From 2e892e272f7aea0a7ffbae81e43731c6b20119e6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 八月 2025 10:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(竞技场支持进攻、防守阵容)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 121 ++++++++++++++++++++--------------------
1 files changed, 60 insertions(+), 61 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index e11e5b8..78630bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -25,9 +25,7 @@
import ShareDefine
import ItemCommon
import PlayerSuccess
-import PlayerAttrFruit
import IpyGameDataPY
-import PlayerActivity
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActGarbageSorting
@@ -322,10 +320,10 @@
def CalcStoveAttr(curPlayer):
# 果实加成
- allAttrYaoList = [{} for _ in range(4)]
- fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_StoveYao, allAttrYaoList)
- PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_StoveYao, fightPowerEx)
+# allAttrYaoList = [{} for _ in range(4)]
+# fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
+# PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_StoveYao, allAttrYaoList)
+# PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_StoveYao, fightPowerEx)
return
@@ -337,62 +335,63 @@
# tagHead Head;
#};
def PlayerPrayElixir(index, clientPack, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
- limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
- if prayCnt >= limitCnt:
- GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s' % prayCnt)
- return
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
- if not packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- alchemyItemList = IpyGameDataPY.GetFuncEvalCfg('GodAlchemy')
-
- newItemInfoList = []
- for itemInfo in alchemyItemList:
- itemID = itemInfo[1]
-# if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
-# #GameWorld.DebugLog('祈福丹药,炼丹等级未达到,移除产出库!itemID=%s'%itemID)
-# continue
- if PlayerAttrFruit.IsFruitEatFull(curPlayer, itemID):
- #GameWorld.DebugLog('祈福丹药,使用次数已满,移除产出库!itemID=%s'%itemID)
- continue
- newItemInfoList.append(itemInfo)
- if not newItemInfoList:
- GameWorld.DebugLog('祈福丹药,没有丹药可产出!!')
- return
-
- makeItemInfo = GameWorld.GetResultByWeightList(newItemInfoList)
- if not makeItemInfo:
- GameWorld.DebugLog("祈福丹药, 结果错误!")
- return
-
- makeItemID, itemCount = makeItemInfo
- makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
- if not makeItemData:
- return
-
- costMoney = IpyGameDataPY.GetFuncCfg('GodAlchemy', 2)
- if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
- return
- #给物品
- ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
- event=[ChConfig.ItemGive_Refine, False, {}])
- #GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))
-
- #紫色及以上全服广播
- notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
- needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
- notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
- if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
- PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID])
-
- #更新次数
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1)
- Sycn_AlchemyPrayMsg(curPlayer, makeItemID)
return
+# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+# prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
+# limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
+# if prayCnt >= limitCnt:
+# GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s' % prayCnt)
+# return
+# packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+# if not packSpace:
+# PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+# return
+#
+# alchemyItemList = IpyGameDataPY.GetFuncEvalCfg('GodAlchemy')
+#
+# newItemInfoList = []
+# for itemInfo in alchemyItemList:
+# itemID = itemInfo[1]
+## if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
+## #GameWorld.DebugLog('祈福丹药,炼丹等级未达到,移除产出库!itemID=%s'%itemID)
+## continue
+# if PlayerAttrFruit.IsFruitEatFull(curPlayer, itemID):
+# #GameWorld.DebugLog('祈福丹药,使用次数已满,移除产出库!itemID=%s'%itemID)
+# continue
+# newItemInfoList.append(itemInfo)
+# if not newItemInfoList:
+# GameWorld.DebugLog('祈福丹药,没有丹药可产出!!')
+# return
+#
+# makeItemInfo = GameWorld.GetResultByWeightList(newItemInfoList)
+# if not makeItemInfo:
+# GameWorld.DebugLog("祈福丹药, 结果错误!")
+# return
+#
+# makeItemID, itemCount = makeItemInfo
+# makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
+# if not makeItemData:
+# return
+#
+# costMoney = IpyGameDataPY.GetFuncCfg('GodAlchemy', 2)
+# if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
+# return
+# #给物品
+# ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
+# event=[ChConfig.ItemGive_Refine, False, {}])
+# #GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))
+#
+# #紫色及以上全服广播
+# notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
+# needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
+# notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
+# if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
+# PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID])
+#
+# #更新次数
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1)
+# Sycn_AlchemyPrayMsg(curPlayer, makeItemID)
+# return
def Sycn_AlchemyPrayMsg(curPlayer, itemID=0):
--
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