From 3047503c169b6f73a383335d0953b489412ce154 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 十月 2025 16:44:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙坚技能;增加释放方式1005支持:根据击中的目标状态目标数额外buff属性; buff状态组限制改为支持配置数组;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 3089 +++++++++++++++-------------------------------------------
1 files changed, 809 insertions(+), 2,280 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e70c428..ee4a1ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -59,13 +59,12 @@
"NPC":(
("DWORD", "NPCID", 1),
("char", "NPCName", 0),
- ("BYTE", "Country", 0),
- ("BYTE", "AtkDistType", 0),
+ ("DWORD", "RelatedHeroID", 0),
("WORD", "LV", 0),
+ ("BYTE", "BossType", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
("DWORD", "FinalDamPer", 0),
("DWORD", "FinalDamPerDef", 0),
("DWORD", "MissRate", 0),
@@ -83,9 +82,29 @@
("dict", "SpecAttrInfo", 0),
),
+ "NPCStronger":(
+ ("DWORD", "NPCID", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ),
+
"Skill":(
("DWORD", "SkillID", 1),
("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
("WORD", "SkillMaxLV", 0),
("char", "SkillName", 0),
("BYTE", "FuncType", 0),
@@ -96,27 +115,44 @@
("BYTE", "TagFriendly", 0),
("BYTE", "TagAffect", 0),
("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
+ ("DWORD", "HurtAtkPerMax", 0),
("WORD", "HappenRate", 0),
- ("WORD", "LastTime", 0),
- ("WORD", "CoolDownTime", 0),
- ("WORD", "Priority", 0),
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
("DWORD", "EffectID2", 0),
("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
("DWORD", "EffectID3", 0),
("list", "EffectValues3", 0),
- ("DWORD", "ConnSkill", 0),
- ("list", "EnhanceSkillList", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("list", "BuffStateLimit", 0),
+ ("BYTE", "CurBuffState", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("BYTE", "DispersedLimit", 0),
("DWORD", "FightPower", 0),
+ ("char", "SkillMotionName", 0),
),
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
+ ("BYTE", "PlayerCanUse", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
+ ("BYTE", "Sex", 0),
+ ("BYTE", "Job", 0),
("list", "SkinIDList", 0),
("DWORD", "NormalSkillID", 0),
("DWORD", "AngerSkillID", 0),
@@ -125,6 +161,8 @@
("WORD", "HPInheritPer", 0),
("dict", "BatAttrDict", 0),
("list", "FetterIDList", 0),
+ ("BYTE", "RecruitBySelf", 0),
+ ("BYTE", "Specialty", 0),
),
"HeroTalent":(
@@ -188,6 +226,7 @@
("DWORD", "BookInitAddPer", 0),
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
),
"HeroQualityBreak":(
@@ -201,6 +240,7 @@
("DWORD", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
@@ -212,6 +252,51 @@
"PlayerAttr":(
("DWORD", "AttrID", 1),
("char", "Parameter", 0),
+ ),
+
+ "FightPowerRatio":(
+ ("DWORD", "RealmLV", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ("float", "FinalDamPerRatio", 0),
+ ("float", "FinalDamPerDefRatio", 0),
+ ("float", "PhyDamPerRatio", 0),
+ ("float", "PhyDamPerDefRatio", 0),
+ ("float", "MagDamPerRatio", 0),
+ ("float", "MagDamPerDefRatio", 0),
+ ("float", "NormalSkillPerRatio", 0),
+ ("float", "NormalSkillPerDefRatio", 0),
+ ("float", "AngerSkillPerRatio", 0),
+ ("float", "AngerSkillPerDefRatio", 0),
+ ("float", "SuperDamPerRatio", 0),
+ ("float", "SuperDamPerDefRatio", 0),
+ ("float", "CurePerRatio", 0),
+ ("float", "CurePerDefRatio", 0),
+ ("float", "ShieldPerRatio", 0),
+ ("float", "ShieldPerDefRatio", 0),
+ ("float", "DOTPerRatio", 0),
+ ("float", "DOTPerDefRatio", 0),
+ ("float", "WeiFinalDamPerRatio", 0),
+ ("float", "WeiFinalDamPerDefRatio", 0),
+ ("float", "ShuFinalDamPerRatio", 0),
+ ("float", "ShuFinalDamPerDefRatio", 0),
+ ("float", "WuFinalDamPerRatio", 0),
+ ("float", "WuFinalDamPerDefRatio", 0),
+ ("float", "QunFinalDamPerRatio", 0),
+ ("float", "QunFinalDamPerDefRatio", 0),
),
"MainChapter":(
@@ -230,6 +315,8 @@
("list", "WaveLineupIDList6", 0),
("list", "BossLineupIDList", 0),
("list", "AwardItemList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
),
"NPCLineup":(
@@ -242,59 +329,73 @@
("DWORD", "PosNPCID6", 0),
("DWORD", "PosNPCID7", 0),
("DWORD", "BossID", 0),
+ ("list", "SkillIDExList", 0),
+ ("BYTE", "SkillExCnt", 0),
),
- "Dienstgrad":(
- ("DWORD", "ID", 1),
- ("WORD", "Type", 0),
- ("DWORD", "ExpireTime", 0),
- ("list", "LightType", 0),
- ("list", "LightAttribute", 0),
- ("list", "Skills", 0),
- ("DWORD", "InitFightPower", 0),
- ),
-
- "TitleStarUp":(
+ "Title":(
("DWORD", "TitleID", 1),
- ("BYTE", "TitleStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
+ ),
+
+ "Model":(
+ ("DWORD", "ModelID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"PlayerFace":(
("DWORD", "FaceID", 1),
- ("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ("DWORD", "CustomPlayerID", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
- ),
-
- "PlayerFaceStar":(
- ("DWORD", "FaceID", 1),
- ("BYTE", "FaceStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"PlayerFacePic":(
("DWORD", "FacePicID", 1),
- ("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
- "PlayerFacePicStar":(
- ("DWORD", "FacePicID", 1),
- ("BYTE", "FacePicStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "ChatBox":(
+ ("BYTE", "BoxID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"SkillMatch":(
@@ -364,13 +465,6 @@
("list", "AwardItemList", 0),
),
- "RealmTower":(
- ("DWORD", "FloorID", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "BossID", 0),
- ("list", "RewardItemList", 0),
- ),
-
"LianTi":(
("BYTE", "LianTiLV", 1),
("list", "FixedAttrType", 0),
@@ -385,16 +479,6 @@
("DWORD", "ActivateSkillID", 0),
),
- "GodWeapon":(
- ("WORD", "Type", 1),
- ("WORD", "LV", 1),
- ("DWORD", "Exp", 0),
- ("list", "AttrType", 0),
- ("list", "AttrNum", 0),
- ("DWORD", "SkillID", 0),
- ("char", "SysMark", 0),
- ),
-
"FuncConfig":(
("char", "Key", 1),
("char", "Numerical1", 0),
@@ -407,10 +491,8 @@
"FuncOpenLV":(
("DWORD", "FuncId", 1),
("DWORD", "LimitLV", 0),
- ("DWORD", "LimitMagicWeapon", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
- ("BYTE", "LimitVIPLV", 0),
("char", "MailKey", 0),
),
@@ -466,7 +548,6 @@
"EquipColor":(
("BYTE", "ItemColor", 1),
- ("DWORD", "MoneyBase", 0),
("DWORD", "AtkStep", 0),
("DWORD", "DefStep", 0),
("DWORD", "HPStep", 0),
@@ -693,10 +774,18 @@
"Gubao":(
("WORD", "GubaoID", 1),
- ("BYTE", "GubaoType", 0),
("BYTE", "GubaoQuality", 0),
("DWORD", "UnlockItemID", 0),
("BYTE", "UnlockItemCnt", 0),
+ ("list", "BaseAttrIDList", 0),
+ ("list", "BaseAttrValueList", 0),
+ ("list", "BaseAttrPerStarAddList", 0),
+ ("BYTE", "SpecEffType", 0),
+ ("BYTE", "SpecEffLayerMax", 0),
+ ("BYTE", "SpecAttrID", 0),
+ ("DWORD", "SpecAttrValue", 0),
+ ("DWORD", "SpecAttrPerLVAdd", 0),
+ ("DWORD", "SpecAttrPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -712,35 +801,16 @@
),
"GubaoStar":(
- ("WORD", "GubaoID", 1),
- ("BYTE", "GubaoStar", 1),
- ("list", "StarUPNeedItemInfo", 0),
- ("list", "StarUPNeedQualityPiece", 0),
- ("list", "StarAttrIDList", 0),
- ("list", "StarAttrValueList", 0),
- ("list", "StarEffIDList", 0),
- ),
-
- "GubaoEffAttr":(
- ("DWORD", "GubaoEffID", 1),
- ("BYTE", "GubaoEffType", 0),
- ("DWORD", "EffCond", 0),
- ("DWORD", "EffCond2", 0),
- ("DWORD", "EffCond3", 0),
- ("BYTE", "IsPer", 0),
- ("list", "EffFuncAttrIDList", 0),
- ("DWORD", "EffAttrID", 0),
- ("DWORD", "EffAttrValue", 0),
- ("list", "EffItemAwardList", 0),
+ ("BYTE", "GubaoQuality", 1),
+ ("BYTE", "GubaoStar", 0),
+ ("BYTE", "StarUPNeedSelfCnt", 0),
+ ("list", "StarUPNeedItemList", 0),
),
"GubaoLV":(
- ("BYTE", "GubaoType", 1),
("BYTE", "GubaoQuality", 1),
- ("BYTE", "GubaoLV", 1),
+ ("BYTE", "LessEqualLV", 0),
("list", "LVUPNeedItemInfo", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
),
"Shentong":(
@@ -765,6 +835,23 @@
("DWORD", "MaxHP", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
+ ("BYTE", "ReHeroBreakLV", 0),
+ ("BYTE", "ReHeroAwakeLV", 0),
+ ("DWORD", "ReAtk", 0),
+ ("DWORD", "ReDef", 0),
+ ("DWORD", "ReMaxHP", 0),
+ ("DWORD", "ReStunRate", 0),
+ ("DWORD", "ReSuperHitRate", 0),
+ ("DWORD", "ReComboRate", 0),
+ ("DWORD", "ReMissRate", 0),
+ ("DWORD", "ReParryRate", 0),
+ ("DWORD", "ReSuckHPPer", 0),
+ ("DWORD", "ReStunRateDef", 0),
+ ("DWORD", "ReSuperHitRateDef", 0),
+ ("DWORD", "ReComboRateDef", 0),
+ ("DWORD", "ReMissRateDef", 0),
+ ("DWORD", "ReParryRateDef", 0),
+ ("DWORD", "ReSuckHPPerDef", 0),
),
"SpecMapPlayerAttrFormat":(
@@ -802,26 +889,6 @@
("DWORD", "SP", 0),
),
- "NPCStrengthen":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "IsStrengthenByPlayerCount", 0),
- ("BYTE", "LVStrengthenMark", 0),
- ("BYTE", "LVStrengthenType", 0),
- ("BYTE", "CmpNPCBaseLV", 0),
- ("DWORD", "HitTime", 0),
- ("DWORD", "DefCoefficient", 0),
- ("DWORD", "AtkCoefficient", 0),
- ("DWORD", "AdjustCoefficient", 0),
- ("DWORD", "AtkInterval", 0),
- ("DWORD", "HitRate", 0),
- ("DWORD", "MissRate", 0),
- ("DWORD", "MonterNum", 0),
- ("DWORD", "IceAtkCoefficient", 0),
- ("DWORD", "IceDefCoefficient", 0),
- ("DWORD", "MaxEnduranceTime", 0),
- ("DWORD", "FightPowerCoefficient", 0),
- ),
-
"NPCTimeLostHP":(
("DWORD", "NPCID", 1),
("DWORD", "LostHPPerSecond", 0),
@@ -856,52 +923,6 @@
("DWORD", "RandExpMin", 0),
("DWORD", "RandExpMax", 0),
("dict", "ExpMaterial", 0),
- ),
-
- "FamilyTech":(
- ("DWORD", "TechID", 1),
- ("BYTE", "AttrType", 0),
- ("DWORD", "AttrValue", 0),
- ("DWORD", "Contribution", 0),
- ("DWORD", "PowerEx", 0),
- ),
-
- "FightPowerParam":(
- ("WORD", "LV", 1),
- ("DWORD", "CftHit", 0),
- ("DWORD", "CftMiss", 0),
- ("DWORD", "CftIgnoreDefRate", 0),
- ("DWORD", "CftDamChanceDef", 0),
- ("DWORD", "CftFaintRate", 0),
- ("DWORD", "CftSuperHitRateReduce", 0),
- ("DWORD", "CftSuperHitRate", 0),
- ("DWORD", "CftLuckyHitRate", 0),
- ("DWORD", "CftLuckyHitRateReduce", 0),
- ("DWORD", "CftSkillAtkRate", 0),
- ("DWORD", "CftSkillAtkRateReduce", 0),
- ("DWORD", "CftFinalHurtPer", 0),
- ("DWORD", "CftFinalHurtReducePer", 0),
- ("DWORD", "CftDamagePerPVP", 0),
- ("DWORD", "CftDamagePerPVPReduce", 0),
- ("DWORD", "CftNPCHurtAddPer", 0),
- ("DWORD", "CftNormalHurtPer", 0),
- ("DWORD", "CftFabaoHurtPer", 0),
- ("DWORD", "CftDamBackPer", 0),
- ("DWORD", "CftIgnoreDefRateReduce", 0),
- ("DWORD", "CftFaintDefRate", 0),
- ("DWORD", "CftAtkSpeed", 0),
- ("DWORD", "CftJobAHurtAddPer", 0),
- ("DWORD", "CftJobBHurtAddPer", 0),
- ("DWORD", "CftJobCHurtAddPer", 0),
- ("DWORD", "CftJobAAtkReducePer", 0),
- ("DWORD", "CftJobBAtkReducePer", 0),
- ("DWORD", "CftJobCAtkReducePer", 0),
- ("DWORD", "CftAffairSpeedPer", 0),
- ("DWORD", "CftFamilyBossHurtPer", 0),
- ("DWORD", "CftFamilyWarHPPer", 0),
- ("DWORD", "CftFamilyWarAtkPer", 0),
- ("DWORD", "CftFamilySitExpPer", 0),
- ("DWORD", "CftBossFinalHurtPer", 0),
),
"NPCDropItem":(
@@ -959,87 +980,37 @@
"FBFunc":(
("DWORD", "DataMapID", 1),
("BYTE", "DayTimes", 0),
- ("BYTE", "DayResetType", 0),
- ("BYTE", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
- ("list", "RewardRate", 0),
- ("DWORD", "BuyTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesMWPriID", 0),
- ("BYTE", "GuardPick", 0),
- ("WORD", "OfflineTime", 0),
- ("WORD", "FBPoint", 0),
- ("WORD", "HelpPoint", 0),
- ("BYTE", "DayHelpCountMax", 0),
+ ("BYTE", "PayCntMax", 0),
+ ("BYTE", "PayMoneyType", 0),
+ ("list", "PayMoneyValues", 0),
),
"FBLine":(
("DWORD", "DataMapID", 1),
("BYTE", "LineID", 1),
- ("DWORD", "MapID", 0),
("WORD", "LVLimitMin", 0),
- ("WORD", "LVLimitMax", 0),
- ("DWORD", "TicketID", 0),
- ("list", "TicketCostCnt", 0),
- ("WORD", "TicketPrice", 0),
- ("WORD", "SweepLVLimit", 0),
- ("DWORD", "SweepItemID", 0),
- ("BYTE", "SweepCostCnt", 0),
- ("eval", "EnterPosInfo", 0),
- ("eval", "StepTime", 0),
- ("eval", "RefreshNPC", 0),
- ("eval", "GradeInfo", 0),
- ("eval", "RewardInfo", 0),
+ ("list", "PassAwardList", 0),
+ ("list", "SweepAwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
),
- "FBGeneralTrain":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("WORD", "LVLimit", 0),
- ("WORD", "RealmLimit", 0),
- ("DWORD", "BossNPCID", 0),
- ("list", "OtherNPCIDList", 0),
- ("list", "PassAwardItemList", 0),
+ "Tianzi":(
+ ("DWORD", "BossID", 1),
+ ("BYTE", "HPNum", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("dict", "OtherAttrDict", 0),
+ ("list", "RandWeightItemList", 0),
),
- "FBHelpBattle":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("DWORD", "FightPowerMin", 0),
- ("DWORD", "RobotFightPower", 0),
- ("WORD", "RobotLV", 0),
- ("DWORD", "RobotBaseHurt", 0),
- ("WORD", "RobotHPCoefficient", 0),
- ("dict", "RobotSkillsDict", 0),
- ),
-
- "NPCCustomRefresh":(
- ("DWORD", "ID", 1),
- ("list", "RefreshMarkInfo", 0),
- ("DWORD", "RefreshNPCID", 0),
- ("list", "RandNPCIDList", 0),
- ("list", "NPCIDCountList", 0),
- ("WORD", "MaxCount", 0),
- ("WORD", "TotalMaxCount", 0),
- ("BYTE", "IsLineOneOnly", 0),
- ("DWORD", "RefreshTick", 0),
- ("BYTE", "IsRepeat", 0),
- ),
-
- "DailyAction":(
- ("DWORD", "DailyID", 1),
- ("dict", "OpenTimeDict", 0),
- ("DWORD", "Duration", 0),
- ("DWORD", "DayTimes", 0),
- ("DWORD", "DayBuyTimes", 0),
- ("BYTE", "BuyTimesPrivilegeID", 0),
- ("BYTE", "MoneyType", 0),
- ("list", "BuyNeedMoney", 0),
- ("DWORD", "DayItemAddTimes", 0),
- ("DWORD", "DayItemID", 0),
- ("BYTE", "DayResetType", 0),
- ("DWORD", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
+ "ADAward":(
+ ("DWORD", "ADID", 1),
+ ("BYTE", "ADCntMax", 0),
+ ("list", "ADAwardItemList", 0),
+ ("DWORD", "ADMapID", 0),
),
"EquipGSParam":(
@@ -1092,19 +1063,11 @@
),
"Success":(
- ("DWORD", "ID", 1),
- ("WORD", "Type", 0),
+ ("DWORD", "SuccID", 0),
+ ("WORD", "SuccType", 1),
("DWORD", "NeedCnt", 0),
("list", "Condition", 0),
- ("list", "PreSuccess", 0),
- ("dict", "AwardItem", 0),
- ("dict", "AwardItem2", 0),
