From 30934085569813c1f2bb15c04715f4d35d01287b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 10:17:10 +0800
Subject: [PATCH] 16 卡牌服务端(删除写死的旧项目无效物品ID;)
---
/dev/null | 47 -----------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py | 29 -------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 30 -------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 6 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 6 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 42 ----------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 66 ----------------
9 files changed, 5 insertions(+), 224 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1a73b02..9fb48d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -467,41 +467,9 @@
#---------------------------------------------------------------------------
Def_ItemCount_Max = 2000000000 # 物品最大叠加上限
-#写死的物品ID都放这边
-Def_ItemID_PetSoul = -1 #宠物满魂
-Def_ItemID_PetDoubleExp = -1 #宠物双倍
-Def_ItemID_CompoundJiePo = -1 #合成材料附加物品: 结魄
-Def_ItemID_FineSoulGadget = -1 #精魄合成保护符ID
-Def_ItemID_LongSaleItem = -1 #远程贩售道具ID
-Def_ItemID_ArchangelWeapon = 4004 # 大天使的武器
-Def_ItemID_PetData = 4171 # 宠物数据物品ID
-Def_ItemID_RealmSit = 4504 #境界打坐消耗物品ID
-Def_ItemID_VIPExperience = 985 # VIP体验卡
# 直接转换为对应数值的物品ID列表
-Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
-Def_ItemID_SilverMoney = 22 # 直接给铜钱
-Def_ItemID_SP = 29 # 直接给sp
-Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
-Def_ItemID_RealmPoint = 24 # 直接给修行点
-Def_ItemID_Ysog = 4306 # 直接给符印融合石
-Def_ItemID_SoulDust = 700 # 直接给魂尘
-Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
-Def_ItemID_SoulCore = 702 # 直接给核心环
-Def_ItemID_Honor = 2141 # 直接给荣誉
-Def_ItemID_FuncSysPrivilege = 894 # 直接给功能特权令
-Def_ItemID_FCPartyPoint = 718 # 直接给仙界盛典嗨点
-Def_ItemID_BTGMPoint = 450 # 直接给GM令
-Def_ItemID_GuShenMoney = 520 # 直接给古神币
-Def_ItemID_GongdePoint = 530 # 直接给功德点
-Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
-Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
-Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper,
- Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_Ysog,
- Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
- Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
- Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
- Def_ItemID_FamilyFlagWarPoint]
+Def_TransformItemIDList = []
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1 #所有类型
@@ -636,41 +604,22 @@
#---------------------------------------------------------------------
#写死的物品效果ID都放这边------请按数值顺序存放
-Def_Effect_GivePlayerMoneySilver = 201 #给人物金钱 铜钱道具效果ID
-Def_Effect_GivePlayerMoneyGift = 202 #给人物金钱 绑定仙玉道具效果ID
-Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
-Def_Effect_AddDienstgrad = 204 #使用物品获得称号
-#205 #使用道具给予真气
-Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
Def_Effect_ItemAddExp = 213 #给经验道具
Def_Effect_ItemAddLV = 214 #直接升级道具
Def_Effect_ItemAddExpByLV = 215 #给经验道具 XX级前,所加经验随等级增加而增加,XX级后按XX级算
-Def_Effect_AppointItem = 220 #定制物品
-Def_Effect_EquipStone = 225 #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID
Def_Effect_Reborn = 227 #复活物品(还阳咒)效果ID
Def_Effect_PrizeCoin = 228 #奖励充值点券; A值点券;B值奖励点券
#229 #增加VIP经验;A值经验点
#230 #重置boss击杀疲劳;A值重置的boss疲劳类型
-Def_Effect_GivePlayerSilverPaper = 1915 #给人物金钱银票(恶魔精华)道具效果ID
Def_Effect_ItemSpeak = 2700 #小喇叭效果ID
-#Def_Effect_CleanGuilt = 2812 # 洗红名
-Def_Effect_ResetAttrPoint = 231 # 洗点
Def_Effect_AddFBCnt = 233 # 增加副本可进入次数,A值副本ID,B值是否自动使用
#234 # 增加BOSS可击杀次数
Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
#236 # 增加法宝升星经验 A值法宝ID B值X经验
Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
-Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
-Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘
-Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
-Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
-Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
-Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
-Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
#251 #增加聚灵效率
#252 #触发任务
#253 #骑宠觉醒值
-Def_Effect_ItemGiveTreasureScore = 254 #使用道具给予寻宝积分
#256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用
#257 #增加竞技场挑战次数,A值为增加次数
Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
@@ -690,12 +639,7 @@
#放入背包自动使用的物品效果ID
AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity]
-#----以下未使用或代码依然存在的---
-Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
-Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片
#---------------------------------------------------------------------
-Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
-
#写死的物品效果都放这边
#立刻恢复%d的HP(单次恢复)
@@ -2058,14 +2002,6 @@
Map_FBDict_PrevFBTimeType = "Map_FBDict_PrevFBTimeType" # 上一个副本时间类型
#因GetPropertyID值会受副本类型影响,如组队副本,故自定义副本自己的属性标识字典
Map_FBDict_PropertyMark = "Map_FBDict_PropertyMark" # 副本属性标识
-
-#---战场区域福利---
