From 2f70daba66fed14fcdef73ff2b2018a41a708741 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 九月 2025 18:59:12 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(关羽技能;增加效果6009-目标生命值低于x%必定暴击;增加技能计算方式类型5-按目标已损失生命计算伤害;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6008.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6008.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6008.py
index 65a0d65..176d158 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6008.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6008.py
@@ -17,5 +17,5 @@
 
 def GetHappenValue(attacker, defender, curEffect, effSkill, **skillkwargs):
     lowerThanPer = curEffect.GetEffectValue(0)
-    nowPer = attacker.GetHP() / float(attacker.GetMaxHP())
+    nowPer = attacker.GetHP() / float(attacker.GetMaxHP()) * 100
     return 1 if nowPer < lowerThanPer else 0

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