- ("dict", "Money", 0),
- ("DWORD", "Exp", 0),
- ("dict", "AwardAttr", 0),
- ("DWORD", "RedPacketID", 0),
- ("DWORD", "MagicWeaponID", 0),
- ("DWORD", "MagicWeaponExp", 0),
+ ("list", "AwardItemList", 0),
),
"TongTianLV":(
@@ -1142,21 +1105,9 @@
("DWORD", "PowerEx", 0),
),
- "ContineSignAward":(
- ("BYTE", "ContineDay", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("list", "ItemNum", 0),
- ("list", "JobItemList", 0),
- ),
-
- "SignAward":(
- ("BYTE", "RewardID", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "VipLv", 0),
- ("list", "OrdinaryNum", 0),
- ("BYTE", "VipMultiple", 0),
+ "SignIn":(
+ ("BYTE", "SignDay", 1),
+ ("list", "AwardItemList", 0),
),
"VIPAward":(
@@ -1193,25 +1144,16 @@
"Store":(
("DWORD", "ID", 1),
("DWORD", "ShopType", 0),
- ("BYTE", "OperationActionShop", 0),
("DWORD", "ItemID", 0),
("WORD", "ItemCnt", 0),
- ("BYTE", "IsBind", 0),
("list", "ItemListEx", 0),
- ("DWORD", "MainItemID", 0),
- ("list", "JobItem", 0),
- ("BYTE", "RefreshLimit", 0),
- ("BYTE", "RefreshType", 0),
- ("list", "LimitVIPLV", 0),
- ("DWORD", "LimitLV", 0),
- ("list", "LimitCnt", 0),
- ("DWORD", "ServerLimitCnt", 0),
+ ("BYTE", "ResetType", 0),
+ ("DWORD", "LimitCnt", 0),
("BYTE", "MoneyType", 0),
("DWORD", "MoneyNum", 0),
("DWORD", "MoneyOriginal", 0),
- ("DWORD", "LimitValue", 0),
- ("char", "NotifyMark", 0),
- ("char", "MailKey", 0),
+ ("BYTE", "UnlockType", 0),
+ ("DWORD", "UnlockValue", 0),
),
"ActSpringSale":(
@@ -1228,62 +1170,18 @@
("list", "MailItemPrize", 0),
),
- "TaskList":(
- ("DWORD", "TaskID", 1),
- ),
-
- "DailyQuest":(
- ("DWORD", "ID", 1),
- ("BYTE", "RelatedType", 0),
- ("DWORD", "RelatedID", 0),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "OnceActivityTime", 0),
- ("BYTE", "OnceActivity", 0),
- ("WORD", "TotalActiveValue", 0),
+ "DailyTask":(
+ ("WORD", "TaskID", 0),
+ ("BYTE", "TaskType", 1),
+ ("list", "TaskConds", 0),
+ ("DWORD", "NeedValue", 0),
+ ("BYTE", "AwardLiveness", 0),
),
"DailyLivenessReward":(
- ("BYTE", "ID", 1),
- ("WORD", "Liveness", 0),
- ("list", "StageLV", 0),
- ("list", "ItemID", 0),
- ("list", "ItemCount", 0),
- ("list", "ItemBind", 0),
- ),
-
- "ActivityPlaceReward":(
- ("BYTE", "ID", 1),
- ("BYTE", "PlaceCount", 0),
- ("WORD", "PlaceMaxLV", 0),
- ("list", "FixedItemRewardList", 0),
- ("BYTE", "RandItemCountA", 0),
- ("list", "RandItemRewardListA", 0),
- ("BYTE", "RandItemCountB", 0),
- ("list", "RandItemRewardListB", 0),
- ),
-
- "RefineStove":(
- ("BYTE", "StoveLV", 1),
- ("DWORD", "UpNeedExp", 0),
- ),
-
- "Alchemy":(
- ("DWORD", "ID", 1),
- ("DWORD", "AlchemItemID", 0),
- ("BYTE", "AlchemType", 0),
- ("BYTE", "AlchemyQuality", 0),
- ("DWORD", "LearnNeedItemID", 0),
- ("BYTE", "LearnNeedAlchemLV", 0),
- ("WORD", "LearnNeedLingGenPoint", 0),
- ("WORD", "NeedTime", 0),
- ("WORD", "AlchemyExp", 0),
- ("dict", "Material", 0),
- ),
-
- "AlchemyResult":(
- ("BYTE", "AlchemyQuality", 1),
- ("DWORD", "LuckValue", 0),
- ("list", "CntRateList", 0),
+ ("BYTE", "AwardID", 1),
+ ("WORD", "NeedLiveness", 0),
+ ("list", "AwardItemList", 0),
),
"BOSSInfo":(
@@ -1305,37 +1203,6 @@
("list", "PersonFirstKillAward", 0),
),
- "ElderGodArea":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "MonsterAnger", 0),
- ),
-
- "PersonalBoss":(
- ("DWORD", "NPCID", 0),
- ("DWORD", "FuncLineID", 1),
- ),
-
- "FamilyActivity":(
- ("DWORD", "ID", 1),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "TotalActivityTime", 0),
- ("WORD", "SingleTimes", 0),
- ("WORD", "SingleActiveValue", 0),
- ),
-
- "FamilyRedPack":(
- ("WORD", "ID", 1),
- ("WORD", "GetType", 0),
- ("WORD", "MoneyNum", 0),
- ("BYTE", "MoneyType", 0),
- ("BYTE", "PacketCnt", 0),
- ),
-
- "ActFeastRedPacketSucc":(
- ("BYTE", "FeastDay", 1),
- ("list", "FeastSuccIDList", 0),
- ),
-
"NPCShow":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 1),
@@ -1343,19 +1210,6 @@
("DWORD", "ProtectTime", 0),
("DWORD", "BindMissionID", 0),
("BYTE", "ShowType", 0),
- ),
-
- "SealDemon":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "LineID", 0),
- ("list", "OwnerAwardItemEx", 0),
- ),
-
- "FbEncourage":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "InspireType", 1),
- ("WORD", "InspireMaxLV", 0),
- ("char", "MoneyCount", 0),
),
"MapRefreshNPC":(
@@ -1454,27 +1308,8 @@
("DWORD", "AddMaxAtk", 0),
),
- "OSCBillRankAward":(
- ("BYTE", "OSCBillType", 1),
- ("BYTE", "RankA", 0),
- ("BYTE", "RankB", 0),
- ("dict", "RankAward", 0),
- ),
-
- "OSCBillTagAward":(
- ("BYTE", "OSCBillType", 1),
- ("WORD", "TagCondition", 0),
- ("dict", "TagAward", 0),
- ),
-
"LoginDayAward":(
("BYTE", "DayID", 1),
- ("dict", "Reward", 0),
- ),
-
- "OnlineAwardNew":(
- ("BYTE", "DayID", 1),
- ("list", "StageTime", 0),
("dict", "Reward", 0),
),
@@ -1521,10 +1356,12 @@
("BYTE", "IsAuctionItem", 0),
),
- "FirstGold":(
- ("BYTE", "Day", 1),
- ("dict", "JobItemInfo", 0),
- ("list", "CommItemList", 0),
+ "FirstCharge":(
+ ("BYTE", "FirstID", 1),
+ ("WORD", "NeedCTGID", 0),
+ ("list", "AwardListDay1", 0),
+ ("list", "AwardListDay2", 0),
+ ("list", "AwardListDay3", 0),
),
"LVAward":(
@@ -1570,7 +1407,6 @@
("list", "CostMoneyList", 0),
("WORD", "EnsureCount", 0),
("BYTE", "OnceLucky", 0),
- ("WORD", "FullLucky", 0),
("char", "LuckyRateFormat", 0),
("BYTE", "LuckyGridNum", 0),
("dict", "GridNumMaxLimitInfo", 0),
@@ -1590,7 +1426,8 @@
("list", "GridItemRateList1", 0),
("list", "GridItemRateList2", 0),
("dict", "GridItemRateList3", 0),
- ("list", "LuckyItemRateList", 0),
+ ("list", "GridItemRateList4", 0),
+ ("dict", "LuckyItemRateInfo", 0),
),
"TreasureItemLib":(
@@ -1734,88 +1571,6 @@
("BYTE", "NeedNotify", 0),
),
- "ActGarbageSorting":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "CTGTypeEffValue", 0),
- ),
-
- "ActGarbageTask":(
- ("DWORD", "GarbageTasklD", 1),
- ("DWORD", "FinishNeedValue", 0),
- ("DWORD", "FinishTimeMax", 0),
- ("BYTE", "AutoProduce", 0),
- ("list", "ProduceGarbageRateList", 0),
- ),
-
- "ActBossTrial":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("BYTE", "ResetType", 0),
- ("dict", "SubmitItemAwardInfo", 0),
- ("BYTE", "SubmitAwardResetType", 0),
- ("WORD", "ActShopType", 0),
- ("list", "TemplateIDList", 0),
- ("list", "FamilyTemplateIDList", 0),
- ),
-
- "ActBossTrialTemplate":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("list", "MemAwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
- "ActHorsePetTrain":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("WORD", "LVLimit", 0),
- ("WORD", "ActShopType", 0),
- ("WORD", "PersonalTemplateID", 0),
- ("BYTE", "IsRelationCrossAct", 0),
- ),
-
- "ActHorsePetTrainBillTemp":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
- "ActGubao":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("WORD", "LVLimit", 0),
- ("WORD", "ActShopType", 0),
- ("WORD", "PersonalTemplateID", 0),
- ("BYTE", "IsRelationCrossAct", 0),
- ),
-
- "ActGubaoBillTemp":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
"ActLianqiBillTemp":(
("DWORD", "TemplateID", 1),
("BYTE", "Rank", 0),
@@ -1832,42 +1587,6 @@
("list", "GridWeightItemList", 0),
("list", "LayerAwardItemList", 0),
("list", "LayerWeightItemList", 0),
- ),
-
- "ActXianXiaMJ":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("BYTE", "IsDayReset", 0),
- ("WORD", "LVLimit", 0),
- ("DWORD", "UseItemID", 0),
- ("list", "UseMoneyInfo", 0),
- ("BYTE", "TemplateID", 0),
- ("WORD", "PersonalTemplateID", 0),
- ("WORD", "LotteryAddScore", 0),
- ("WORD", "LayerAddScore", 0),
- ("BYTE", "IsRelationCrossAct", 0),
- ),
-
- "ActXianXiaMJBillTemp":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
- "ActXianXiaMJAward":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "AwardLibType", 0),
- ("list", "AwardItemCountList", 0),
- ("list", "UnlockAwardLimitTimesList", 0),
- ("list", "AwardLibWeightList", 0),
- ("dict", "LibItemInfo", 0),
- ("dict", "ItemLayerLimitInfo", 0),
- ("dict", "ItemAwardTimesTotalInfo", 0),
),
"ActGodGift":(
@@ -1892,15 +1611,6 @@
("BYTE", "ChooseItemCount", 0),
("dict", "LibItemInfo", 0),
("list", "NotifyItemNumList", 0),
- ),
-
- "ActHorsePetFeast":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("list", "StartTimeList", 0),
- ("list", "EndTimeList", 0),
- ("WORD", "LVLimit", 0),
),
"ActBossReborn":(
@@ -2002,25 +1712,6 @@
"FunctionForecast":(
("DWORD", "FuncID", 1),
("dict", "Award", 0),
- ),
-
- "ChatBubbleBox":(
- ("BYTE", "BoxID", 1),
- ("WORD", "NeedLV", 0),
- ("BYTE", "NeedVIPLVGift", 0),
- ("BYTE", "UnlockDefault", 0),
- ("DWORD", "ExpireMinutes", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
- ),
-
- "ChatBubbleBoxStar":(
- ("BYTE", "BoxID", 1),
- ("BYTE", "BoxStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
),
"EmojiPack":(
@@ -2144,14 +1835,6 @@
("char", "NotifyKey", 0),
),
- "MagicWeaponFB":(
- ("DWORD", "MWID", 1),
- ("BYTE", "LineID", 0),
- ("BYTE", "Level", 1),
- ("list", "RefreshNPC", 0),
- ("dict", "AttrDict", 0),
- ),
-
"IceLodeStarAward":(
("BYTE", "Index", 1),
("BYTE", "Star", 0),
@@ -2221,53 +1904,6 @@
("BYTE", "CopyMapID", 1),
("WORD", "PosX", 0),
("WORD", "PosY", 0),
- ),
-
- "GatherTheSoul":(
- ("DWORD", "SoulID", 1),
- ("DWORD", "PieceItemID", 0),
- ("BYTE", "HoleNum", 0),
- ("BYTE", "SoulColor", 0),
- ("DWORD", "SoulSkillTypeID", 0),
- ("list", "SoulSkillLVList", 0),
- ),
-
- "GatherTheSoulLV":(
- ("DWORD", "SoulID", 1),
- ("WORD", "SoulLV", 1),
- ("WORD", "NeedPiece", 0),
- ("DWORD", "NeedSoulValue", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "GatherSoul":(
- ("DWORD", "ItemID", 1),
- ("list", "AttrType", 0),
- ("BYTE", "SoulGrade", 0),
- ),
-
- "GatherSoulCompound":(
- ("DWORD", "TagItemID", 1),
- ("WORD", "NeedLV", 0),
- ("list", "NeedItem", 0),
- ("WORD", "NeedSoulSplinters", 0),
- ("WORD", "NeedSoulCore", 0),
- ),
-
- "GatherSoulAttr":(
- ("WORD", "AttrType", 1),
- ("char", "AttrInfo1", 0),
- ("dict", "AttrInfo2", 0),
- ("dict", "AttrInfo3", 0),
- ("dict", "AttrInfo4", 0),
- ("dict", "AttrInfo5", 0),
- ),
-
- "MagicWeaponOfKing":(
- ("DWORD", "MWID", 1),
- ("BYTE", "AwardMark", 1),
- ("dict", "AddAttr", 0),
),
"Coat":(
@@ -2478,13 +2114,6 @@
("list", "TravelAwardInfo", 0),
),
- "ZhuXianBoss":(
- ("DWORD", "NPCID", 0),
- ("BYTE", "LineID", 1),
- ("WORD", "RealmLV", 0),
- ("DWORD", "ZhuXianScore", 0),
- ),
-
"ActFeastWeekParty":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -2553,11 +2182,6 @@
("list", "AwardItemList", 0),
),
- "MysteryShop":(
- ("list", "LVRange", 0),
- ("DWORD", "GoodsID", 0),
- ),
-
"EquipPlaceIndexMap":(
("DWORD", "GridIndex", 0),
("DWORD", "ClassLV", 1),
@@ -2605,21 +2229,6 @@
("dict", "Attr", 0),
),
- "FamilyBossAward":(
- ("DWORD", "BossID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("dict", "Award2", 0),
- ),
-
- "FamilyBossHurtAward":(
- ("BYTE", "AwardType", 1),
- ("BYTE", "RecordIndex", 1),
- ("DWORD", "NeedHurtTotal", 0),
- ("list", "AwardItemList", 0),
- ),
-
"Family":(
("BYTE", "FamilyLV", 1),
("BYTE", "MemberMax", 0),
@@ -2636,6 +2245,14 @@
("DWORD", "CustomFamilyID", 0),
),
+ "FamilyDonate":(
+ ("BYTE", "DonateType", 1),
+ ("BYTE", "DailyCnt", 0),
+ ("BYTE", "MoneyType", 0),
+ ("DWORD", "MoneyValue", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
"FamilyZhenbaogeCut":(
("BYTE", "CutNum", 1),
("DWORD", "CutWeight", 0),
@@ -2649,64 +2266,10 @@
("list", "ItemList", 0),
),
- "FamilyZhenfa":(
- ("BYTE", "ZhenfaType", 1),
- ("WORD", "ZhenfaLV", 1),
- ("DWORD", "LVUpNeedExp", 0),
- ("list", "LVAttrType", 0),
- ("list", "LVAttrValue", 0),
- ),
-
"ItemWashMax":(
("BYTE", "Type", 1),
("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
- ),
-
- "HorsePetBossAward":(
- ("BYTE", "LineID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("list", "Award2", 0),
- ),
-
- "FairyDomain":(
- ("WORD", "ID", 1),
- ("BYTE", "EventType", 0),
- ("DWORD", "MapID", 0),
- ("BYTE", "LineID", 0),
- ("DWORD", "BossID", 0),
- ("BYTE", "EventFBType", 0),
- ("BYTE", "CostEnergy", 0),
- ("BYTE", "NeedAlchemyLV", 0),
- ("list", "NeedLV", 0),
- ("DWORD", "Weight", 0),
- ("DWORD", "HourCntPriLimit", 0),
- ("DWORD", "DayCntPriLimit", 0),
- ),
-
- "FairyAdventures":(
- ("WORD", "ID", 1),
- ("DWORD", "OpenServerDay", 0),
- ("BYTE", "EventID", 0),
- ("list", "Condition", 0),
- ("list", "GearAward", 0),
- ("list", "BasicAward", 0),
- ),
-
- "FairyDomainAppoint":(
- ("WORD", "Cnt", 1),
- ("DWORD", "EventID", 0),
- ("list", "Award", 0),
- ("list", "RandomAward", 0),
- ),
-
- "FBBuyBuff":(
- ("DWORD", "MapId", 1),
- ("WORD", "MoneyCnt", 1),
- ("DWORD", "BuffID", 0),
- ("WORD", "BuffCD", 0),
),
"SkillElement":(
@@ -2714,21 +2277,6 @@
("BYTE", "ElementSkillNum", 0),
("DWORD", "MainSkillID", 0),
("DWORD", "NeedLV", 0),
- ),
-
- "SkyTower":(
- ("DWORD", "FloorID", 1),
- ("DWORD", "BossID", 0),
- ("dict", "Reward", 0),
- ("WORD", "NeedLV", 0),
- ("DWORD", "FightPower", 0),
- ("BYTE", "IsNotify", 0),
- ),
-
- "SkyTowerServerChallenge":(
- ("DWORD", "FloorID", 1),
- ("dict", "PassRankRewardInfo", 0),
- ("dict", "ServerRewardInfo", 0),
),
"LingGenEffect":(
@@ -2825,6 +2373,44 @@
("DWORD", "LVUPNeedMoney", 0),
("DWORD", "LVUPNeedTime", 0),
("list", "EquipColorRateList", 0),
+ ("list", "EquipColorRateList1", 0),
+ ("list", "EquipColorRateList2", 0),
+ ),
+
+ "LLMJ":(
+ ("BYTE", "MJLV", 1),
+ ("DWORD", "CostWarhammer", 0),
+ ("BYTE", "ExpAddPer", 0),
+ ("DWORD", "ExpExUpper", 0),
+ ("BYTE", "DecomposeAddPer", 0),
+ ("DWORD", "DecomposeExUpper", 0),
+ ),
+
+ "GoldRushCamp":(
+ ("BYTE", "CampID", 1),
+ ("WORD", "PanningUnlock", 0),
+ ("list", "MoneyUnlock", 0),
+ ),
+
+ "GoldRushWorker":(
+ ("BYTE", "WorkerID", 1),
+ ("WORD", "PlayerLVUnlock", 0),
+ ("list", "MoneyUnlock", 0),
+ ),
+
+ "GoldRushItem":(
+ ("BYTE", "GoldID", 1),
+ ("DWORD", "ItemID", 0),
