From 2e892e272f7aea0a7ffbae81e43731c6b20119e6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 八月 2025 10:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(竞技场支持进攻、防守阵容)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 8c8c66b..7342acf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -43,7 +43,7 @@
openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent)
setTalentPoint = 0
for lv in xrange(openLV, curLV+1):
- lvIpyData = PlayerControl.GetPlayerLVIpyData(lv)
+ lvIpyData = None #PlayerControl.GetPlayerLVIpyData(lv)
addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0
setTalentPoint += addTalentPoint
curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
--
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