From 30dd8ff93a00ada8262a35da0ede9c2088a7fd37 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 23 九月 2025 16:52:52 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛亮技能; 目标细分增加攻击力最高5; buff状态增加军令19;增加效果6006增加本次技能万分比验证职业;增加效果5015集火攻击军令目标;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 48 +++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 39 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py index 67bb230..0c989bb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py @@ -45,11 +45,11 @@ ## 是否无视防御 return useSkill.GetHurtType() / 10 == 1 # 2为真伤,待扩展 -def OnUseSkill(turnFight, curBatObj, useSkill, tagObjList=None, batType=ChConfig.TurnBattleType_Normal, bySkill=None, byBuff=None): +def OnUseSkill(turnFight, curBatObj, useSkill, tagObjList=None, batType=ChConfig.TurnBattleType_Normal, bySkill=None, byBuff=None, comboLimit=False): '''使用技能通用入口 @param useSkill: 使用的技能,注意并不一定是身上的技能,可能只是 SkillData 表数据 @param bySkill: 由哪个技能额外触发的,比如附加触发的技能或被动技能均可能由某个技能触发 - @param isEnhanceSkill: 是否附加触发的技能,即主技能拆分成多个技能,额外释放的 + @param comboLimit: 是否强制限制连击 @return: 是否成功 ''' if not useSkill: @@ -59,6 +59,16 @@ if not skillID: return + if not curBatObj.CanAction(): + return + + buffStateLimit = useSkill.GetBuffStateLimit() + if buffStateLimit: + limitState = curBatObj.IsInBuffStateGroup(buffStateLimit) + if limitState: + GameWorld.DebugLog("技能使用处于buff状态限制中! skillID=%s,buffStateLimit=%s,limitState=%s" % (skillID, buffStateLimit, limitState)) + return + #没有指定目标,则按技能自身的目标逻辑 if not tagObjList: tagObjList = GetSkillTags(turnFight, curBatObj, useSkill) @@ -80,7 +90,7 @@ oneActionUseCnt = turnFight.SetOneActionUseSkillCnt(objID, oneActionUseCnt + 1) bySkillID = bySkill.GetSkillID() if bySkill else 0 - GameWorld.DebugLog("●使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" + GameWorld.DebugLog("◆使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), oneActionUseCnt)) # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功 @@ -141,7 +151,7 @@ # 处理反击 或 连击 if isTurnNormalSkill: - if not DoCombo(turnFight, curBatObj, useSkill): + if comboLimit or not DoCombo(turnFight, curBatObj, useSkill): useSkill.ComboInterrupt() # 最后重置、回收对象 @@ -166,6 +176,12 @@ return [curBatObj] tagCount += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillTagCnt, useSkill) + + # 目标选择优先级,集火 > 魅惑 > 混乱 > 嘲讽 > 常规 + # 集火:直接通过效果5015指定了目标,所以这里可不处理 + # 魅惑: 敌友互换; 不打自己,只剩自己互换后是己方时不释放技能 + # 混乱: 随机敌友; 不打自己,只剩自己随机后是己方时不释放技能 + # 嘲讽: 目标是敌方时强制目标一定包含施法者 sneerObj = None # 嘲讽目标 sneerObjID, sneerObjPosNum = 0, 0 @@ -278,6 +294,11 @@ elif tagAffect == ChConfig.SkillTagAffect_HPHighest: aimObjList.sort(key=lambda o:(o.GetHP()), reverse=True) #GameWorld.DebugLog("血量最高排序: %s" % [[o.GetID(), o.GetHP(), o.GetMaxHP()] for o in aimObjList]) + + # 攻击力最高 + elif tagAffect == ChConfig.SkillTagAffect_AtkHighest: + aimObjList.sort(key=lambda o:(o.GetAtk()), reverse=True) + #GameWorld.DebugLog("攻击力最高排序: %s" % [[o.GetID(), o.GetHP(), o.GetMaxHP()] for o in aimObjList]) # 未被控制优先 elif tagAffect == ChConfig.SkillTagAffect_UncontrolledPriority: @@ -783,7 +804,7 @@ effIgnoreObjIDList = missObjIDList + immuneObjIDList # 优先触发本技能额外效果,注:仅该技能释放后该技能的额外效果视为主技能的效果,优先级最高 __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill) - + # ========== 以下触发被动 ========== # 破盾时 @@ -792,6 +813,7 @@ tagObj = batObjMgr.getBatObj(tagObjID) TurnPassive.OnTriggerPassiveEffect(turnFight, buffObj, ChConfig.TriggerWay_ShieldBroken, tagObj, connSkillTypeID=buffSkillTypeID) + batType = useSkill.GetBatType() for tagObj in useSkill.GetTagObjList(): tagID = tagObj.GetID() if tagID in effIgnoreObjIDList: @@ -805,6 +827,13 @@ # 使用技能后 if isUseSkill: TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_UseSkillOver, tagObj, connSkill=useSkill) + + # 连击 + if batType == ChConfig.TurnBattleType_Combo: + TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeCombo, curObj, connSkill=useSkill) + # 追击 + elif batType == ChConfig.TurnBattleType_Pursue: + TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BePursue, curObj, connSkill=useSkill) if killObjList: tagObj = killObjList[0] @@ -913,7 +942,7 @@ continue effID = curEffect.GetEffectID() - GameWorld.DebugLog("◆执行额外技能效果: %s, triggerWay=%s,effIgnoreObjIDList=%s" % (effID, triggerWay, effIgnoreObjIDList)) + GameWorld.DebugLog("●执行额外技能效果: %s, triggerWay=%s,effIgnoreObjIDList=%s" % (effID, triggerWay, effIgnoreObjIDList)) if effID == 5010: # 额外技能效果 __doUseEnhanceSkill(turnFight, curObj, useSkill, curEffect, effIgnoreObjIDList) @@ -1097,7 +1126,7 @@ GameWorld.DebugLog("XP必命中! curXP=%s,angerOverflow=%s" % (curXP, angerOverflow)) #命中公式 攻击方类型不同,公式不同 - if isTurnNormalSkill and not mustHit: + if isTurnNormalSkill and not mustHit and not defObj.IsInControlledHard(): aMissRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_MissRateDef) #atkObj.GetHit() # 抗闪避率 - 命中 dMissRate = defObj.GetBatAttrValue(ChConfig.AttrID_MissRate) # 闪避率 missNum = curSkill.GetTagMissNum(defID) @@ -1143,6 +1172,7 @@ dDef = 0 if ignoreDef else defObj.GetDef() # 防守方防御力 atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPer, curSkill) + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByJob, curSkill) aFinalDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPer) # 最终加成 dFinalDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef) # 最终减伤 @@ -1268,8 +1298,8 @@ return False def CanParry(turnFight, atkObj, defObj, curSkill): - if defObj.IsInControlled(): - #被控制无法格挡 + if defObj.IsInControlledHard(): + #被硬控无法格挡 return False defID = defObj.GetID() -- Gitblit v1.8.0