+ ("BYTE", "ItemLV", 0),
+ ("DWORD", "ItemCount", 0),
+ ("DWORD", "RefreshWeight", 0),
+ ("BYTE", "WorkerMax", 0),
+ ("BYTE", "NeedSeconds", 0),
+ ),
+
+ "Robot":(
+ ("DWORD", "ID", 1),
+ ("char", "ViewCache", 0),
),
}
@@ -2874,28 +2460,51 @@
def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
def GetNPCName(self): return self.attrTuple[1] # 名称 char
- def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
- def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
- def GetLV(self): return self.attrTuple[4] # 等级 WORD
+ def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
+ def GetLV(self): return self.attrTuple[3] # 等级 WORD
+ def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
- def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
- def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
- def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
- def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
- def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
- def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
- def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
- def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
- def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
+ def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
+
+# NPC成长表
+class IPY_NPCStronger():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
# 技能表
class IPY_Skill():
@@ -2906,29 +2515,44 @@
def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
- def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
- def GetSkillName(self): return self.attrTuple[3] # 技能名 char
- def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
- def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
- def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
- def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
- def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
- def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
- def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
- def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
- def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
- def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
- def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
- def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
- def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
- def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
- def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
- def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
- def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
- def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
- def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
- def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
- def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+ def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
+ def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
# 武将表
class IPY_Hero():
@@ -2939,17 +2563,22 @@
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
def GetName(self): return self.attrTuple[1] # 名称 char
- def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list
+ def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+ def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+ def GetSkinIDList(self): return self.attrTuple[8] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[16] # 招募需要本体 BYTE
+ def GetSpecialty(self): return self.attrTuple[17] # 武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -3047,7 +2676,8 @@
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -3070,7 +2700,8 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
- def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():
@@ -3092,6 +2723,56 @@
def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
+
+# 战力系数
+class IPY_FightPowerRatio():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[2] # float
+ def GetDefRatio(self): return self.attrTuple[3] # float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
+ def GetCurePerRatio(self): return self.attrTuple[28] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[29] # float
+ def GetShieldPerRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
+ def GetDOTPerRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
# 主线章节表
class IPY_MainChapter():
@@ -3119,7 +2800,9 @@
def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
- def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
+ def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
+ def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float
# NPC阵容表
class IPY_NPCLineup():
@@ -3136,35 +2819,45 @@
def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
- def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
+ def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
-class IPY_Dienstgrad():
+class IPY_Title():
def __init__(self):
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # 头衔id DWORD
- def GetType(self): return self.attrTuple[1] # 头衔类型 WORD
- def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
- def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
- def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
- def GetSkills(self): return self.attrTuple[5] # 被动技能 list
- def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD
+ def GetTitleID(self): return self.attrTuple[0] # 称号ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-# 称号升星表
-class IPY_TitleStarUp():
+# 形象表
+class IPY_Model():
def __init__(self):
self.attrTuple = None
return
- def GetTitleID(self): return self.attrTuple[0] # 称号NPCID DWORD
- def GetTitleStar(self): return self.attrTuple[1] # 称号星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetModelID(self): return self.attrTuple[0] # 形象ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像表
class IPY_PlayerFace():
@@ -3174,25 +2867,15 @@
return
def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
- def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
- def GetCustomPlayerID(self): return self.attrTuple[3] # 定制玩家ID DWORD
- def GetLightAttrType(self): return self.attrTuple[4] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[5] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[6] # 点亮附加战力 DWORD
-
-# 头像升星表
-class IPY_PlayerFaceStar():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
- def GetFaceStar(self): return self.attrTuple[1] # 头像星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像框表
class IPY_PlayerFacePic():
@@ -3202,24 +2885,33 @@
return
def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
- def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
- def GetLightAttrType(self): return self.attrTuple[3] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[4] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[5] # 点亮附加战力 DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-# 头像框升星表
-class IPY_PlayerFacePicStar():
+# 气泡表
+class IPY_ChatBox():
def __init__(self):
self.attrTuple = None
return
- def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
- def GetFacePicStar(self): return self.attrTuple[1] # 头像框星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 技能搭配表
class IPY_SkillMatch():
@@ -3328,18 +3020,6 @@
def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-# 境界塔表
-class IPY_RealmTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
- def GetBossID(self): return self.attrTuple[2] # BossID DWORD
- def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list
-
# 境界炼体属性表
class IPY_LianTi():
@@ -3358,21 +3038,6 @@
def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
-
-# 神兵表
-class IPY_GodWeapon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
- def GetLV(self): return self.attrTuple[1] # 等级 WORD
- def GetExp(self): return self.attrTuple[2] # DWORD
- def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
- def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
- def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
- def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
# 功能配置表格
class IPY_FuncConfig():
@@ -3397,11 +3062,9 @@
def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
- def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
- def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
- def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
- def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
- def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
+ def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
+ def GetMailKey(self): return self.attrTuple[4] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -3491,13 +3154,12 @@
return
def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
- def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
- def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
- def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
- def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
- def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
- def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
- def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+ def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
+ def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
+ def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
+ def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
+ def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
# 装备部位表
class IPY_EquipPlace():
@@ -3838,10 +3500,18 @@
return
def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
- def GetGubaoType(self): return self.attrTuple[1] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[2] # 古宝品质 BYTE
- def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
+ def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
+ def GetUnlockItemID(self): return self.attrTuple[2] # 解锁所需物品ID DWORD
+ def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
+ def GetBaseAttrIDList(self): return self.attrTuple[4] # 基础属性ID列表 list
+ def GetBaseAttrValueList(self): return self.attrTuple[5] # 基础属性初始值 list
+ def GetBaseAttrPerStarAddList(self): return self.attrTuple[6] # 基础属性每星成长 list
+ def GetSpecEffType(self): return self.attrTuple[7] # 特殊效果类型 BYTE
+ def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
+ def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
+ def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
+ def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3865,38 +3535,17 @@
def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
-# 古宝升星表
+# 古宝品质升星表
class IPY_GubaoStar():
def __init__(self):
self.attrTuple = None
return
- def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
- def GetStarUPNeedQualityPiece(self): return self.attrTuple[3] # 升下一星额外所需品质碎片 [[品质,个数], ...] list
- def GetStarAttrIDList(self): return self.attrTuple[4] # 累计总属性ID列表 list
- def GetStarAttrValueList(self): return self.attrTuple[5] # 累计总属性值列表 list
- def GetStarEffIDList(self): return self.attrTuple[6] # 星级特殊效果ID列表 list
-
-# 古宝特殊效果表
-class IPY_GubaoEffAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGubaoEffID(self): return self.attrTuple[0] # 古宝特殊效果ID DWORD
- def GetGubaoEffType(self): return self.attrTuple[1] # 效果类型 BYTE
- def GetEffCond(self): return self.attrTuple[2] # 条件 DWORD
- def GetEffCond2(self): return self.attrTuple[3] # 条件2 DWORD
- def GetEffCond3(self): return self.attrTuple[4] # 条件3 DWORD
- def GetIsPer(self): return self.attrTuple[5] # 是否百分比提升 BYTE
- def GetEffFuncAttrIDList(self): return self.attrTuple[6] # 提升指定功能属性ID列表 list
- def GetEffAttrID(self): return self.attrTuple[7] # 直接增加属性类型 DWORD
- def GetEffAttrValue(self): return self.attrTuple[8] # 提升属性值 DWORD
- def GetEffItemAwardList(self): return self.attrTuple[9] # 领取物品列表 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3905,12 +3554,9 @@
self.attrTuple = None
return
- def GetGubaoType(self): return self.attrTuple[0] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
- def GetGubaoLV(self): return self.attrTuple[2] # 古宝等级 BYTE
- def GetLVUPNeedItemInfo(self): return self.attrTuple[3] # 升级所需物品 [[物品ID,个数], ...] list
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 等级属性类型列表 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 等级属性值列表 list
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+ def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
+ def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
# 神通表
class IPY_Shentong():
@@ -3949,7 +3595,24 @@
def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
- def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+ def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[10] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
+ def GetReComboRate(self): return self.attrTuple[12] # DWORD
+ def GetReMissRate(self): return self.attrTuple[13] # DWORD
+ def GetReParryRate(self): return self.attrTuple[14] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -4000,31 +3663,6 @@
def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
def GetSP(self): return self.attrTuple[14] # SP DWORD
-
-# 成长型怪物参数公式表
-class IPY_NPCStrengthen():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
- def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
- def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
- def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
- def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
- def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
- def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
- def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
- def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
- def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
