From 2e892e272f7aea0a7ffbae81e43731c6b20119e6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 八月 2025 10:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(竞技场支持进攻、防守阵容)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
index f737e3d..8de7d6b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -19,7 +19,6 @@
import ShareDefine
import PlayerControl
import ChPyNetSendPack
-import PlayerWorldAverageLv
import PlayerActGarbageSorting
import PlayerActCollectWords
import PlayerGoldInvest
@@ -36,11 +35,13 @@
Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
def DoGuajiOpen(curPlayer):
+ return
openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
AddGuajiAward(curPlayer, openAwardMinutes * 60)
return
def OnPlayerLogin(curPlayer):
+ return
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
return
if not ProcessGuaji(curPlayer):
@@ -48,6 +49,7 @@
return
def PlayerOnDay(curPlayer):
+ return
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
@@ -56,6 +58,7 @@
def ProcessGuaji(curPlayer):
## 挂机定时处理收益
+ return
if GameWorld.IsCrossServer():
return
@@ -200,7 +203,7 @@
playerID = curPlayer.GetPlayerID()
reLV = curPlayer.GetLV()
- lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
+ lvIpyData = None #PlayerControl.GetPlayerLVIpyData(reLV)
reExp = lvIpyData.GetReExp() if lvIpyData else 0
worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
#GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s"
@@ -317,7 +320,6 @@
def GetGuajiExpRate(curPlayer):
## 挂机收益经验加成
expRate = curPlayer.GetFightExpRate() # 系统及功能累加
- expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # 世界等级
expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
return expRate
--
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