 10:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(竞技场支持进攻、防守阵容)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 28 ++++++++++------------------
1 files changed, 10 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index c82f489..fbcc07c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -55,7 +55,6 @@
import FBCommon
import BossHurtMng
import PlayerWishingWell
-import PlayerAttrFruit
import PlayerSuccess
import PlayerDienstgrad
import PlayerFreeGoods
@@ -634,9 +633,6 @@
# 投资理财
PlayerGoldInvest.OnLogin(curPlayer)
-
- #属性果实使用情况
- PlayerAttrFruit.AttrFruitOnLogin(curPlayer)
#成就
PlayerSuccess.SuccOnLogin(curPlayer)
@@ -1440,36 +1436,30 @@
#@return 返回值无意义
#@remarks 初始化玩家背包
def InitPlayerPack(curPlayer) :
- itemManager = curPlayer.GetItemManager()
-
+
#设置装备实际个数,默认最大个数
- curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
- curPack.SetCount(curPack.GetMaxCount())
+ PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptEquip, defaultMax=True, isSync=False)
#初始化玩家背包
- PlayerControl.Init_ItemPack(curPlayer)
+ PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptItem)
#初始化玩家仓库
#PlayerControl.Init_Warehouse(curPlayer)
#初始化鉴定背包,默认最大个数用于存放主线掉落
- curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
- curPack.SetCount(curPack.GetMaxCount())
- curPack.Sync_PackCanUseCount()
+ PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptIdentify, defaultMax=True)
#初始化英雄背包
- PlayerControl.Init_HeroPack(curPlayer)
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptHero)
#初始化临时交换背包,默认最大个数
- curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
- curPack.SetCount(curPack.GetMaxCount())
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempSwap, defaultMax=True, isSync=False)
#初始化临时存放背包,默认最大个数
- curPack = itemManager.GetPack(ShareDefine.rptTempItem)
- curPack.SetCount(curPack.GetMaxCount())
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempItem, defaultMax=True, isSync=False)
#初始化寻宝背包
- PlayerControl.Init_TreasurePack(curPlayer)
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure)
#初始化神兽物品背包
#curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
@@ -1497,6 +1487,8 @@
#curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet))
#curPack.Sync_PackCanUseCount()
+ ItemCommon.SyncPackBuyCnt(curPlayer)
+
#通知玩家物品信息
__Sync_PackDetel(curPlayer)
--
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