- def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
- def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
- def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
- def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
- def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
- def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
@@ -4081,62 +3719,6 @@
def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
-
-# 仙盟科技表
-class IPY_FamilyTech():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTechID(self): return self.attrTuple[0] # 科技ID*1000+等级 DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 BYTE
- def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
- def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
- def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
-# 战斗力参数等级系数表
-class IPY_FightPowerParam():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLV(self): return self.attrTuple[0] # 等级 WORD
- def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
- def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
- def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
- def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
- def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
- def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
- def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
- def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
- def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
- def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
- def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
- def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
- def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
- def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
- def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
- def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
- def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
- def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
- def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
- def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
- def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
- def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
- def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
- def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
- def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
- def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
- def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
- def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
- def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
- def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
- def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
- def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
- def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
- def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
# NPC掉落表
class IPY_NPCDropItem():
@@ -4213,21 +3795,12 @@
return
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
- def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
- def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
- def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
- def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
- def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
- def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
- def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
- def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
- def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
- def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
+ def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
+ def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
+ def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
+ def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
-# 副本功能线路表
+# 副本表
class IPY_FBLine():
def __init__(self):
@@ -4236,90 +3809,39 @@
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
- def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
- def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
- def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
- def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
- def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
- def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
- def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
- def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
- def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
- def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
- def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
- def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
- def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
+ def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
+ def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
+ def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
+ def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
+ def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
-# 副本通用养成表
-class IPY_FBGeneralTrain():
+# 天子考验
+class IPY_Tianzi():
def __init__(self):
self.attrTuple = None
return
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetLVLimit(self): return self.attrTuple[2] # 多少级可挑战, 0为不限制 WORD
- def GetRealmLimit(self): return self.attrTuple[3] # 多少境界可挑战, 0为不限制 WORD
- def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
- def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
- def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
+ def GetBossID(self): return self.attrTuple[0] # DWORD
+ def GetHPNum(self): return self.attrTuple[1] # BYTE
+ def GetAtk(self): return self.attrTuple[2] # DWORD
+ def GetDef(self): return self.attrTuple[3] # DWORD
+ def GetMaxHP(self): return self.attrTuple[4] # DWORD
+ def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
+ def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
-# 副本助战表
-class IPY_FBHelpBattle():
+# 广告奖励表
+class IPY_ADAward():
def __init__(self):
self.attrTuple = None
return
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
- def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
- def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
- def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
- def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
- def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict
-
-# 副本刷怪标识点表
-class IPY_NPCCustomRefresh():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
- def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
- def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
- def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
- def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
- def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
- def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
- def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
- def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
- def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE
-
-# 日常活动表
-class IPY_DailyAction():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDailyID(self): return self.attrTuple[0] # 活动ID DWORD
- def GetOpenTimeDict(self): return self.attrTuple[1] # 开启时间 dict
- def GetDuration(self): return self.attrTuple[2] # 持续时间, 0为不限制 DWORD
- def GetDayTimes(self): return self.attrTuple[3] # 每日次数, 0为不限制 DWORD
- def GetDayBuyTimes(self): return self.attrTuple[4] # 每日可购买次数 DWORD
- def GetBuyTimesPrivilegeID(self): return self.attrTuple[5] # 购买次数VIP权限ID BYTE
- def GetMoneyType(self): return self.attrTuple[6] # 货币类型 BYTE
- def GetBuyNeedMoney(self): return self.attrTuple[7] # 购买次数需要仙玉 list
- def GetDayItemAddTimes(self): return self.attrTuple[8] # 每日可用物品增加次数 DWORD
- def GetDayItemID(self): return self.attrTuple[9] # 增加次数的物品ID DWORD
- def GetDayResetType(self): return self.attrTuple[10] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[11] # 每周次数, 0为不限制 DWORD
- def GetWeekResetType(self): return self.attrTuple[12] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
+ def GetADID(self): return self.attrTuple[0] # DWORD
+ def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
+ def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 装备评分属性系数表
class IPY_EquipGSParam():
@@ -4382,19 +3904,11 @@
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # 成就ID DWORD
- def GetType(self): return self.attrTuple[1] # 成就类型 WORD
+ def GetSuccID(self): return self.attrTuple[0] # 成就ID DWORD
+ def GetSuccType(self): return self.attrTuple[1] # 成就类型 WORD
def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
- def GetPreSuccess(self): return self.attrTuple[4] # 需要达成前置成就 list
- def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 dict
- def GetAwardItem2(self): return self.attrTuple[6] # 通行证奖励物品列表 dict
- def GetMoney(self): return self.attrTuple[7] # 金钱 dict
- def GetExp(self): return self.attrTuple[8] # 经验 DWORD
- def GetAwardAttr(self): return self.attrTuple[9] # 奖励属性 dict
- def GetRedPacketID(self): return self.attrTuple[10] # 红包ID DWORD
- def GetMagicWeaponID(self): return self.attrTuple[11] # 法宝ID DWORD
- def GetMagicWeaponExp(self): return self.attrTuple[12] # 法宝升级经验 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 通天令等级表
class IPY_TongTianLV():
@@ -4451,32 +3965,15 @@
def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
-# 连续签到奖励表
-class IPY_ContineSignAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
- def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
# 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
def __init__(self):
self.attrTuple = None
return
- def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
- def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
- def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+ def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+ def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -4533,25 +4030,16 @@
def GetID(self): return self.attrTuple[0] # ID DWORD
def GetShopType(self): return self.attrTuple[1] # 商店类型 DWORD
- def GetOperationActionShop(self): return self.attrTuple[2] # 是否运营活动商店 BYTE
- def GetItemID(self): return self.attrTuple[3] # 物品ID DWORD
- def GetItemCnt(self): return self.attrTuple[4] # 物品数量 WORD
- def GetIsBind(self): return self.attrTuple[5] # 是否绑定 BYTE
- def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
- def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
- def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
- def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
- def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
- def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
- def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
- def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
- def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
- def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
- def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
- def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
- def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
- def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
- def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char
+ def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
+ def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
+ def GetItemListEx(self): return self.attrTuple[4] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
+ def GetResetType(self): return self.attrTuple[5] # 重置类型 BYTE
+ def GetLimitCnt(self): return self.attrTuple[6] # 个人限制数量 DWORD
+ def GetMoneyType(self): return self.attrTuple[7] # 金钱类型 BYTE
+ def GetMoneyNum(self): return self.attrTuple[8] # 金钱数量 DWORD
+ def GetMoneyOriginal(self): return self.attrTuple[9] # 原价 DWORD
+ def GetUnlockType(self): return self.attrTuple[10] # 解锁类型 BYTE
+ def GetUnlockValue(self): return self.attrTuple[11] # 解锁所需值 DWORD
# 限时特惠表
class IPY_ActSpringSale():
@@ -4572,98 +4060,29 @@
def GetMailKey(self): return self.attrTuple[9] # 活动更新时发送邮件key char
def GetMailItemPrize(self): return self.attrTuple[10] # 活动更新时发送邮件奖励物品 list
-# 任务列表
-class IPY_TaskList():
+# 每日任务表
+class IPY_DailyTask():
def __init__(self):
self.attrTuple = None
return
- def GetTaskID(self): return self.attrTuple[0] # 任务ID DWORD
+ def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+ def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
+ def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
+ def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
+ def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
-# 日常任务表
-class IPY_DailyQuest():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetRelatedType(self): return self.attrTuple[1] # 关联类型 BYTE
- def GetRelatedID(self): return self.attrTuple[2] # 关联ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[3] # 解锁功能ID WORD
- def GetOnceActivityTime(self): return self.attrTuple[4] # 增加活跃所需次数 BYTE
- def GetOnceActivity(self): return self.attrTuple[5] # 单次活跃值 BYTE
- def GetTotalActiveValue(self): return self.attrTuple[6] # 总活跃 WORD
-
-# 日常活跃奖励表
+# 每日活跃奖励表
class IPY_DailyLivenessReward():
def __init__(self):
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # ID BYTE
- def GetLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
- def GetStageLV(self): return self.attrTuple[2] # 阶段等级 list
- def GetItemID(self): return self.attrTuple[3] # 物品ID list
- def GetItemCount(self): return self.attrTuple[4] # 物品数量 list
- def GetItemBind(self): return self.attrTuple[5] # 是否绑定 list
-
-# 日常活跃放置表
-class IPY_ActivityPlaceReward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID BYTE
