From 3432541b467d53ffe4ed3872c734e76638e30df8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 十月 2025 17:58:12 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |  589 ++++++++++++++++++++++++++++++----------------------------
 1 files changed, 303 insertions(+), 286 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 5bc9315..cbff1bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -22,17 +22,17 @@
 import NetPackCommon
 import PlayerViewCache
 import ChPyNetSendPack
-import PlayerFamilyTech
 import PlayerFamilyEmblem
-import PlayerFamilyZhenfa
 import PlayerFamilyZhenbaoge
+import PlayerFamilyTaofa
 import IPY_PlayerDefine
 import IpyGameDataPY
 import IPY_GameWorld
+import ItemControler
 import GameFuncComm
-import ItemCommon
 import DBDataMgr
 import DirtyList
+import ObjPool
 
 import random
 import time
@@ -53,7 +53,10 @@
 FamilyChangeType_MemFmlvChange, # 成员职位变更 7
 FamilyChangeType_MemLogin, # 成员上线 8
 FamilyChangeType_MemLogout, # 成员离线9
-) = range(10)
+FamilyChangeType_FamilyLVExp, # 仙盟等级经验变更 10
+FamilyChangeType_MemContrib, # 成员贡献变更 11
+FamilyChangeType_OnDay, # 过天 12
+) = range(13)
 
 #仙盟权限
 (
@@ -77,19 +80,27 @@
     familyManager = DBDataMgr.GetFamilyMgr()
     for i in range(0, familyManager.GetCount()):
         family = familyManager.GetAt(i)
-        #珍宝阁
+        familyID = family.GetID()
+        
         PlayerFamilyZhenbaoge.OnDay(family)
+        PlayerFamilyTaofa.OnDay(family)
+        
+        for index in xrange(family.GetCount()):
+            member = family.GetAt(index)
+            # 重置成员日信息
+            member.SetContribDay(0)
+            member.SetDonateCntDay(0)
+            
+        Broadcast_FamilyChange(familyID, FamilyChangeType_OnDay)
         
     return
 
 def PlayerOnDay(curPlayer):
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
         return
-    #每日福利奖励
-    Sync_FamilyDayRewardState(curPlayer)
-    __FamilyAffair_Refresh(curPlayer, True)
-    
+    ResetDailyDonateCnt(curPlayer)
     PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
+    PlayerFamilyTaofa.PlayerOnDay(curPlayer)
     return
 
 def OnPlayerLogin(curPlayer, tick):
@@ -97,11 +108,9 @@
         return
     PlayerLoginRefreshFamily(curPlayer, tick)
     Sync_RequestAddFamilyInfo(curPlayer, False)
-    Sync_FamilyDayRewardState(curPlayer)
-    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
-    __FamilyAffair_CheckReset(curPlayer)
-    PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
+    SyncDonateCntInfo(curPlayer)
     PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+    PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
     return
 
 def OnPlayerLogout(curPlayer):
@@ -118,15 +127,12 @@
         return
     curMember.SetOffTime(int(time.time()))
     #XW_JZ_LeaguerLeaveline  <n color="0,190,255">{%S1%}</n><n color="255,255,0">下线了!</n>    25  -   -
-    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
+    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
     return
 
 def OnWeekEx(curPlayer):
     #重置
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
-    for actionid in ShareDefine.FamilyActiveIDList:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
     return
 
 def PlayerLoginRefreshFamily(curPlayer, tick):
@@ -150,13 +156,14 @@
     curMember.SetOffTime(0) # 在线0,脱机1,>1离线时间
     curMember.RefreshMember(curPlayer)
     Sync_FamilyInfo(curPlayer)
+    SendFamilyActionInfo(curPlayer, familyID, ShareDefine.Def_ActionType_FamilyData)
     
     #通知招人
     if GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
         NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
             
     #XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">上线了!</n>    25  -   -
-    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
+    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
     
