From 3432541b467d53ffe4ed3872c734e76638e30df8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 十月 2025 17:58:12 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 86 +++++++++++++++++++++++++-----------------
1 files changed, 51 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 4921090..83ec071 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -4,21 +4,22 @@
#
##@package GM.Commands.PrintFightPower
#
-# @todo:显示战力明细
+# @todo:输出阵容战力
# @author hxp
-# @date 2018-01-31
+# @date 2025-07-21
# @version 1.0
#
-# 详细描述: 显示战力明细
+# 详细描述: 输出阵容战力
#
#-------------------------------------------------------------------------------
-#"""Version = 2018-01-31 20:00"""
+#"""Version = 2025-07-21 14:30"""
#-------------------------------------------------------------------------------
-import ChConfig
import GameWorld
import PlayerControl
-
+import PlayerOnline
+import ShareDefine
+import ChConfig
#逻辑实现
## GM命令执行入口
@@ -27,38 +28,53 @@
# @return None
# @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
- mfpTypeName = ChConfig.MFPTypeName
- funcIndexName = ChConfig.FuncIndexName
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
-
- if msgList:
- mfpType = msgList[0]
- if mfpType not in mfpTypeName:
- return
- fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
- GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower))
- for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]:
- funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex)
- attrInfo, insidePerAttrDict, customAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
- GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo))
- if insidePerAttrDict:
- GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict))
- if customAttrDict:
- GameWorld.DebugAnswer(curPlayer, "%s自定义属性:%s" % (funcName, customAttrDict))
+ if not msgList:
+ GameWorld.DebugAnswer(curPlayer, "PrintFightPower [阵容ID]")
+ GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
+ for lineupID in ShareDefine.LineupList:
+ lineup = olPlayer.GetLineup(lineupID)
+ GameWorld.DebugAnswer(curPlayer, "阵容(%s)总战力: %s" % (lineupID, lineup.fightPower))
return
- GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % PlayerControl.GetFightPower(curPlayer))
- for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
- fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
- mfpSkillFP = PlayerControl.GetMFPSkillFightPower(curPlayer, mfpType)
- mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
- name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
- if mfpSkillFP or mfpEx:
- GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
- else:
- GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s" % (name, mfpType, fightPower))
+ lineupID = msgList[0]
+ if lineupID not in ShareDefine.LineupList:
+ GameWorld.DebugAnswer(curPlayer, "阵容(%s)不存在.")
+ return
+
+ GameWorld.DebugAnswer(curPlayer, "-------------------")
+ lineup = olPlayer.GetLineup(lineupID)
+ GameWorld.DebugAnswer(curPlayer, "【阵容 - %s】明细总战力: %s" % (lineupID, lineup.fightPower))
+
+ for calcIndex in ChConfig.Def_CalcAttrList:
+ calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
+ attrDict = olPlayer.GetCalcAttr(calcIndex)
+ attrInfo = ""
+ for attrID in ChConfig.AttrIDList:
+ attrValue = attrDict.get(attrID, 0)
+ if not attrValue:
+ continue
+ if attrInfo:
+ attrInfo += "; "
+ attrInfo += "%s-%s" % (attrID, attrValue)
+ GameWorld.DebugAnswer(curPlayer, "%s:%s" % (calcName, attrInfo))
+
+ posNumList = lineup.GetPosNumList()
+ posNumList.sort()
+ for posNum in posNumList:
+ lineupHero = lineup.GetLineupHero(posNum)
+ GameWorld.DebugAnswer(curPlayer, "●位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
+ GameWorld.DebugAnswer(curPlayer, "技能:%s,技能战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
+ attrInfo = ""
+ for attrID in ChConfig.AttrIDList:
+ attrValue = lineupHero.heroBatAttrDict.get(attrID, 0)
+ if not attrValue:
+ continue
+ if attrInfo:
+ attrInfo += ";"
+ attrInfo += "[%s-%s]" % (attrID, attrValue)
+ GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrInfo)
return
-
--
Gitblit v1.8.0