- def GetPlaceCount(self): return self.attrTuple[1] # 放置定制次数 BYTE
- def GetPlaceMaxLV(self): return self.attrTuple[2] # 最大等级 WORD
- def GetFixedItemRewardList(self): return self.attrTuple[3] # 固定奖励 [[物品ID, 个数], ...] list
- def GetRandItemCountA(self): return self.attrTuple[4] # 饼图奖励次数A BYTE
- def GetRandItemRewardListA(self): return self.attrTuple[5] # 饼图奖励库A [[饼图概率,物品ID], ...] 物品ID支持0 list
- def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
- def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list
-
-# 炼丹炉等级表
-class IPY_RefineStove():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
- def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD
-
-# 炼丹表
-class IPY_Alchemy():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
- def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
- def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
- def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
- def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
- def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
- def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
- def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
- def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
- def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict
-
-# 炼丹数量表
-class IPY_AlchemyResult():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
- def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
- def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list
+ def GetAwardID(self): return self.attrTuple[0] # 奖励ID BYTE
+ def GetNeedLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
+ def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 [[物品ID,个数], ...] list
# BOSS信息表
class IPY_BOSSInfo():
@@ -4694,62 +4113,6 @@
def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-# 古神禁地表
-class IPY_ElderGodArea():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE
-
-# 个人BOSS表
-class IPY_PersonalBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
-
-# 仙盟活跃表
-class IPY_FamilyActivity():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[1] # 解锁功能ID WORD
- def GetTotalActivityTime(self): return self.attrTuple[2] # 总次数 BYTE
- def GetSingleTimes(self): return self.attrTuple[3] # 增加活跃需要次数 WORD
- def GetSingleActiveValue(self): return self.attrTuple[4] # 每轮增加活跃积分 WORD
-
-# 仙盟红包表
-class IPY_FamilyRedPack():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID WORD
- def GetGetType(self): return self.attrTuple[1] # 获得途径 WORD
- def GetMoneyNum(self): return self.attrTuple[2] # 红包额度 WORD
- def GetMoneyType(self): return self.attrTuple[3] # 金钱类型 BYTE
- def GetPacketCnt(self): return self.attrTuple[4] # 红包个数 BYTE
-
-# 节日红包每日成就表
-class IPY_ActFeastRedPacketSucc():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFeastDay(self): return self.attrTuple[0] # 节日第几天 BYTE
- def GetFeastSuccIDList(self): return self.attrTuple[1] # 节日成就ID列表 list
-
# NPC秀表
class IPY_NPCShow():
@@ -4763,29 +4126,6 @@
def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 封魔坛BOSS表
-class IPY_SealDemon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list
-
-# 副本鼓舞表
-class IPY_FbEncourage():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
- def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
- def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
- def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4923,29 +4263,6 @@
def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD
-# 全民冲榜排行奖励表
-class IPY_OSCBillRankAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
- def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
- def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
- def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 全民冲榜达成奖励表
-class IPY_OSCBillTagAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
- def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
- def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict
-
# 七天登录奖励表
class IPY_LoginDayAward():
@@ -4955,17 +4272,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 七天在线奖励表新
-class IPY_OnlineAwardNew():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
- def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
- def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
# 七天限时特惠表
class IPY_SpringSale():
@@ -5031,15 +4337,17 @@
def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
def __init__(self):
self.attrTuple = None
return
- def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
- def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
- def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+ def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+ def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+ def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -5105,14 +4413,13 @@
def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
- def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
- def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
- def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
- def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
- def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
- def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
- def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD
+ def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
+ def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
+ def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
+ def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
+ def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+ def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
+ def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -5130,7 +4437,8 @@
def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
- def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list
+ def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
+ def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -5353,128 +4661,6 @@
def GetNeedItemList(self): return self.attrTuple[4] # 所需物品信息列表 [[物品ID,个数,是否绑定], ...] list
def GetNeedNotify(self): return self.attrTuple[5] # 是否需要广播 BYTE
-# 垃圾分类活动时间表
-class IPY_ActGarbageSorting():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
- def GetCTGTypeEffValue(self): return self.attrTuple[5] # 充值有效类型值 BYTE
-
-# 垃圾分类任务产出表
-class IPY_ActGarbageTask():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGarbageTasklD(self): return self.attrTuple[0] # 垃圾任务ID DWORD
- def GetFinishNeedValue(self): return self.attrTuple[1] # 完成所需进度值 DWORD
- def GetFinishTimeMax(self): return self.attrTuple[2] # 总可完成次数,0不限 DWORD
- def GetAutoProduce(self): return self.attrTuple[3] # 自动产生垃圾 BYTE
- def GetProduceGarbageRateList(self): return self.attrTuple[4] # 随机产生垃圾概率饼图 list
-
-# Boss历练活动表
-class IPY_ActBossTrial():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[6] # 是否每天重置 BYTE
- def GetResetType(self): return self.attrTuple[7] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetSubmitItemAwardInfo(self): return self.attrTuple[8] # 提交凭证个数对应奖励 dict
- def GetSubmitAwardResetType(self): return self.attrTuple[9] # 提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置 BYTE
- def GetActShopType(self): return self.attrTuple[10] # 开放商店类型,为0时不开放 WORD
- def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
- def GetFamilyTemplateIDList(self): return self.attrTuple[12] # 仙盟榜单模板编号列表 list
-
-# Boss历练榜单模版表
-class IPY_ActBossTrialTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励 list
- def GetMemAwardItemList(self): return self.attrTuple[3] # 仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[4] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[5] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 骑宠养成活动时间表
-class IPY_ActHorsePetTrain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
- def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
- def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
- def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE
-
-# 骑宠养成榜单模版表
-class IPY_ActHorsePetTrainBillTemp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 古宝养成活动时间表
-class IPY_ActGubao():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
- def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
- def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
- def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE
-
-# 古宝养成榜单模版表
-class IPY_ActGubaoBillTemp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
# 炼器榜单模版表
class IPY_ActLianqiBillTemp():
@@ -5502,57 +4688,6 @@
def GetGridWeightItemList(self): return self.attrTuple[4] # 格子物品权重随机库 [[权重,物品ID,个数], ...] list
def GetLayerAwardItemList(self): return self.attrTuple[5] # 通关该层固定奖励 [[物品ID,个数,是否拍品], ...] list
def GetLayerWeightItemList(self): return self.attrTuple[6] # 通关该层额外随机奖励 [[权重,物品ID,个数], ...] list
-
-# 仙匣秘境活动时间表
-class IPY_ActXianXiaMJ():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetIsDayReset(self): return self.attrTuple[5] # 是否每天重置 BYTE
- def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
- def GetUseItemID(self): return self.attrTuple[7] # 消耗物品ID DWORD
- def GetUseMoneyInfo(self): return self.attrTuple[8] # 消耗货币信息 list
- def GetTemplateID(self): return self.attrTuple[9] # 模板ID BYTE
- def GetPersonalTemplateID(self): return self.attrTuple[10] # 个人排行模板编号 WORD
- def GetLotteryAddScore(self): return self.attrTuple[11] # 每次抽奖加积分 WORD
- def GetLayerAddScore(self): return self.attrTuple[12] # 每次跨层加积分 WORD
- def GetIsRelationCrossAct(self): return self.attrTuple[13] # 是否关联跨服活动 BYTE
-
-# 仙匣秘境榜单模版表
-class IPY_ActXianXiaMJBillTemp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 仙匣秘境奖池表
-class IPY_ActXianXiaMJAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 奖池模板编号 DWORD
- def GetAwardLibType(self): return self.attrTuple[1] # 奖励库类型 BYTE
- def GetAwardItemCountList(self): return self.attrTuple[2] # 层选择个数列表 层1物品数|层2|… list
- def GetUnlockAwardLimitTimesList(self): return self.attrTuple[3] # 层抽X次后可产出(本层) 层1限制|层2|… list
- def GetAwardLibWeightList(self): return self.attrTuple[4] # 产出该库外权重 list
- def GetLibItemInfo(self): return self.attrTuple[5] # 本库物品随机库内权重(先随机库外权重,若产出再随机库内权重) dict
- def GetItemLayerLimitInfo(self): return self.attrTuple[6] # 物品产出奖池层限制 {物品ID:大于等于X层可产出, ...} dict
- def GetItemAwardTimesTotalInfo(self): return self.attrTuple[7] # 物品产出次数限制(所有层){物品ID:总产出次数, ...} dict
# 天帝礼包活动时间表
class IPY_ActGodGift():
@@ -5587,20 +4722,6 @@
def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict
def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
-
-# 骑宠盛宴活动
-class IPY_ActHorsePetFeast():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetStartTimeList(self): return self.attrTuple[3] # 开启时间列表, 支持多个时段 list
- def GetEndTimeList(self): return self.attrTuple[4] # 结束时间列表, 支持多个时段 list
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
# BOSS复活活动时间表
class IPY_ActBossReborn():
@@ -5762,35 +4883,6 @@
def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
def GetAward(self): return self.attrTuple[1] # 属性类型 dict
-
-# 聊天气泡表
-class IPY_ChatBubbleBox():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
- def GetNeedLV(self): return self.attrTuple[1] # 所需等级 WORD
- def GetNeedVIPLVGift(self): return self.attrTuple[2] # 所需购买VIP等级礼包 BYTE
- def GetUnlockDefault(self): return self.attrTuple[3] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[4] # 时效分钟,0永久 DWORD
- def GetLightAttrType(self): return self.attrTuple[5] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[6] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[7] # 点亮附加战力 DWORD
-
-# 聊天气泡升星表
-class IPY_ChatBubbleBoxStar():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
- def GetBoxStar(self): return self.attrTuple[1] # 气泡框星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 表情包表
class IPY_EmojiPack():
@@ -5978,19 +5070,6 @@
def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char
-# 法宝副本表
-class IPY_MagicWeaponFB():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
- def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
- def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
- def GetAttrDict(self): return self.attrTuple[4] # 属性 dict
-
# 冰晶矿脉星级奖励表
class IPY_IceLodeStarAward():
@@ -6111,83 +5190,6 @@
def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 聚魂新表
-class IPY_GatherTheSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
- def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
- def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
- def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
- def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list
-
-# 聚魂新升级表
-class IPY_GatherTheSoulLV():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
- def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
- def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list
-
-# 聚魂表
-class IPY_GatherSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
- def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE
-
-# 聚魂合成表
-class IPY_GatherSoulCompound():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
- def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
- def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
- def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
- def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD
-
-# 聚魂属性表
-class IPY_GatherSoulAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
- def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
- def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
- def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
- def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
- def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict
-
-# 王者法宝表