     # 盟主上线处理
@@ -169,6 +176,34 @@
     
     return
 
+def OnMinute():
+    #战力刷新在DBFamily.OnMinute
+    PlayerFamilyEmblem.CheckExpireEmblem()
+    return
+
+def RefreshFamilyMember(curPlayer):
+    ## 玩家成员相关属性变更时同步更新家族成员信息
+    familyID = curPlayer.GetFamilyID()
+    if not familyID:
+        return
+    familyMgr = DBDataMgr.GetFamilyMgr()
+    family = familyMgr.FindFamily(familyID)
+    if not family:
+        return
+    playerID = curPlayer.GetPlayerID()
+    member = family.FindMember(playerID)
+    if not member:
+        return
+    member.RefreshMember(curPlayer)
+    return
+
+def GetRenameTime(dataAction): return dataAction.GetValue1()
+def SetRenameTime(dataAction, setTime): dataAction.SetValue1(setTime)
+def GetFamilyDataAction(familyID):
+    ## 家族额外数据存储的行为数据,可以视为Family公共数据的一个扩展
+    action = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_FamilyData)
+    return action.GetOneAction(True)
+
 #// A6 04 创建家族 #tagCMCreateFamily
 #
 #struct    tagCMCreateFamily
@@ -176,11 +211,13 @@
 #    tagHead        Head;
 #    char        Name[33];
 #    WORD        EmblemID; //选择徽章ID,解锁仙盟等级为1级的均为可选ID
+#    char        EmblemWord[3];    //徽章文字
 #};
 def OnCreateFamily(index, clientPack, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     inputName = clientPack.Name
     emblemID = clientPack.EmblemID
+    emblemWord = clientPack.EmblemWord
     
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
         return
@@ -218,6 +255,7 @@
         emblemID = random.choice(emblemIDList) # 从默认徽章中随机选择一个
     GameWorld.Log("创建仙盟: familyID=%s,playerID=%s,emblemID=%s" % (newFamilyID, playerID, emblemID))
     curFamily.SetEmblemID(emblemID)
+    curFamily.SetEmblemWord(emblemWord)
     
     #-设置家族成员属性
     DoPlayerJionFamily(curFamily, playerID, curPlayer, IPY_PlayerDefine.fmlLeader)
@@ -242,17 +280,17 @@
     
     if DirtyList.IsWordForbidden(familyName):
         #XW_JZ_Family_NameNoLegality 对不起,家族名称中含有非法字符
-        PlayerControl.NotifyCode(curPlayer, "XW_JZ_Family_NameNoLegality")
+        PlayerControl.NotifyCode(curPlayer, "NameSensitive")
         return
     
     if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [Def_CreatFamily_MaxStr / 2, Def_CreatFamily_MaxStr])
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [Def_CreatFamily_MaxStr / 3, Def_CreatFamily_MaxStr])
         return
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     if familyMgr.FindFamilyByName(fullFamilyName):
         #XW_JZ_EstablishErr_Name    <n color="255,255,0">对不起,您输入的家族名已存在,建立家族失败!</n> 25  -   -
-        PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishErr_Name")
+        PlayerControl.NotifyCode(curPlayer, "NameExists")
         return
     
     return fullFamilyName
@@ -280,7 +318,7 @@
     maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
     if len(fullName) > maxLen:
         GameWorld.ErrLog("仙盟全名 familyName=%s,全名=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [maxLen / 2, maxLen])
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
         return ""
     
     return fullName
@@ -320,7 +358,7 @@
         if broadcastFamilyChange:
             Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
         #通知所有家族成员, 这个人加入了家族
-        NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
+        #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
         if jionPlayer:
             PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
             
