From 30934085569813c1f2bb15c04715f4d35d01287b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 08 一月 2026 10:17:10 +0800 Subject: [PATCH] 16 卡牌服务端(删除写死的旧项目无效物品ID;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 7 +++++-- 1 files changed, 5 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index 082dd5b..9875d4c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -1264,13 +1264,16 @@ LineupObjMax = 6 # 阵容最大上阵武将数 -# 阵容定义 +# 阵容定义,主动进攻阵容只使用主阵容,功能可以有指定的阵容,如防守阵容、系统PK阵容等 LineupList = ( Lineup_Main, # 主阵容 1 -Lineup_ArenaAtk, # 竞技场进攻阵容 2 +Lineup_2, # 废弃 Lineup_ArenaDef, # 竞技场防守阵容 3 ) = range(1, 1 + 3) +# 需要存储查看缓存的阵容ID列表,一般只存储主阵容及各功能所需的防守阵容 +NeedViewCacheLineupIDList = [Lineup_Main, Lineup_ArenaDef] + # 宠物物品数据状态 Def_PetStateList = ( Def_PetState_Null, # 无 -- Gitblit v1.8.0