From 30934085569813c1f2bb15c04715f4d35d01287b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 10:17:10 +0800
Subject: [PATCH] 16 卡牌服务端(删除写死的旧项目无效物品ID;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 082dd5b..9875d4c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1264,13 +1264,16 @@
 
 LineupObjMax = 6 # 阵容最大上阵武将数
 
-# 阵容定义
+# 阵容定义,主动进攻阵容只使用主阵容,功能可以有指定的阵容,如防守阵容、系统PK阵容等
 LineupList = (
 Lineup_Main, # 主阵容 1
-Lineup_ArenaAtk, # 竞技场进攻阵容 2
+Lineup_2, # 废弃
 Lineup_ArenaDef, # 竞技场防守阵容 3
 ) = range(1, 1 + 3)
 
+# 需要存储查看缓存的阵容ID列表,一般只存储主阵容及各功能所需的防守阵容
+NeedViewCacheLineupIDList = [Lineup_Main, Lineup_ArenaDef]
+
 # 宠物物品数据状态
 Def_PetStateList = (
 Def_PetState_Null, # 无

--
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