From 3047503c169b6f73a383335d0953b489412ce154 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 十月 2025 16:44:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙坚技能;增加释放方式1005支持:根据击中的目标状态目标数额外buff属性; buff状态组限制改为支持配置数组;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   37 +++++++++++++++++++++++++++----------
 1 files changed, 27 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index ad83602..c20f95a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -27,10 +27,15 @@
 GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
 
 def GetAddBuffValue(turnFight, attacker, defender, curSkill):
+    if not curSkill.GetAtkType():
+        return []
     callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
     if not callFunc:
         return []
-    return callFunc(turnFight, attacker, defender, curSkill)
+    ret = callFunc(turnFight, attacker, defender, curSkill)
+    if ret == None:
+        return []
+    return ret
 
 def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
     '''拷贝buff数据,不含目标buffID、归属,并刷新时间
@@ -49,7 +54,7 @@
     SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
     return
     
-def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
+def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     ## 根据技能ID添加buff
     if not skillID:
         return
@@ -62,12 +67,12 @@
     useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
     useSkill.SetTagObjList(tagObjList)
     
-    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
+    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
     
     poolMgr.release(useSkill)
     return addBuff
 
-def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     skillID = buffSkill.GetSkillID()
     bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -94,12 +99,16 @@
     
     skillTypeID = buffSkill.GetSkillTypeID()
     buffRepeat = buffSkill.GetBuffRepeat()
-    addLayerCnt = buffSkill.GetLayerCnt()
-    addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
-    if addLayerEff:
-        # 可指定来源技能技能才生效,不指定的话默认生效
-        if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
-            addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
+    if setLayerCnt > 0:
+        addLayerCnt = setLayerCnt
+        GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
+    else:
+        addLayerCnt = buffSkill.GetLayerCnt()
+        addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
+        if addLayerEff:
+            # 可指定来源技能技能才生效,不指定的话默认生效
+            if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
+                addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
     maxLayerCnt = buffSkill.GetLayerMax()
     if maxLayerCnt:
         maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
@@ -316,6 +325,8 @@
 
 def DoBuffProcess(turnFight, batObj, curBuff):
     skillData = curBuff.GetSkillData()
+    if not skillData.GetAtkType():
+        return
     callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
     if callFunc:
         callFunc(turnFight, batObj, curBuff)
@@ -341,6 +352,12 @@
         buff = buffMgr.GetBuffByIndex(index)
         layer = max(1, buff.GetLayer())
         skillData = buff.GetSkillData()
+        atkType = skillData.GetAtkType()
+        if atkType:
+            callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "CalcBuffAttrEx"))
+            if callFunc:
+                callFunc(batObj, buff, skillData, layer, buffAttrDict)
+                
         for eIndex in range(skillData.GetEffectCount()):
             effect = skillData.GetEffect(eIndex)
             effID = effect.GetEffectID()

--
Gitblit v1.8.0