@@ -357,16 +395,16 @@
             setFunc(value)
     return True
 
-def MapServer_FamilyRefresh(curPlayer, refreshFamilyID):
+def MapServer_FamilyRefresh(curPlayer, refreshFamilyID, isVoluntarily=0):
     ''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
     @param familyID: 玩家更新的familyID
+    @param isVoluntarily: 是否自愿离开的,仅离开刷新时有效
     '''
     
     tick = GameWorld.GetGameWorld().GetTick()
     playerID = curPlayer.GetPlayerID()
     refreshFmLV = 0
     refreshFamilyLV = 0
-    refreshEmblemID = 0
     refreshFamilyName = ""
     if refreshFamilyID:
         familyMgr = DBDataMgr.GetFamilyMgr()
@@ -374,7 +412,6 @@
         if curFamily:
             refreshFamilyLV = curFamily.GetLV()
             refreshFamilyName = curFamily.GetName()
-            refreshEmblemID = curFamily.GetEmblemID()
             member = curFamily.FindMember(playerID)
             if member:
                 refreshFmLV = member.GetFmLV()
@@ -392,9 +429,6 @@
         curPlayer.SetFamilyName(refreshFamilyName)
         curPlayer.Notify_FamilyNameRefresh() #//04 36    周围玩家家族名刷新#tagPlayerFamilyNameRefresh
         
-    if PlayerControl.GetFamilyEmblemID(curPlayer) != refreshEmblemID:
-        PlayerControl.SetFamilyEmblemID(curPlayer, refreshEmblemID)
-            
     if lastFmLV != refreshFmLV:
         PlayerControl.SetFamilyMemberLV(curPlayer, refreshFmLV)
         
@@ -411,7 +445,7 @@
         
     if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
         #玩家离开家族
-        __OnLeaveFamily(curPlayer, tick)
+        __OnLeaveFamily(curPlayer, isVoluntarily, tick)
         
     elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
         #刚进家族并为族长,触发建家族事件
@@ -430,11 +464,10 @@
     familyMgr = DBDataMgr.GetFamilyMgr()
     familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
     Sync_RequestAddFamilyInfo(curPlayer)
-    __FamilyAffair_CheckReset(curPlayer)
-    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
+    PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
     return
 
-def __OnLeaveFamily(curPlayer, tick):
+def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
     ## 退出家族触发事件
     #---清空家族相关信息---
     curPlayer.SetPerExp(0)
@@ -443,7 +476,31 @@
     curPlayer.SetLastWeekFamilyActiveValue(0)
     curPlayer.SetFamilyLV(0)
     PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
-    
+    leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+    GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
+    delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0
+    if isVoluntarily:
+        delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 4)
+        if delMoneyPerList:
+            delMoneyPer = delMoneyPerList[leaveCnt] if len(delMoneyPerList) > leaveCnt else delMoneyPerList[-1]
+            
+        leaveCnt += 1
+        GameWorld.DebugLog("    增加主动离开次数: leaveCnt=%s" % (leaveCnt))
+    else:
+        delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 5)
+        if delMoneyPerList:
+            delMoneyPer = delMoneyPerList[kickedCnt] if len(delMoneyPerList) > kickedCnt else delMoneyPerList[-1]
+            
+        kickedCnt += 1
+        GameWorld.DebugLog("    增加被踢离开次数: kickedCnt=%s" % (kickedCnt))
+    PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, isVoluntarily)
+    if delMoneyType and delMoneyPer:
+        nowMoney = PlayerControl.GetMoney(curPlayer, delMoneyType)
+        delMoney = int(nowMoney * delMoneyPer / 100.0)
+        GameWorld.DebugLog("    扣除货币: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))        
+        PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
+        
+    PlayerFamilyTaofa.OnPlayerLeaveFamily(curPlayer)
     FBLogic.OnLeaveFamily(curPlayer, tick)
     return
 
