From 30dd8ff93a00ada8262a35da0ede9c2088a7fd37 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 九月 2025 16:52:52 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛亮技能; 目标细分增加攻击力最高5; buff状态增加军令19;增加效果6006增加本次技能万分比验证职业;增加效果5015集火攻击军令目标;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   46 +++++++++-------------------------------------
 1 files changed, 9 insertions(+), 37 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 7edbaed..29bd5fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -30,16 +30,11 @@
 import PlayerFamily
 import ChPyNetSendPack
 import NetPackCommon
-import Operate_EquipStone
-import PlayerFairyCeremony
-import PlayerActBossTrial
-import PlayerMagicWeapon
 import PlayerXiangong
 import IpyGameDataPY
 import DataRecordPack
 import PlayerGubao
 import PyGameData
-import PlayerVip
 import ChEquip
 import PlayerHero
 
@@ -833,9 +828,7 @@
         if packIndex == ShareDefine.rptRune:
             runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
             setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
-        elif packIndex == ShareDefine.rptGatherSoul:
-            setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))
-
+            
         refreshPlaceList = []
         for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
             itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
@@ -912,8 +905,6 @@
             PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
         elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
-        elif itemID == ChConfig.Def_ItemID_FCPartyPoint:
-            PlayerFairyCeremony.AddFCPartyPoint(curPlayer, itemCount)
         elif itemID == ChConfig.Def_ItemID_BTGMPoint:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
         elif itemID == ChConfig.Def_ItemID_GuShenMoney:
@@ -971,10 +962,10 @@
         isNeedRecord = False
         itemID = tagItem.GetItemTypeID()
         #激活成就的道具
-        if tagItem.GetType() in [ChConfig.Def_ItemType_ActiveMWItem, ChConfig.Def_ItemType_ActiveMWItem2]:
-            PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
-            tagItem.Clear()
-            return True
+        #if tagItem.GetType() in [ChConfig.Def_ItemType_ActiveMWItem, ChConfig.Def_ItemType_ActiveMWItem2]:
+        #    PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
+        #    tagItem.Clear()
+        #    return True
         itemEff = tagItem.GetEffectByIndex(0)
         #物品碎片
         if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
@@ -996,16 +987,6 @@
                 PlayerXiangong.AddTiandaoQiyun(curPlayer, addQiyun, {"ItemID":itemID, "ItemCount":tagItemCount, "isAutoUse":1})
                 tagItem.Clear()
                 return True
-        #直升VIP
-        if itemEff.GetEffectID() == ChConfig.Def_Effect_VIPLVCard:
-            isAutoUse = itemEff.GetEffectValue(1)
-            if isAutoUse:
-                tagVIPLV = itemEff.GetEffectValue(0)
-                isOK, _ = PlayerVip.UpgradeVIPLV(curPlayer, tagVIPLV)
-                if isOK:
-                    #GameWorld.DebugLog("直升VIP默认使用")
-                    tagItem.Clear()
-                    return True
         #增加副本次数
         if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
             isAutoUse = itemEff.GetEffectValue(1)
@@ -1016,11 +997,7 @@
                 #GameWorld.DebugLog("增加副本次数默认使用! mapID=%s" % mapID)
                 tagItem.Clear()
                 return True
-        #活动道具自动转化
-        if PlayerActBossTrial.CheckActItemAutoTransform(curPlayer, tagItem, itemID, tagItemCount):
-            tagItem.Clear()
-            return True
-        
+            
         if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
             if packIndex == IPY_GameWorld.rptItem:
@@ -1037,6 +1014,9 @@
 #            isNeedRecord = True # 拍品要记录
         else:
             maxPackCount = curItemData.GetPackCount()
+            
+        if packIndex == IPY_GameWorld.rptIdentify:
+            defaultPile = False # 掉落背包默认不判断堆叠
             
         # 虚拟背包, 默认不做叠加
         if packIndex in ShareDefine.Def_VPack_TypeList:
@@ -1251,14 +1231,6 @@
 def GetRuneItemIsLock(keyData): return keyData / 1000000000
 def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
 def IsRuneItemNeedRecord(curItem, plusLV):
-    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
-
-# 聚魂物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级
-def GetGatherSoulItemKeyData(itemID, GatherSoulLV):
-    return min(GatherSoulLV, 999) * 100000 + itemID
-def GetGatherSoulItemID(keyData): return keyData % 100000
-def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000
-def IsGatherSoulItemNeedRecord(curItem, plusLV):
     return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
 
 def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):

--
Gitblit v1.8.0