-class IPY_MagicWeaponOfKing():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
- def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
# 时装表
class IPY_Coat():
@@ -6507,18 +5509,6 @@
def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
-# 诛仙BOSS表
-class IPY_ZhuXianBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
- def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD
-
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -6627,16 +5617,6 @@
def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-# 神秘商店表
-class IPY_MysteryShop():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLVRange(self): return self.attrTuple[0] # 等级范围 list
- def GetGoodsID(self): return self.attrTuple[1] # 商城表ID DWORD
-
# 装备位背包索引映射表
class IPY_EquipPlaceIndexMap():
@@ -6709,31 +5689,6 @@
def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
def GetAttr(self): return self.attrTuple[4] # 属性 dict
-# 仙盟Boss奖励表
-class IPY_FamilyBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBossID(self): return self.attrTuple[0] # BossID DWORD
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict
-
-# 仙盟试炼伤血奖励表
-class IPY_FamilyBossHurtAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
- def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
- def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
- def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
# 仙盟等级表
class IPY_Family():
@@ -6760,6 +5715,19 @@
def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
+# 仙盟捐献表
+class IPY_FamilyDonate():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetDonateType(self): return self.attrTuple[0] # 捐献类型 BYTE
+ def GetDailyCnt(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetMoneyType(self): return self.attrTuple[2] # 消耗货币类型 BYTE
+ def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
+
# 仙盟珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
@@ -6783,19 +5751,6 @@
def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
-# 仙盟阵法表
-class IPY_FamilyZhenfa():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetZhenfaType(self): return self.attrTuple[0] # 阵法类型 BYTE
- def GetZhenfaLV(self): return self.attrTuple[1] # 阵法等级 WORD
- def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
- def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
# 装备洗练等级上限
class IPY_ItemWashMax():
@@ -6806,77 +5761,6 @@
def GetType(self): return self.attrTuple[0] # 按装备位对应类型查找 BYTE
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-
-# 骑宠Boss奖励表
-class IPY_HorsePetBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLineID(self): return self.attrTuple[0] # 线路ID BYTE
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] list
-
-# 缥缈仙域表
-class IPY_FairyDomain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 事件编号 WORD
- def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
- def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
- def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
- def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
- def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
- def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
- def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
- def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
- def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
- def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
- def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD
-
-# 缥缈奇遇表
-class IPY_FairyAdventures():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 唯一ID WORD
- def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
- def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
- def GetCondition(self): return self.attrTuple[3] # 条件 list
- def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
- def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list
-
-# 缥缈仙域定制表
-class IPY_FairyDomainAppoint():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCnt(self): return self.attrTuple[0] # 次数 WORD
- def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
- def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
- def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list
-
-# 副本Buff表
-class IPY_FBBuyBuff():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMapId(self): return self.attrTuple[0] # DWORD
- def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
- def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
- def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
# 技能升级表
class IPY_SkillElement():
@@ -6889,31 +5773,6 @@
def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD
-
-# 天星塔表
-class IPY_SkyTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetBossID(self): return self.attrTuple[1] # bossID DWORD
- def GetReward(self): return self.attrTuple[2] # 奖励 dict
- def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
- def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
- def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
-
-# 天星塔全服挑战表
-class IPY_SkyTowerServerChallenge():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
- def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict
# 灵根特效表
class IPY_LingGenEffect():
@@ -7035,7 +5894,7 @@
def GetAwardID(self): return self.attrTuple[0] # 奖励ID 1~n BYTE
def GetAwardItemList(self): return self.attrTuple[1] # 物品奖励[[物品ID,个数,是否拍品], ...] list
-# 战令表
+# 战令表/基金
class IPY_Zhanling():
def __init__(self):
@@ -7069,7 +5928,7 @@
def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
-# 仙树等级表
+# 祝福树
class IPY_TreeLV():
def __init__(self):
@@ -7079,7 +5938,70 @@
def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
- def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+
+# 历练秘笈
+class IPY_LLMJ():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
+ def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
+ def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
+ def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
+ def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
+ def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD
+
+# 淘金营地表
+class IPY_GoldRushCamp():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCampID(self): return self.attrTuple[0] # BYTE
+ def GetPanningUnlock(self): return self.attrTuple[1] # 淘金次数解锁 WORD
+ def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
+
+# 淘金监工表
+class IPY_GoldRushWorker():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetWorkerID(self): return self.attrTuple[0] # BYTE
+ def GetPlayerLVUnlock(self): return self.attrTuple[1] # 主公等级解锁 WORD
+ def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
+
+# 淘金物品表
+class IPY_GoldRushItem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetGoldID(self): return self.attrTuple[0] # 淘金ID BYTE
+ def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
+ def GetItemLV(self): return self.attrTuple[2] # 物品等级 BYTE
+ def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
+ def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
+ def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
+ def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE
+
+# 机器人
+class IPY_Robot():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
+ def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
def Log(msg, playerID=0, par=0):
@@ -7140,6 +6062,7 @@
self.__LoadFileData("DirtyName", onlyCheck)
self.__LoadFileData("FuncTeamSet", onlyCheck)
self.__LoadFileData("NPC", onlyCheck)
+ self.__LoadFileData("NPCStronger", onlyCheck)
self.__LoadFileData("Skill", onlyCheck)
self.__LoadFileData("Hero", onlyCheck)
self.__LoadFileData("HeroTalent", onlyCheck)
@@ -7153,15 +6076,15 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
+ self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
self.__LoadFileData("MainLevel", onlyCheck)
self.__LoadFileData("NPCLineup", onlyCheck)
- self.__LoadFileData("Dienstgrad", onlyCheck)
- self.__LoadFileData("TitleStarUp", onlyCheck)
+ self.__LoadFileData("Title", onlyCheck)
+ self.__LoadFileData("Model", onlyCheck)
self.__LoadFileData("PlayerFace", onlyCheck)
- self.__LoadFileData("PlayerFaceStar", onlyCheck)
self.__LoadFileData("PlayerFacePic", onlyCheck)
- self.__LoadFileData("PlayerFacePicStar", onlyCheck)
+ self.__LoadFileData("ChatBox", onlyCheck)
self.__LoadFileData("SkillMatch", onlyCheck)
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
@@ -7170,9 +6093,7 @@
self.__LoadFileData("RealmXXZL", onlyCheck)
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
- self.__LoadFileData("RealmTower", onlyCheck)
self.__LoadFileData("LianTi", onlyCheck)
- self.__LoadFileData("GodWeapon", onlyCheck)
self.__LoadFileData("FuncConfig", onlyCheck)
self.__LoadFileData("FuncOpenLV", onlyCheck)
self.__LoadFileData("ItemCompound", onlyCheck)
@@ -7209,7 +6130,6 @@
self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
- self.__LoadFileData("GubaoEffAttr", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
self.__LoadFileData("Shentong", onlyCheck)
self.__LoadFileData("ShentongLV", onlyCheck)
@@ -7217,52 +6137,34 @@
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
- self.__LoadFileData("NPCStrengthen", onlyCheck)
self.__LoadFileData("NPCTimeLostHP", onlyCheck)
self.__LoadFileData("EquipSuitAttr", onlyCheck)
self.__LoadFileData("WingRefineAttr", onlyCheck)
self.__LoadFileData("WingRefineExp", onlyCheck)
- self.__LoadFileData("FamilyTech", onlyCheck)
- self.__LoadFileData("FightPowerParam", onlyCheck)
self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
- self.__LoadFileData("FBGeneralTrain", onlyCheck)
- self.__LoadFileData("FBHelpBattle", onlyCheck)
- self.__LoadFileData("NPCCustomRefresh", onlyCheck)
- self.__LoadFileData("DailyAction", onlyCheck)
+ self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("EquipGSParam", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
self.__LoadFileData("TongTianLV", onlyCheck)
self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
- self.__LoadFileData("ContineSignAward", onlyCheck)
- self.__LoadFileData("SignAward", onlyCheck)
+ self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
self.__LoadFileData("ActSpringSale", onlyCheck)
- self.__LoadFileData("TaskList", onlyCheck)
- self.__LoadFileData("DailyQuest", onlyCheck)
+ self.__LoadFileData("DailyTask", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
- self.__LoadFileData("ActivityPlaceReward", onlyCheck)
- self.__LoadFileData("RefineStove", onlyCheck)
- self.__LoadFileData("Alchemy", onlyCheck)
- self.__LoadFileData("AlchemyResult", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("BOSSFirstKill", onlyCheck)
- self.__LoadFileData("ElderGodArea", onlyCheck)
- self.__LoadFileData("PersonalBoss", onlyCheck)
- self.__LoadFileData("FamilyActivity", onlyCheck)
- self.__LoadFileData("FamilyRedPack", onlyCheck)
- self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("SealDemon", onlyCheck)
- self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -7271,15 +6173,12 @@
self.__LoadFileData("Chests", onlyCheck)
self.__LoadFileData("ChestsAward", onlyCheck)
self.__LoadFileData("VIPKillNPC", onlyCheck)
- self.__LoadFileData("OSCBillRankAward", onlyCheck)
- self.__LoadFileData("OSCBillTagAward", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("OnlineAwardNew", onlyCheck)
self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
- self.__LoadFileData("FirstGold", onlyCheck)
+ self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
self.__LoadFileData("Invest", onlyCheck)
self.__LoadFileData("XBXZ", onlyCheck)
@@ -7301,22 +6200,10 @@
self.__LoadFileData("ActFamilyCTGAssistTemp", onlyCheck)
self.__LoadFileData("ActCollectWords", onlyCheck)
self.__LoadFileData("CollectWordsExchange", onlyCheck)
- self.__LoadFileData("ActGarbageSorting", onlyCheck)
- self.__LoadFileData("ActGarbageTask", onlyCheck)
- self.__LoadFileData("ActBossTrial", onlyCheck)
- self.__LoadFileData("ActBossTrialTemplate", onlyCheck)
- self.__LoadFileData("ActHorsePetTrain", onlyCheck)
- self.__LoadFileData("ActHorsePetTrainBillTemp", onlyCheck)
- self.__LoadFileData("ActGubao", onlyCheck)
- self.__LoadFileData("ActGubaoBillTemp", onlyCheck)
self.__LoadFileData("ActLianqiBillTemp", onlyCheck)
self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
- self.__LoadFileData("ActXianXiaMJ", onlyCheck)
- self.__LoadFileData("ActXianXiaMJBillTemp", onlyCheck)
- self.__LoadFileData("ActXianXiaMJAward", onlyCheck)
self.__LoadFileData("ActGodGift", onlyCheck)
self.__LoadFileData("ActGodGiftAward", onlyCheck)
- self.__LoadFileData("ActHorsePetFeast", onlyCheck)
self.__LoadFileData("ActBossReborn", onlyCheck)
self.__LoadFileData("BossReborn", onlyCheck)
self.__LoadFileData("ActRealmPoint", onlyCheck)
@@ -7329,8 +6216,6 @@
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
self.__LoadFileData("FunctionForecast", onlyCheck)
- self.__LoadFileData("ChatBubbleBox", onlyCheck)
- self.__LoadFileData("ChatBubbleBoxStar", onlyCheck)
self.__LoadFileData("EmojiPack", onlyCheck)
self.__LoadFileData("ActRechargePrize", onlyCheck)
self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
@@ -7344,7 +6229,6 @@
self.__LoadFileData("ActTurntable", onlyCheck)
self.__LoadFileData("ActSingleRecharge", onlyCheck)
self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
- self.__LoadFileData("MagicWeaponFB", onlyCheck)
self.__LoadFileData("IceLodeStarAward", onlyCheck)
self.__LoadFileData("CrossRealmPKDan", onlyCheck)
self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
@@ -7355,12 +6239,6 @@
self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
- self.__LoadFileData("GatherTheSoul", onlyCheck)
- self.__LoadFileData("GatherTheSoulLV", onlyCheck)
- self.__LoadFileData("GatherSoul", onlyCheck)