-Map_FBDict_LastAreaRewardTick = "LastAreaRewardTick" # 副本上次战场区域福利刷新时间
-Map_Player_AreaReward_GetExp = "AreaAward_Exp%s" # 玩家战场区域福利-获得经验
-Map_Player_AreaReward_GetExpPoint = "AreaAward_ExpPoint%s" # 玩家战场区域福利-累计获得经验点
-Map_Player_AreaReward_GetZhenQiTotal = "AreaAward_SP%s" # 玩家战场区域福利-累计获得真气
-Map_Player_AreaReward_GetTechPoint = "AreaAward_TechPoint%s" # 玩家战场区域福利-累计获得科技点
-Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
#---地图NPC---
Map_NPC_ActBossLastRebornSign = 'ActBossRebornSign_%s' # 活动boss上次复活标记,参数为刷新标识点
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index efc014c..995230d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -588,8 +588,6 @@
ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
- ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
- ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数
}
@@ -606,9 +604,7 @@
if callFuncName:
pass
- elif itemTypeID == ChConfig.Def_ItemID_VIPExperience:
- callFuncName = "Item_VIPExperience" #VIP体验卡
-
+
if callFuncName == '':
#//这个物品是一般物品, 返回外层继续处理
return -1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 724d409..b67212c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -855,36 +855,6 @@
return True
if itemID not in ChConfig.Def_TransformItemIDList:
return False
- if itemID == ChConfig.Def_ItemID_SilverMoney:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
- elif itemID == ChConfig.Def_ItemID_SP:
- PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
- elif itemID == ChConfig.Def_ItemID_GoldPaper:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
- elif itemID == ChConfig.Def_ItemID_RealmPoint:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
- elif itemID == ChConfig.Def_ItemID_Ysog:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
- elif itemID == ChConfig.Def_ItemID_SoulDust:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
- elif itemID == ChConfig.Def_ItemID_SoulSplinters:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
- elif itemID == ChConfig.Def_ItemID_SoulCore:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
- elif itemID == ChConfig.Def_ItemID_Honor:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
- elif itemID == ChConfig.Def_ItemID_GoldMoney:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
- elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
- elif itemID == ChConfig.Def_ItemID_BTGMPoint:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
- elif itemID == ChConfig.Def_ItemID_GuShenMoney:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
- elif itemID == ChConfig.Def_ItemID_GongdePoint:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
- elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
return True
def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 6a9a2a3..b83966e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -69,11 +69,7 @@
itemEff = findItemData.GetEffectByIndex(0)
curEffID = itemEff.GetEffectID()
- if curEffID == ChConfig.Def_Effect_EquipStone:
- stoneEffType = itemEff.GetEffectValue(0)
- stoneLevel = itemEff.GetEffectValue(1)
- PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
- elif curEffID == ChConfig.Def_Effect_ItemCount:
+ if curEffID == ChConfig.Def_Effect_ItemCount:
PyGameData.AutoTransformCountItemIDList.append(itemID)
elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
moneyValue = itemEff.GetEffectValue(0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
index 1dba895..c4050cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -25,10 +25,7 @@
import GameWorld
import ChConfig
import PlayerControl
-import IPY_GameWorld
import ItemCommon
-import ShareDefine
-import PlayerFamily
#------------------------------------------------------------------------------
@@ -121,31 +118,7 @@
# @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1
def GetAddMoneyType(curEff):
curEffID = curEff.GetEffectID()
- if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver:
- return IPY_GameWorld.TYPE_Price_Silver_Money
- elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift:
- return IPY_GameWorld.TYPE_Price_Gold_Paper
- elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGold:
- return IPY_GameWorld.TYPE_Price_Gold_Money
- elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
- return IPY_GameWorld.TYPE_Price_Silver_Paper
- elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
- return ShareDefine.TYPE_Price_Honor
- elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
- return ShareDefine.TYPE_Price_Rune
- elif curEffID == ChConfig.Def_Effect_ItemGiveRuneSplinters:
- return ShareDefine.TYPE_Price_RuneSplinters
- elif curEffID == ChConfig.Def_Effect_ItemGiveRealmPoint:
- return ShareDefine.TYPE_Price_RealmPoint
- elif curEffID == ChConfig.Def_Effect_ItemGiveSoulDust:
- return ShareDefine.TYPE_Price_SoulDust
- elif curEffID == ChConfig.Def_Effect_ItemGiveSoulSplinters:
