From 30dd8ff93a00ada8262a35da0ede9c2088a7fd37 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 九月 2025 16:52:52 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛亮技能; 目标细分增加攻击力最高5; buff状态增加军令19;增加效果6006增加本次技能万分比验证职业;增加效果5015集火攻击军令目标;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   60 +++++++++++++++++++++++++++++++++---------------------------
 1 files changed, 33 insertions(+), 27 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 9891021..e76260f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -31,13 +31,11 @@
     buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
     return
 
-def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
+def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
     passiveEffMgr = batObj.GetPassiveEffManager()
-    if not connSkillTypeID and connSkill:
-        connSkillTypeID = connSkill.GetSkillTypeID()
-    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
+    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
     if not effInfoList:
         return
     # [["skill/buff", skillID/buffID, effIDList], ...]
@@ -47,17 +45,19 @@
         sign = effInfo[0]
         if sign == "skill":
             skillID, effIDList = effInfo[1:]
-            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
+            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill, connBuff, **kwargs)
             
         elif sign == "buff":
             buffID, effIDList = effInfo[1:]
-            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
+            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill, connBuff, **kwargs)
             
     return
 
-def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None, connBuff=None, **kwargs):
     skillMgr = batObj.GetSkillManager()
     effSkill = skillMgr.FindSkillByID(skillID)
+    if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
+        effSkill = connSkill
     if not effSkill:
         return
     
@@ -65,11 +65,11 @@
         curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
             continue
-        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
         
     return
 
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff=None, **kwargs):
     effID = curEffect.GetEffectID()
     if not effID:
         return
@@ -77,12 +77,14 @@
     callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
     if not callFunc:
         return
-    callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+    callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
     return
 
-def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
     buffMgr = batObj.GetBuffManager()
     effBuff = buffMgr.GetBuff(buffID)
+    if not effBuff and connBuff and connBuff.GetBuffID() == buffID:
+        effBuff = connBuff
     if not effBuff:
         return
     skillData = effBuff.GetSkillData()
@@ -91,11 +93,11 @@
         curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
             continue
-        DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+        DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
         
     return
 
-def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
     effID = curEffect.GetEffectID()
     if not effID:
         return
@@ -103,10 +105,10 @@
     callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
     if not callFunc:
         return
-    callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+    callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
     return
 
-def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None):
+def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None, **kwargs):
     ''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
     @param calcEffID: 需要统计的效果ID,可以是属性ID或者其他自定义效果ID
     @return: 触发的值,0-没有触发或本身触发的值为0;非0-触发的具体值
@@ -114,8 +116,7 @@
     
     triggerWay = ChConfig.TriggerWay_CalcEffValue
     passiveEffMgr = atkObj.GetPassiveEffManager()
-    connSkillTypeID = connSkill.GetSkillTypeID() if connSkill else 0
-    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkillTypeID)
+    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill)
     if not effInfoList:
         return 0
     
@@ -130,6 +131,8 @@
         if sign == "skill":
             skillID, effIDList = effInfo[1:]
             effSkill = skillMgr.FindSkillByID(skillID)
+            if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
+                effSkill = connSkill
         elif sign == "buff":
             buffID, effIDList = effInfo[1:]
             effBuff = buffMgr.GetBuff(buffID)
@@ -158,19 +161,22 @@
             callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
             if not callFunc:
                 continue
-            value = callFunc(atkObj, defObj, effect, effSkill)
+            value = callFunc(atkObj, defObj, effect, effSkill, **kwargs)
             if value is None:
                 continue
             
-            #if triggerType in TriggerValueMaxList:
-            #    curValue = max(curValue, value) # 取最大值
-            #elif triggerType in TriggerValueMinList:
-            #    if not curValue:
-            #        curValue = value
-            #    elif value > 0:
-            #        curValue = min(curValue, value) # 取最小值
-            #else:
-            curValue += value
+            if effID in ChConfig.PassiveEffHappenValueList:
+                if value:
+                    return value
+            elif effID in ChConfig.PassiveEffValueMaxList:
+                curValue = max(curValue, value) # 取最大值
+            elif effID in ChConfig.PassiveEffValueMinList:
+                if not curValue:
+                    curValue = value
+                elif value > 0:
+                    curValue = min(curValue, value) # 取最小值
+            else:
+                curValue += value
             #if skillTypeID not in Def_PassiveSkillValueNoCD:
             #    if curSkill.GetCoolDownTime():
             #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)

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