- self.__LoadFileData("GatherSoulCompound", onlyCheck)
- self.__LoadFileData("GatherSoulAttr", onlyCheck)
- self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
self.__LoadFileData("Coat", onlyCheck)
self.__LoadFileData("CoatChestUp", onlyCheck)
self.__LoadFileData("ActWeekParty", onlyCheck)
@@ -7383,7 +6261,6 @@
self.__LoadFileData("ActFeastTravel", onlyCheck)
self.__LoadFileData("ActFeastTravelTask", onlyCheck)
self.__LoadFileData("ActFeastTravelAward", onlyCheck)
- self.__LoadFileData("ZhuXianBoss", onlyCheck)
self.__LoadFileData("ActFeastWeekParty", onlyCheck)
self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -7392,28 +6269,18 @@
self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
- self.__LoadFileData("MysteryShop", onlyCheck)
self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
self.__LoadFileData("EquipShenAttr", onlyCheck)
self.__LoadFileData("EquipShenEvolve", onlyCheck)
self.__LoadFileData("EquipStarUp", onlyCheck)
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
- self.__LoadFileData("FamilyBossAward", onlyCheck)
- self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
+ self.__LoadFileData("FamilyDonate", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
- self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("HorsePetBossAward", onlyCheck)
- self.__LoadFileData("FairyDomain", onlyCheck)
- self.__LoadFileData("FairyAdventures", onlyCheck)
- self.__LoadFileData("FairyDomainAppoint", onlyCheck)
- self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
- self.__LoadFileData("SkyTower", onlyCheck)
- self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
self.__LoadFileData("Marry", onlyCheck)
@@ -7428,6 +6295,11 @@
self.__LoadFileData("Xiangong", onlyCheck)
self.__LoadFileData("TiandaoTree", onlyCheck)
self.__LoadFileData("TreeLV", onlyCheck)
+ self.__LoadFileData("LLMJ", onlyCheck)
+ self.__LoadFileData("GoldRushCamp", onlyCheck)
+ self.__LoadFileData("GoldRushWorker", onlyCheck)
+ self.__LoadFileData("GoldRushItem", onlyCheck)
+ self.__LoadFileData("Robot", onlyCheck)
Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
return
@@ -7623,19 +6495,26 @@
def __StrToList(self, strValue):
setList = []
- if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue):
+ if ChConfig.Def_Str_Montant in strValue: # |分割的优先
+ for value in strValue.split(ChConfig.Def_Str_Montant):
+ if value.isdigit():
+ value = int(value)
+ elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
+ value = eval(value)
+ else:
+ try:
+ value = float(value)
+ except:
+ pass
+ setList.append(value)
+ if setList:
+ setList = tuple(setList)
+ elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
setList = eval(strValue)
elif strValue in ["0", "-", ""]:
pass
elif strValue.isdigit():
setList = (int(strValue),)
- else:
- for value in strValue.split(ChConfig.Def_Str_Montant):
- if value.isdigit():
- value = int(value)
- setList.append(value)
- if setList:
- setList = tuple(setList)
return setList
@@ -7666,6 +6545,13 @@
def GetNPCByIndex(self, index):
self.CheckLoadData("NPC")
return self.ipyNPCCache[index]
+
+ def GetNPCStrongerCount(self):
+ self.CheckLoadData("NPCStronger")
+ return self.ipyNPCStrongerLen
+ def GetNPCStrongerByIndex(self, index):
+ self.CheckLoadData("NPCStronger")
+ return self.ipyNPCStrongerCache[index]
def GetSkillCount(self):
self.CheckLoadData("Skill")
@@ -7758,6 +6644,13 @@
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrCache[index]
+ def GetFightPowerRatioCount(self):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioLen
+ def GetFightPowerRatioByIndex(self, index):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioCache[index]
+
def GetMainChapterCount(self):
self.CheckLoadData("MainChapter")
return self.ipyMainChapterLen
@@ -7779,19 +6672,19 @@
self.CheckLoadData("NPCLineup")
return self.ipyNPCLineupCache[index]
- def GetDienstgradCount(self):
- self.CheckLoadData("Dienstgrad")
- return self.ipyDienstgradLen
- def GetDienstgradByIndex(self, index):
- self.CheckLoadData("Dienstgrad")
- return self.ipyDienstgradCache[index]
+ def GetTitleCount(self):
+ self.CheckLoadData("Title")
+ return self.ipyTitleLen
+ def GetTitleByIndex(self, index):
+ self.CheckLoadData("Title")
+ return self.ipyTitleCache[index]
- def GetTitleStarUpCount(self):
- self.CheckLoadData("TitleStarUp")
- return self.ipyTitleStarUpLen
- def GetTitleStarUpByIndex(self, index):
- self.CheckLoadData("TitleStarUp")
- return self.ipyTitleStarUpCache[index]
+ def GetModelCount(self):
+ self.CheckLoadData("Model")
+ return self.ipyModelLen
+ def GetModelByIndex(self, index):
+ self.CheckLoadData("Model")
+ return self.ipyModelCache[index]
def GetPlayerFaceCount(self):
self.CheckLoadData("PlayerFace")
@@ -7800,13 +6693,6 @@
self.CheckLoadData("PlayerFace")
return self.ipyPlayerFaceCache[index]
- def GetPlayerFaceStarCount(self):
- self.CheckLoadData("PlayerFaceStar")
- return self.ipyPlayerFaceStarLen
- def GetPlayerFaceStarByIndex(self, index):
- self.CheckLoadData("PlayerFaceStar")
- return self.ipyPlayerFaceStarCache[index]
-
def GetPlayerFacePicCount(self):
self.CheckLoadData("PlayerFacePic")
return self.ipyPlayerFacePicLen
@@ -7814,12 +6700,12 @@
self.CheckLoadData("PlayerFacePic")
return self.ipyPlayerFacePicCache[index]
- def GetPlayerFacePicStarCount(self):
- self.CheckLoadData("PlayerFacePicStar")
- return self.ipyPlayerFacePicStarLen
- def GetPlayerFacePicStarByIndex(self, index):
- self.CheckLoadData("PlayerFacePicStar")
- return self.ipyPlayerFacePicStarCache[index]
+ def GetChatBoxCount(self):
+ self.CheckLoadData("ChatBox")
+ return self.ipyChatBoxLen
+ def GetChatBoxByIndex(self, index):
+ self.CheckLoadData("ChatBox")
+ return self.ipyChatBoxCache[index]
def GetSkillMatchCount(self):
self.CheckLoadData("SkillMatch")
@@ -7877,26 +6763,12 @@
self.CheckLoadData("RealmLVUPTask")
return self.ipyRealmLVUPTaskCache[index]
- def GetRealmTowerCount(self):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerLen
- def GetRealmTowerByIndex(self, index):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerCache[index]
-
def GetLianTiCount(self):
self.CheckLoadData("LianTi")
return self.ipyLianTiLen
def GetLianTiByIndex(self, index):
self.CheckLoadData("LianTi")
return self.ipyLianTiCache[index]
-
- def GetGodWeaponCount(self):
- self.CheckLoadData("GodWeapon")
- return self.ipyGodWeaponLen
- def GetGodWeaponByIndex(self, index):
- self.CheckLoadData("GodWeapon")
- return self.ipyGodWeaponCache[index]
def GetFuncConfigCount(self):
self.CheckLoadData("FuncConfig")
@@ -8150,13 +7022,6 @@
self.CheckLoadData("GubaoStar")
return self.ipyGubaoStarCache[index]
- def GetGubaoEffAttrCount(self):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrLen
- def GetGubaoEffAttrByIndex(self, index):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrCache[index]
-
def GetGubaoLVCount(self):
self.CheckLoadData("GubaoLV")
return self.ipyGubaoLVLen
@@ -8206,13 +7071,6 @@
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenCache[index]
- def GetNPCStrengthenCount(self):
- self.CheckLoadData("NPCStrengthen")
- return self.ipyNPCStrengthenLen
- def GetNPCStrengthenByIndex(self, index):
- self.CheckLoadData("NPCStrengthen")
- return self.ipyNPCStrengthenCache[index]
-
def GetNPCTimeLostHPCount(self):
self.CheckLoadData("NPCTimeLostHP")
return self.ipyNPCTimeLostHPLen
@@ -8240,20 +7098,6 @@
def GetWingRefineExpByIndex(self, index):
self.CheckLoadData("WingRefineExp")
return self.ipyWingRefineExpCache[index]
-
- def GetFamilyTechCount(self):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechLen
- def GetFamilyTechByIndex(self, index):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechCache[index]
-
- def GetFightPowerParamCount(self):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamLen
- def GetFightPowerParamByIndex(self, index):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamCache[index]
def GetNPCDropItemCount(self):
self.CheckLoadData("NPCDropItem")
@@ -8290,33 +7134,19 @@
self.CheckLoadData("FBLine")
return self.ipyFBLineCache[index]
- def GetFBGeneralTrainCount(self):
- self.CheckLoadData("FBGeneralTrain")
- return self.ipyFBGeneralTrainLen
- def GetFBGeneralTrainByIndex(self, index):
- self.CheckLoadData("FBGeneralTrain")
- return self.ipyFBGeneralTrainCache[index]
+ def GetTianziCount(self):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziLen
+ def GetTianziByIndex(self, index):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziCache[index]
- def GetFBHelpBattleCount(self):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleLen
- def GetFBHelpBattleByIndex(self, index):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleCache[index]
-
- def GetNPCCustomRefreshCount(self):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshLen
- def GetNPCCustomRefreshByIndex(self, index):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshCache[index]
-
- def GetDailyActionCount(self):
- self.CheckLoadData("DailyAction")
- return self.ipyDailyActionLen
- def GetDailyActionByIndex(self, index):
- self.CheckLoadData("DailyAction")
- return self.ipyDailyActionCache[index]
+ def GetADAwardCount(self):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardLen
+ def GetADAwardByIndex(self, index):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardCache[index]
def GetEquipGSParamCount(self):
self.CheckLoadData("EquipGSParam")
@@ -8360,19 +7190,12 @@
self.CheckLoadData("TreasureUp")
return self.ipyTreasureUpCache[index]
- def GetContineSignAwardCount(self):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardLen
- def GetContineSignAwardByIndex(self, index):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardCache[index]
-
- def GetSignAwardCount(self):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardLen
- def GetSignAwardByIndex(self, index):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardCache[index]
+ def GetSignInCount(self):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInLen
+ def GetSignInByIndex(self, index):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInCache[index]
def GetVIPAwardCount(self):
self.CheckLoadData("VIPAward")
@@ -8409,19 +7232,12 @@
self.CheckLoadData("ActSpringSale")
return self.ipyActSpringSaleCache[index]
- def GetTaskListCount(self):
- self.CheckLoadData("TaskList")
- return self.ipyTaskListLen
- def GetTaskListByIndex(self, index):
- self.CheckLoadData("TaskList")
- return self.ipyTaskListCache[index]
-
- def GetDailyQuestCount(self):
- self.CheckLoadData("DailyQuest")
- return self.ipyDailyQuestLen
- def GetDailyQuestByIndex(self, index):
- self.CheckLoadData("DailyQuest")
- return self.ipyDailyQuestCache[index]
+ def GetDailyTaskCount(self):
+ self.CheckLoadData("DailyTask")
+ return self.ipyDailyTaskLen
+ def GetDailyTaskByIndex(self, index):
+ self.CheckLoadData("DailyTask")
+ return self.ipyDailyTaskCache[index]
def GetDailyLivenessRewardCount(self):
self.CheckLoadData("DailyLivenessReward")
@@ -8429,34 +7245,6 @@
def GetDailyLivenessRewardByIndex(self, index):
self.CheckLoadData("DailyLivenessReward")
return self.ipyDailyLivenessRewardCache[index]
-
- def GetActivityPlaceRewardCount(self):
- self.CheckLoadData("ActivityPlaceReward")
- return self.ipyActivityPlaceRewardLen
- def GetActivityPlaceRewardByIndex(self, index):
- self.CheckLoadData("ActivityPlaceReward")
- return self.ipyActivityPlaceRewardCache[index]
-
- def GetRefineStoveCount(self):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveLen
- def GetRefineStoveByIndex(self, index):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveCache[index]
-
- def GetAlchemyCount(self):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyLen
- def GetAlchemyByIndex(self, index):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyCache[index]
-
- def GetAlchemyResultCount(self):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultLen
- def GetAlchemyResultByIndex(self, index):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultCache[index]
def GetBOSSInfoCount(self):
self.CheckLoadData("BOSSInfo")
@@ -8472,61 +7260,12 @@
self.CheckLoadData("BOSSFirstKill")
return self.ipyBOSSFirstKillCache[index]
- def GetElderGodAreaCount(self):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaLen
- def GetElderGodAreaByIndex(self, index):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaCache[index]
-
- def GetPersonalBossCount(self):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossLen
- def GetPersonalBossByIndex(self, index):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossCache[index]
-
- def GetFamilyActivityCount(self):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityLen
- def GetFamilyActivityByIndex(self, index):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityCache[index]
-
- def GetFamilyRedPackCount(self):
- self.CheckLoadData("FamilyRedPack")
- return self.ipyFamilyRedPackLen
- def GetFamilyRedPackByIndex(self, index):
- self.CheckLoadData("FamilyRedPack")
- return self.ipyFamilyRedPackCache[index]
-
- def GetActFeastRedPacketSuccCount(self):
- self.CheckLoadData("ActFeastRedPacketSucc")
- return self.ipyActFeastRedPacketSuccLen
- def GetActFeastRedPacketSuccByIndex(self, index):
- self.CheckLoadData("ActFeastRedPacketSucc")
- return self.ipyActFeastRedPacketSuccCache[index]
-
def GetNPCShowCount(self):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowLen
def GetNPCShowByIndex(self, index):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
-
- def GetSealDemonCount(self):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonLen
- def GetSealDemonByIndex(self, index):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonCache[index]
