From 30dd8ff93a00ada8262a35da0ede9c2088a7fd37 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 23 九月 2025 16:52:52 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛亮技能; 目标细分增加攻击力最高5; buff状态增加军令19;增加效果6006增加本次技能万分比验证职业;增加效果5015集火攻击军令目标;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 19 +++++++++++++++---- 1 files changed, 15 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py index 95f6e59..1c9827d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py @@ -40,6 +40,7 @@ GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级") GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级") GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0") + GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r") GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁") GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35") GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]") @@ -70,6 +71,8 @@ ipyDataMgr = IpyGameDataPY.IPY_Data() for index in range(ipyDataMgr.GetHeroCount()): ipyData = ipyDataMgr.GetHeroByIndex(index) + if not ipyData.GetPlayerCanUse(): + continue heroIDList.append(ipyData.GetHeroID()) else: heroIDList = [value2] @@ -94,6 +97,12 @@ GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV)) PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList) + return + + # 重生 + if value == "r": + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0) + PlayerHero.Sync_PlayerHeroInfo(curPlayer) return # 皮肤 @@ -141,7 +150,7 @@ # 突破 if value == "b": breakLV = msgList[2] if len(msgList) > 2 else 0 - PlayerHero.SetHeroBreakLV(heroItem, breakLV) + PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV) GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex)) return @@ -157,8 +166,10 @@ def __oneKeyLineup(curPlayer, msgList): ## 阵容上阵: Hero f 阵容ID [武将ID ...] lineupID = msgList[1] if len(msgList) > 1 else 0 - heroIDList = list(set(msgList[2:])) # 去重,单阵容武将ID不能重复 - + heroIDList = [] + for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复 + if heroID not in heroIDList: + heroIDList.append(heroID) if lineupID not in ShareDefine.LineupList: GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID) return @@ -305,7 +316,7 @@ if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV): break breakLV = bLV - PlayerHero.SetHeroBreakLV(heroItem, breakLV, False) + PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False) # 星级 starMax = PlayerHero.GetHeroStarMax(heroItem) -- Gitblit v1.8.0