@@ -480,6 +537,7 @@
     clientPack.JoinLVMin = curFamily.GetJoinLVMin()
     clientPack.ServerID = curFamily.GetServerID()
     clientPack.EmblemID = curFamily.GetEmblemID()
+    clientPack.EmblemWord = curFamily.GetEmblemWord()
     clientPack.FightPower = curFamily.GetFightPower()
     clientPack.FightPowerEx = curFamily.GetFightPowerEx()
     clientPack.Broadcast = curFamily.GetBroadcast()
@@ -498,12 +556,15 @@
         memInfo.RealmLV = member.GetRealmLV()
         memInfo.Face = member.GetFace()
         memInfo.FacePic = member.GetFacePic()
+        memInfo.TitleID = member.GetTitleID()
         memInfo.FightPower = member.GetFightPower()
         memInfo.FightPowerEx = member.GetFightPowerEx()
         memInfo.FmLV = member.GetFmLV()
         memInfo.ServerID = member.GetServerID()
         memInfo.ContribTotal = member.GetContribTotal()
-        memInfo.ContribWeek = member.GetContribWeek()
+        memInfo.ContribDay = member.GetContribDay()
+        memInfo.DonateCntTotal = member.GetDonateCntTotal()
+        memInfo.DonateCntDay = member.GetDonateCntDay()
         memInfo.OffTime = member.GetOffTime()
         clientPack.MemberList.append(memInfo)
     clientPack.MemberCount = len(clientPack.MemberList)
@@ -611,12 +672,43 @@
         
     return
 
+def CheckInJoinCD(curPlayer):
+    ## 检查是否加入仙盟CD中
+    leaveFamilyTime = PlayerControl.GetLeaveFamilyTimeEx(curPlayer)
+    if not leaveFamilyTime:
+        return False
+    
+    leaveCnt, kickedCnt, lastVoluntarily = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+    joinCDMinute = 0
+    if lastVoluntarily:
+        if leaveCnt <= 0:
+            return False
+        joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 1)
+        if joinCDMinuteList:
+            joinCDMinute = joinCDMinuteList[leaveCnt - 1] if len(joinCDMinuteList) >= leaveCnt else joinCDMinuteList[-1]
+    else:
+        if kickedCnt <= 0:
+            return False
+        joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 2)
+        if joinCDMinuteList:
+            joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
+    if joinCDMinute:
+        cdTimes = joinCDMinute * 60
+        passTimes = int(time.time()) - leaveFamilyTime
+        if passTimes < cdTimes:
+            GameWorld.DebugLog("加入仙盟CD中: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s" 
+                   % (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
+            return True
+    return False
+
 def AutoJoinFamily(curPlayer):
     if curPlayer.GetFamilyID():
         return
     playerID = curPlayer.GetPlayerID()
-    playerLV = curPlayer.GetLV()
-    GameWorld.DebugLog("玩家一键自动加入家族! playerLV=%s" % playerLV, playerID)
+    realmLV = curPlayer.GetOfficialRank()
+    GameWorld.DebugLog("玩家一键自动加入家族! realmLV=%s" % realmLV, playerID)
+    if CheckInJoinCD(curPlayer):
+        return
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     indexList = range(familyMgr.GetCount())
@@ -627,8 +719,8 @@
             continue
         familyID = family.GetID()
         lvMin = family.GetJoinLVMin()
-        if lvMin and playerLV < lvMin:
-            GameWorld.DebugLog("    等级不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
+        if lvMin and realmLV < lvMin:
+            GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
             continue
         if family.GetJoinReview():
             GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
@@ -644,6 +736,7 @@
     
     # 可再扩展自动请求,暂时不处理
     GameWorld.DebugLog("没有可自动进入的仙盟!")
+    PlayerControl.NotifyCode(curPlayer, "QuickEnterFamilyFail")
     return
 
 def GetFamilySetting(familyLV, fieldName):
@@ -660,6 +753,8 @@
 
 def RequestJoinTagFamily(curPlayer, familyID):
     ## 申请加入
+    if CheckInJoinCD(curPlayer):
+        return
     playerID = curPlayer.GetPlayerID()
     if curPlayer.GetFamilyID():
         GameWorld.DebugLog('已经有仙盟不能再申请加入! familyID=%s' % curPlayer.GetFamilyID(), playerID)
@@ -680,8 +775,8 @@
         return
     
     lvMin = tagFamily.GetJoinLVMin()
-    if curPlayer.GetLV() < lvMin:
-        GameWorld.DebugLog('等级未达到该仙盟加入最低等级限制! lv=%s < %s' % (curPlayer.GetLV(), lvMin), playerID)
+    if curPlayer.GetOfficialRank() < lvMin:
+        GameWorld.DebugLog('官职未达到该仙盟加入最低限制! realmLV=%s < %s' % (curPlayer.GetOfficialRank(), lvMin), playerID)
         return
     