-
- def GetFbEncourageCount(self):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageLen
- def GetFbEncourageByIndex(self, index):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageCache[index]
def GetMapRefreshNPCCount(self):
self.CheckLoadData("MapRefreshNPC")
@@ -8584,33 +7323,12 @@
self.CheckLoadData("VIPKillNPC")
return self.ipyVIPKillNPCCache[index]
- def GetOSCBillRankAwardCount(self):
- self.CheckLoadData("OSCBillRankAward")
- return self.ipyOSCBillRankAwardLen
- def GetOSCBillRankAwardByIndex(self, index):
- self.CheckLoadData("OSCBillRankAward")
- return self.ipyOSCBillRankAwardCache[index]
-
- def GetOSCBillTagAwardCount(self):
- self.CheckLoadData("OSCBillTagAward")
- return self.ipyOSCBillTagAwardLen
- def GetOSCBillTagAwardByIndex(self, index):
- self.CheckLoadData("OSCBillTagAward")
- return self.ipyOSCBillTagAwardCache[index]
-
def GetLoginDayAwardCount(self):
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardLen
def GetLoginDayAwardByIndex(self, index):
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
-
- def GetOnlineAwardNewCount(self):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewLen
- def GetOnlineAwardNewByIndex(self, index):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewCache[index]
def GetSpringSaleCount(self):
self.CheckLoadData("SpringSale")
@@ -8640,12 +7358,12 @@
self.CheckLoadData("CTGSelectItem")
return self.ipyCTGSelectItemCache[index]
- def GetFirstGoldCount(self):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldLen
- def GetFirstGoldByIndex(self, index):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldCache[index]
+ def GetFirstChargeCount(self):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeLen
+ def GetFirstChargeByIndex(self, index):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeCache[index]
def GetLVAwardCount(self):
self.CheckLoadData("LVAward")
@@ -8794,62 +7512,6 @@
self.CheckLoadData("CollectWordsExchange")
return self.ipyCollectWordsExchangeCache[index]
- def GetActGarbageSortingCount(self):
- self.CheckLoadData("ActGarbageSorting")
- return self.ipyActGarbageSortingLen
- def GetActGarbageSortingByIndex(self, index):
- self.CheckLoadData("ActGarbageSorting")
- return self.ipyActGarbageSortingCache[index]
-
- def GetActGarbageTaskCount(self):
- self.CheckLoadData("ActGarbageTask")
- return self.ipyActGarbageTaskLen
- def GetActGarbageTaskByIndex(self, index):
- self.CheckLoadData("ActGarbageTask")
- return self.ipyActGarbageTaskCache[index]
-
- def GetActBossTrialCount(self):
- self.CheckLoadData("ActBossTrial")
- return self.ipyActBossTrialLen
- def GetActBossTrialByIndex(self, index):
- self.CheckLoadData("ActBossTrial")
- return self.ipyActBossTrialCache[index]
-
- def GetActBossTrialTemplateCount(self):
- self.CheckLoadData("ActBossTrialTemplate")
- return self.ipyActBossTrialTemplateLen
- def GetActBossTrialTemplateByIndex(self, index):
- self.CheckLoadData("ActBossTrialTemplate")
- return self.ipyActBossTrialTemplateCache[index]
-
- def GetActHorsePetTrainCount(self):
- self.CheckLoadData("ActHorsePetTrain")
- return self.ipyActHorsePetTrainLen
- def GetActHorsePetTrainByIndex(self, index):
- self.CheckLoadData("ActHorsePetTrain")
- return self.ipyActHorsePetTrainCache[index]
-
- def GetActHorsePetTrainBillTempCount(self):
- self.CheckLoadData("ActHorsePetTrainBillTemp")
- return self.ipyActHorsePetTrainBillTempLen
- def GetActHorsePetTrainBillTempByIndex(self, index):
- self.CheckLoadData("ActHorsePetTrainBillTemp")
- return self.ipyActHorsePetTrainBillTempCache[index]
-
- def GetActGubaoCount(self):
- self.CheckLoadData("ActGubao")
- return self.ipyActGubaoLen
- def GetActGubaoByIndex(self, index):
- self.CheckLoadData("ActGubao")
- return self.ipyActGubaoCache[index]
-
- def GetActGubaoBillTempCount(self):
- self.CheckLoadData("ActGubaoBillTemp")
- return self.ipyActGubaoBillTempLen
- def GetActGubaoBillTempByIndex(self, index):
- self.CheckLoadData("ActGubaoBillTemp")
- return self.ipyActGubaoBillTempCache[index]
-
def GetActLianqiBillTempCount(self):
self.CheckLoadData("ActLianqiBillTemp")
return self.ipyActLianqiBillTempLen
@@ -8864,27 +7526,6 @@
self.CheckLoadData("CrossActFamilyGCZSQ")
return self.ipyCrossActFamilyGCZSQCache[index]
- def GetActXianXiaMJCount(self):
- self.CheckLoadData("ActXianXiaMJ")
- return self.ipyActXianXiaMJLen
- def GetActXianXiaMJByIndex(self, index):
- self.CheckLoadData("ActXianXiaMJ")
- return self.ipyActXianXiaMJCache[index]
-
- def GetActXianXiaMJBillTempCount(self):
- self.CheckLoadData("ActXianXiaMJBillTemp")
- return self.ipyActXianXiaMJBillTempLen
- def GetActXianXiaMJBillTempByIndex(self, index):
- self.CheckLoadData("ActXianXiaMJBillTemp")
- return self.ipyActXianXiaMJBillTempCache[index]
-
- def GetActXianXiaMJAwardCount(self):
- self.CheckLoadData("ActXianXiaMJAward")
- return self.ipyActXianXiaMJAwardLen
- def GetActXianXiaMJAwardByIndex(self, index):
- self.CheckLoadData("ActXianXiaMJAward")
- return self.ipyActXianXiaMJAwardCache[index]
-
def GetActGodGiftCount(self):
self.CheckLoadData("ActGodGift")
return self.ipyActGodGiftLen
@@ -8898,13 +7539,6 @@
def GetActGodGiftAwardByIndex(self, index):
self.CheckLoadData("ActGodGiftAward")
return self.ipyActGodGiftAwardCache[index]
-
- def GetActHorsePetFeastCount(self):
- self.CheckLoadData("ActHorsePetFeast")
- return self.ipyActHorsePetFeastLen
- def GetActHorsePetFeastByIndex(self, index):
- self.CheckLoadData("ActHorsePetFeast")
- return self.ipyActHorsePetFeastCache[index]
def GetActBossRebornCount(self):
self.CheckLoadData("ActBossReborn")
@@ -8989,20 +7623,6 @@
def GetFunctionForecastByIndex(self, index):
self.CheckLoadData("FunctionForecast")
return self.ipyFunctionForecastCache[index]
-
- def GetChatBubbleBoxCount(self):
- self.CheckLoadData("ChatBubbleBox")
- return self.ipyChatBubbleBoxLen
- def GetChatBubbleBoxByIndex(self, index):
- self.CheckLoadData("ChatBubbleBox")
- return self.ipyChatBubbleBoxCache[index]
-
- def GetChatBubbleBoxStarCount(self):
- self.CheckLoadData("ChatBubbleBoxStar")
- return self.ipyChatBubbleBoxStarLen
- def GetChatBubbleBoxStarByIndex(self, index):
- self.CheckLoadData("ChatBubbleBoxStar")
- return self.ipyChatBubbleBoxStarCache[index]
def GetEmojiPackCount(self):
self.CheckLoadData("EmojiPack")
@@ -9095,13 +7715,6 @@
self.CheckLoadData("ActSingleRechargeAward")
return self.ipyActSingleRechargeAwardCache[index]
- def GetMagicWeaponFBCount(self):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBLen
- def GetMagicWeaponFBByIndex(self, index):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBCache[index]
-
def GetIceLodeStarAwardCount(self):
self.CheckLoadData("IceLodeStarAward")
return self.ipyIceLodeStarAwardLen
@@ -9171,48 +7784,6 @@
def GetCrossFamilyFlagwarZoneMapByIndex(self, index):
self.CheckLoadData("CrossFamilyFlagwarZoneMap")
return self.ipyCrossFamilyFlagwarZoneMapCache[index]
-
- def GetGatherTheSoulCount(self):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulLen
- def GetGatherTheSoulByIndex(self, index):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulCache[index]
-
- def GetGatherTheSoulLVCount(self):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVLen
- def GetGatherTheSoulLVByIndex(self, index):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVCache[index]
-
- def GetGatherSoulCount(self):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulLen
- def GetGatherSoulByIndex(self, index):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulCache[index]
-
- def GetGatherSoulCompoundCount(self):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundLen
- def GetGatherSoulCompoundByIndex(self, index):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundCache[index]
-
- def GetGatherSoulAttrCount(self):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrLen
- def GetGatherSoulAttrByIndex(self, index):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrCache[index]
-
- def GetMagicWeaponOfKingCount(self):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingLen
- def GetMagicWeaponOfKingByIndex(self, index):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingCache[index]
def GetCoatCount(self):
self.CheckLoadData("Coat")
@@ -9368,13 +7939,6 @@
self.CheckLoadData("ActFeastTravelAward")
return self.ipyActFeastTravelAwardCache[index]
- def GetZhuXianBossCount(self):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossLen
- def GetZhuXianBossByIndex(self, index):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossCache[index]
-
def GetActFeastWeekPartyCount(self):
self.CheckLoadData("ActFeastWeekParty")
return self.ipyActFeastWeekPartyLen
@@ -9431,13 +7995,6 @@
self.CheckLoadData("CrossActCTGBillboardOrder")
return self.ipyCrossActCTGBillboardOrderCache[index]
- def GetMysteryShopCount(self):
- self.CheckLoadData("MysteryShop")
- return self.ipyMysteryShopLen
- def GetMysteryShopByIndex(self, index):
- self.CheckLoadData("MysteryShop")
- return self.ipyMysteryShopCache[index]
-
def GetEquipPlaceIndexMapCount(self):
self.CheckLoadData("EquipPlaceIndexMap")
return self.ipyEquipPlaceIndexMapLen
@@ -9473,20 +8030,6 @@
self.CheckLoadData("EquipPlusEvolve")
return self.ipyEquipPlusEvolveCache[index]
- def GetFamilyBossAwardCount(self):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardLen
- def GetFamilyBossAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardCache[index]
-
- def GetFamilyBossHurtAwardCount(self):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardLen
- def GetFamilyBossHurtAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardCache[index]
-
def GetFamilyCount(self):
self.CheckLoadData("Family")
return self.ipyFamilyLen
@@ -9500,6 +8043,13 @@
def GetFamilyEmblemByIndex(self, index):
self.CheckLoadData("FamilyEmblem")
return self.ipyFamilyEmblemCache[index]
+
+ def GetFamilyDonateCount(self):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateLen
+ def GetFamilyDonateByIndex(self, index):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateCache[index]
def GetFamilyZhenbaogeCutCount(self):
self.CheckLoadData("FamilyZhenbaogeCut")
@@ -9515,13 +8065,6 @@
self.CheckLoadData("FamilyZhenbaogeItem")
return self.ipyFamilyZhenbaogeItemCache[index]
- def GetFamilyZhenfaCount(self):
- self.CheckLoadData("FamilyZhenfa")
- return self.ipyFamilyZhenfaLen
- def GetFamilyZhenfaByIndex(self, index):
- self.CheckLoadData("FamilyZhenfa")
- return self.ipyFamilyZhenfaCache[index]
-
def GetItemWashMaxCount(self):
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxLen
@@ -9529,61 +8072,12 @@
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
- def GetHorsePetBossAwardCount(self):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardLen
- def GetHorsePetBossAwardByIndex(self, index):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardCache[index]
-
- def GetFairyDomainCount(self):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainLen
- def GetFairyDomainByIndex(self, index):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainCache[index]
-
- def GetFairyAdventuresCount(self):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresLen
- def GetFairyAdventuresByIndex(self, index):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresCache[index]
-
- def GetFairyDomainAppointCount(self):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointLen
- def GetFairyDomainAppointByIndex(self, index):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointCache[index]
-
- def GetFBBuyBuffCount(self):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffLen
- def GetFBBuyBuffByIndex(self, index):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffCache[index]
-
def GetSkillElementCount(self):
self.CheckLoadData("SkillElement")
return self.ipySkillElementLen
def GetSkillElementByIndex(self, index):
self.CheckLoadData("SkillElement")
return self.ipySkillElementCache[index]
-
- def GetSkyTowerCount(self):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerLen
- def GetSkyTowerByIndex(self, index):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerCache[index]
-
- def GetSkyTowerServerChallengeCount(self):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeLen
- def GetSkyTowerServerChallengeByIndex(self, index):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeCache[index]
def GetLingGenEffectCount(self):
self.CheckLoadData("LingGenEffect")
@@ -9682,6 +8176,41 @@
def GetTreeLVByIndex(self, index):
self.CheckLoadData("TreeLV")
return self.ipyTreeLVCache[index]
+
+ def GetLLMJCount(self):
+ self.CheckLoadData("LLMJ")
+ return self.ipyLLMJLen
+ def GetLLMJByIndex(self, index):
+ self.CheckLoadData("LLMJ")
+ return self.ipyLLMJCache[index]
+
+ def GetGoldRushCampCount(self):
+ self.CheckLoadData("GoldRushCamp")
+ return self.ipyGoldRushCampLen
+ def GetGoldRushCampByIndex(self, index):
+ self.CheckLoadData("GoldRushCamp")
+ return self.ipyGoldRushCampCache[index]
+
+ def GetGoldRushWorkerCount(self):
+ self.CheckLoadData("GoldRushWorker")
+ return self.ipyGoldRushWorkerLen
+ def GetGoldRushWorkerByIndex(self, index):
+ self.CheckLoadData("GoldRushWorker")
+ return self.ipyGoldRushWorkerCache[index]
+
+ def GetGoldRushItemCount(self):
+ self.CheckLoadData("GoldRushItem")
+ return self.ipyGoldRushItemLen
+ def GetGoldRushItemByIndex(self, index):
+ self.CheckLoadData("GoldRushItem")
+ return self.ipyGoldRushItemCache[index]
+
+ def GetRobotCount(self):
+ self.CheckLoadData("Robot")
+ return self.ipyRobotLen
+ def GetRobotByIndex(self, index):
+ self.CheckLoadData("Robot")
+ return self.ipyRobotCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
Gitblit v1.8.0