From 33afb14fa1def4e211793532bbeb463f9a0deaf8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 二月 2026 20:05:46 +0800
Subject: [PATCH] 16 卡牌服务端(删除旧的七天登录、活动登录、节日登录、节日祝福、等级奖励;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 434cc25..aff7785 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,6 +44,7 @@
import IpyGameDataPY
import PyGameData
import OpenServerActivity
+import PlayerActLunhuidian
import PlayerActivity
import ChNetSendPack
import PlayerState
@@ -2675,7 +2676,8 @@
elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
__PayMoneyAfterBySilverPaper(curPlayer, price)
- if type_Price == ShareDefine.TYPE_Price_Xiantao:
+ # 仅算使用技能的
+ if type_Price == ShareDefine.TYPE_Price_Xiantao and costType == "UseSkill":
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
@@ -2700,6 +2702,11 @@
TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
+ # 除GM扣除的以外
+ if costType != ChConfig.Def_Cost_GM:
+ #轮回殿
+ PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
reason_name = costType
@@ -4321,7 +4328,8 @@
#if value < beforeFightPower:
# DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
- ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
+ if beforeFightPower != value:
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
return
## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
--
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