From 3432541b467d53ffe4ed3872c734e76638e30df8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 十月 2025 17:58:12 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 135 +++++----------------------------------------
1 files changed, 15 insertions(+), 120 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 36d166c..e22230c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -46,7 +46,6 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
-import PlayerSuccess
import PyGameData
import NPCCommon
import FBCommon
@@ -147,7 +146,7 @@
# @param tick 当前时间
# @return None or True
# @remarks 函数详细说明.
-def __DoPickup(curPlayer, mapItemID, tick, isGuard):
+def __DoPickup(curPlayer, mapItemID, tick):
playerID = curPlayer.GetPlayerID()
mapItemManager = GameWorld.GetMapItemManager()
@@ -165,7 +164,7 @@
posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
# 守护拾取不验证拾取范围
- if not isGuard and pickDist > curPlayer.GetPickupDist():
+ if pickDist > curPlayer.GetPickupDist():
#距离过远, 不能捡起
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s"
@@ -257,8 +256,8 @@
mapID = GameWorld.GetGameWorld().GetMapID()
lineID = 0 if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull else PlayerControl.GetFBFuncLineID(curPlayer)
#合并地图的,使用前端lineID,即 FBID
- if mapID in [ChConfig.Def_FBMapID_BossHome]:
- lineID = curPlayer.GetClientLineID()
+ #if mapID in [ChConfig.Def_FBMapID_BossHome]:
+ # lineID = curPlayer.GetClientLineID()
NPCCommon.SendGameServerGoodItemRecord(curPlayer, mapID, lineID, dropItemNPCID, curItemID, equipInfo)
# 不需要队伍提示
@@ -270,9 +269,6 @@
# PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
#=======================================================================
- #成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
-
#物品已经被捡起, 把物品指针置为空
mapItem.SetDropItem(None)
#通知客户端, 人物捡起该物品, 以及回收物品的逻辑
@@ -299,20 +295,6 @@
return
#---------------------------------------------------------------------
-#// A3 12 守护拾取物品 #tagCMGuardPickupItem
-#
-#struct tagCMGuardPickupItem
-#{
-# tagHead Head;
-# WORD ItemCount;
-# WORD MapItemID[ItemCount]; //size = ItemCount
-#};
-def OnGuardPickupItem(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- mapItemIDList = clientData.MapItemID
- __DoPickupItem(curPlayer, mapItemIDList, tick, True)
- return
-
## 玩家拾取物品(封包参数)
# @param index 当前玩家索引
# @param tick 当前时间
@@ -323,103 +305,23 @@
#玩家捡起物品
pickPack = IPY_GameWorld.IPY_PickUpItem()
mapItemID = pickPack.GetMapItemID()
- __DoPickupItem(curPlayer, [mapItemID], tick, False)
+ __DoPickupItem(curPlayer, [mapItemID], tick)
return
-def __DoPickupItem(curPlayer, mapItemIDList, tick, isGuard):
- # @param isGuard: 是否守护拾取
-
- if isGuard and GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
- mapID = curPlayer.GetMapID()
- fbIpyData = FBCommon.GetFBIpyData(mapID)
- if fbIpyData and not fbIpyData.GetGuardPick():
- GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
- return
-
-# #单人副本一键拾取
-# if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtSingle:
-# SingleFBTPickUP(curPlayer, mapItemID, tick)
-# return
-
+def __DoPickupItem(curPlayer, mapItemIDList, tick):
if not mapItemIDList:
GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
return
succMapItemIDList = [] # 成功拾取的地图物品
for mapItemID in mapItemIDList:
- if __DoPickup(curPlayer, mapItemID, tick, isGuard):
+ if __DoPickup(curPlayer, mapItemID, tick):
succMapItemIDList.append(mapItemID)
if succMapItemIDList:
GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
-
- # 守护拾取的,附加同步守护拾取结果
- if isGuard and succMapItemIDList:
- guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
- guradPickupSucc.MapItemID = succMapItemIDList
- guradPickupSucc.ItemCount = len(guradPickupSucc.MapItemID)
- NetPackCommon.SendFakePack(curPlayer, guradPickupSucc)
-
-# 玩家拾取结果目前客户端暂时无用,不通知
-# if not __DoPickup(curPlayer, mapItemID, tick):
-# curPlayer.Notify_PickupItemResult(mapItemID, 0)
-# else:
-# curPlayer.Notify_PickupItemResult(mapItemID, 1)
return
-
-###单人副本一键拾取
-## @param curPlayer mapItemID
-## @return None
-#def SingleFBTPickUP(curPlayer, mapItemID, tick):
-# mapItemManager = GameWorld.GetMapItemManager()
-# curMapItem = mapItemManager.GetItemByID(mapItemID)
-# if curMapItem == None or curMapItem.IsEmpty():
-# return
-#
-# posX = curPlayer.GetPosX()
-# posY = curPlayer.GetPosY()
-# itemPosX = curMapItem.GetPosX()
-# itemPosY = curMapItem.GetPosY()
-#
-# pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
-#
-# if pickDist > curPlayer.GetPickupDist():
-# #距离过远, 不能捡起
-# PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
-# return
-#
-# mapItemIDList = [curMapItem.GetID()]
-# #拾取当前格子周围的物品
-# mapItemManager = GameWorld.GetMapItemManager()
-# for index in range(mapItemManager.GetMapItemCount()):
-# mapItem = mapItemManager.GetMapItemByIndex(index)
-# if not mapItem or mapItem.IsEmpty():
-# continue
-#
-# mapItemObjID = mapItem.GetID()
-# if mapItemObjID in mapItemIDList:
-# continue
-#
-# curItem = mapItem.GetItem()
-# # 只一键拾取金钱
-# if curItem.GetType() != ChConfig.Def_ItemType_Money:
-# continue
-#
-# pickDist = GameWorld.GetDist(posX, posY, mapItem.GetPosX(), mapItem.GetPosY())
-#
-# if pickDist > curPlayer.GetPickupDist():
-# continue
-#
-# mapItemIDList.append(mapItemObjID)
-#
-# for mapItemID in mapItemIDList:
-# if not __DoPickup(curPlayer, mapItemID, tick):
-# curPlayer.Notify_PickupItemResult(mapItemID, 0)
-# else:
-# curPlayer.Notify_PickupItemResult(mapItemID, 1)
-#
-# return
#---------------------------------------------------------------------
## 玩家使用物品 ->自身效果(封包参数)
# @param index 当前玩家索引
@@ -491,9 +393,6 @@
if not isOK:
return False
- #------------使用物品成功, 执行相关操作
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
-
curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
curPlayer.SetItemCD(curItemCDType, tick)
@@ -561,13 +460,13 @@
return -1
curItemID = curItem.GetItemTypeID()
useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
- for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
- if curItemID not in itemIDList:
- continue
- for itemID in itemIDList:
- if itemID == curItemID:
- continue
- useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
+ #for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+ # if curItemID not in itemIDList:
+ # continue
+ # for itemID in itemIDList:
+ # if itemID == curItemID:
+ # continue
+ # useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
canUseCnt = max(0, maxCnt - useCnt)
@@ -690,9 +589,6 @@
#根据物品效果使用{物品效果ID:call的py名}
itemEffIdCallFuncDic = {
ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
- ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #道具获得称号
- ChConfig.Def_Effect_Face:"Item_Face",
- ChConfig.Def_Effect_FacePic:"Item_Face",
ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
@@ -700,13 +596,11 @@
ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
- ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
- ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
@@ -714,6 +608,7 @@
ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口
ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
+ ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数
#ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
#ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
#ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
--
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