From 3047503c169b6f73a383335d0953b489412ce154 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 十月 2025 16:44:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙坚技能;增加释放方式1005支持:根据击中的目标状态目标数额外buff属性; buff状态组限制改为支持配置数组;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   21 +++++++++++++--------
 1 files changed, 13 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 5437571..183349d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -543,6 +543,7 @@
         self._batType = 0 # 战斗类型,普通、连击、反击、追击等
         self._tagObjList = [] # 本次技能目标列表 [BatObj, ...]
         self._killObjList = [] # 本次技能击杀目标列表 [BatObj, ...]
+        self._effIgnoreObjIDList = [] # 额外技能效果无效的目标ID列表,一般是被闪避、免疫等
         self._hurtList = [] # 本次伤血列表,可能同一个对象有多个伤害,如弹射等 [HurtObj, ...]
         self._bySkill = None # 由哪个技能触发的
         self._byBuff = None # 由哪个buff触发的
@@ -566,6 +567,7 @@
         self._batType = 0
         self._tagObjList = []
         self._killObjList = []
+        self._effIgnoreObjIDList = []
         self._bySkill = None
         self._byBuff = None
         self._afterLogicList = []
@@ -623,6 +625,8 @@
     def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList
     def GetKillObjList(self): return self._killObjList # 击杀目标列表
     def SetKillObjList(self, killObjList): self._killObjList = killObjList
+    def GetEffIgnoreObjIDList(self): return self._effIgnoreObjIDList # 额外技能效果无效的目标ID列表
+    def SetEffIgnoreObjIDList(self, effIgnoreObjIDList): self._effIgnoreObjIDList = effIgnoreObjIDList
     def GetAfterLogicList(self): return self._afterLogicList
     def AddAfterLogic(self, logicType, logicData):
         '''添加技能释放后需要处理额外逻辑
@@ -905,18 +909,19 @@
                 return True
         return False
     
-    def IsInControlled(self): return self.IsInBuffStateGroup(1) or self.IsInBuffStateGroup(2) # 是否被控制中
-    def IsInControlledHard(self): return self.IsInBuffStateGroup(1) # 是否被硬控中
-    def IsInBuffStateGroup(self, buffStateGroup):
+    def IsInControlled(self): return self.IsInBuffStateGroup([1, 2]) # 是否被控制中
+    def IsInControlledHard(self): return self.IsInBuffStateGroup([1]) # 是否被硬控中
+    def IsInBuffStateGroup(self, buffStateGroups):
         '''是否在某个状态组中
                         已定义的组: 1 - 硬控组;2 - 软控组;3 - 限制普攻组;4 - 限制怒技组;5 - 限制被动动态组
         '''
         buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {})
-        if buffStateGroup not in buffStateGroupDict:
-            return
-        for state in buffStateGroupDict[buffStateGroup]:
-            if self._buffMgr.IsInBuffState(state):
-                return state
+        for stateGroup in buffStateGroups:
+            if str(stateGroup) not in buffStateGroupDict:
+                continue
+            for state in buffStateGroupDict[str(stateGroup)]:
+                if self._buffMgr.IsInBuffState(state):
+                    return state
         return
     
     def CanAction(self):

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