- return ShareDefine.TYPE_Price_SoulSplinters
- elif curEffID == ChConfig.Def_Effect_ItemGiveSoulCore:
- return ShareDefine.TYPE_Price_SoulCore
- elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore:
- return ShareDefine.TYPE_Price_TreasureScore
- elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
+ if curEffID == ChConfig.Def_Effect_ItemGiveMoney:
return curEff.GetEffectValue(1)
return -1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_WeekPartyPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_WeekPartyPoint.py
deleted file mode 100644
index f3672c3..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_WeekPartyPoint.py
+++ /dev/null
@@ -1,47 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-# @todo: 使用道具给予七日巡礼积分
-#
-# @author: xdh
-# @date 2019-2-21 下午09:58:45
-# @version 1.0
-#
-# @note:
-#
-#---------------------------------------------------------------------
-import PlayerControl
-import PlayerWeekParty
-import PlayerFeastWeekParty
-import ItemCommon
-import PyGameData
-import ShareDefine
-import ChConfig
-
-def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
- curEffID = curRoleItem.GetEffectByIndex(0).GetEffectID()
- dayIndex = curRoleItem.GetEffectByIndex(0).GetEffectValue(0) - 1
- if curEffID == ChConfig.Def_Effect_ItemGiveWeekPartyPoint:
- actWeekPartyInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_WeekParty, {})
- state = actWeekPartyInfo.get(ShareDefine.ActKey_State, 0)
- if not state:
- PlayerControl.NotifyCode(curPlayer, 'SevenDayIntegral2')
- return
- curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WeekPartyPoint % dayIndex, 0, ChConfig.Def_PDictType_WeekParty)
- updPoint = curPoint + useCnt
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_WeekPartyPoint % dayIndex, updPoint, ChConfig.Def_PDictType_WeekParty)
- PlayerControl.NotifyCode(curPlayer, 'SevenDayIntegral', [dayIndex+1, useCnt])
- PlayerWeekParty.SyncWeekPartyPlayerInfo(curPlayer, dayIndex)
- elif curEffID == ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:
- actFeastWeekPartyInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastWeekParty, {})
- state = actFeastWeekPartyInfo.get(ShareDefine.ActKey_State, 0)
- if not state:
- PlayerControl.NotifyCode(curPlayer, 'SevenDayIntegral2')
- return
- curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastWeekPartyPoint % dayIndex, 0, ChConfig.Def_PDictType_FeastWeekParty)
- updPoint = curPoint + useCnt
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastWeekPartyPoint % dayIndex, updPoint, ChConfig.Def_PDictType_FeastWeekParty)
- PlayerControl.NotifyCode(curPlayer, 'SevenDayIntegral1', [dayIndex+1, useCnt])
- PlayerFeastWeekParty.SyncFeastWeekPartyPlayerInfo(curPlayer, dayIndex)
- ItemCommon.DelItem(curPlayer, curRoleItem, useCnt, True)
- return True, useCnt
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 61490aa..44d4907 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4529,48 +4529,6 @@
return atkInterval
-##玩家增加真气
-# @param curPlayer 玩家
-# @param value 增加数值
-# @param canOverbrim 可否溢出(默认不行)
-# @param isSysMsg 是否系统提示(默认需要)
-# @return None
-def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
- if addValue <= 0:
- return True
-
- curZhenQi = GetZhenQi(curPlayer) # 当前真气
-
- value = curZhenQi + addValue
-
- if value == curZhenQi:
- #真气值没有改变
- return False
- SetZhenQi(curPlayer, value)
- return True
-
-
-##玩家减少真气
-# @param curPlayer 玩家
-# @param lostValue 减少数值
-# @return None
-def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
- if lostValue <= 0:
- return True
-
- curZhenQi = GetZhenQi(curPlayer) # 当前真气
-
- value = max(0, curZhenQi - lostValue)
- if value < 0:
- GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
- return False
- SetZhenQi(curPlayer, value)
- return True
-
-## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
-def GetZhenQi(curPlayer): return 0
-def SetZhenQi(curPlayer, totalZhenQi): return
-
#===============================================================================
# #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
#===============================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index fd8d427..0628bf4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -106,7 +106,7 @@
GameWorld.ErrLog("tagPetInfo.txt can not find petData petNPCID=%s" % (petNPCID))
return
- newPetItem = ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData)
+ newPetItem = None#ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData)
if not newPetItem:
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e6e1232..a6e2851 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -56,7 +56,6 @@
EquipItemSkillIDList = [] # 装备技能ID列表
AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
-g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
--
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