     # 需要审核,满员后端不限制申请,由前端自行决定是否可申请
@@ -766,6 +861,7 @@
             reqInfo.RealmLV = viewCache.GetRealmLV()
             reqInfo.Face = viewCache.GetFace()
             reqInfo.FacePic = viewCache.GetFacePic()
+            reqInfo.TitleID = viewCache.GetTitleID()
             reqInfo.FightPower = viewCache.GetFightPower()
             reqInfo.FightPowerEx = viewCache.GetFightPowerEx()
             reqInfo.ServerID = viewCache.GetServerID()
@@ -877,7 +973,7 @@
 def OnChangeFamilyJoin(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     joinReview = clientData.JoinReview
-    joinLVMin = clientData.JoinLVMin
+    joinLVMin = clientData.JoinLVMin # 官职
     
     playerID = curPlayer.GetPlayerID()
     familyID = curPlayer.GetFamilyID()
@@ -937,11 +1033,13 @@
 #{
 #    tagHead        Head;
 #    BYTE        EmblemID;    // 更换的徽章ID
+#    char        EmblemWord[3];    // 徽章文字
 #};
 def OnChangeFamilyEmblem(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     changeEmblemID = clientData.EmblemID
-    PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
+    emblemWord = clientData.EmblemWord
+    PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID, emblemWord)
     return
 
 #// A6 25 修改家族成员职位 #tagCMChangeFamilyMemLV
@@ -1127,7 +1225,8 @@
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
     
-    MapServer_FamilyRefresh(curPlayer, 0)
+    __DoPlayerLeaveFamilyByID(family, playerID, curPlayer)
+    MapServer_FamilyRefresh(curPlayer, 0, 1)
     
     if family.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1192,10 +1291,16 @@
     
     #删除玩家
     tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
+    __DoPlayerLeaveFamilyByID(family, tagPlayerID, tagPlayer)
     if tagPlayer:
         MapServer_FamilyRefresh(tagPlayer, 0)
         
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
+    return
+
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+    ## 有玩家离开家族处理,主要针对家族层级的,玩家个人的在 __OnLeaveFamily 处理
+    PlayerFamilyTaofa.OnFamilyMemberLeave(curFamily, leavePlayerID, tagPlayer)
     return
 
 #// A6 11 家族改名 #tagCMRenameFamily
@@ -1210,7 +1315,7 @@
 def UpdateFamilyName(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     newName = clientData.NewName
-    itemIndex = clientData.ItemIndex
+    #itemIndex = clientData.ItemIndex
     
     playerID = curPlayer.GetPlayerID()
     familyID = curPlayer.GetFamilyID()
@@ -1228,18 +1333,24 @@
         GameWorld.DebugLog("非盟主不可改名!", playerID)
         return
     
+    cdHours = IpyGameDataPY.GetFuncCfg("FamilyRename", 2)
+    if cdHours:
+        cdSeconds = cdHours * 3600
+        curTime = int(time.time())
+        dataAction = GetFamilyDataAction(familyID)
+        lastRenameTime = GetRenameTime(dataAction)
+        if lastRenameTime and (curTime - lastRenameTime) < cdSeconds:
+            GameWorld.DebugLog("仙盟改名CD中! lastRenameTime=%s,cdHours=%s" % (GameWorld.ChangeTimeNumToStr(lastRenameTime), cdHours))
+            return
+        
     familyName = CheckInputFamilyName(curPlayer, newName)
     if not familyName:
         return
     
-    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-    curItem = itemPack.GetAt(itemIndex)
-    if not ItemCommon.CheckItemCanUse(curItem) or curItem.GetType() != ChConfig.Def_ItemType_ChangeFamilyName:
-        GameWorld.DebugLog("没有仙盟改名道具! itemIndex=%s" % itemIndex, playerID)
+    moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
+    if moneyType and moneyValue and not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyRename"):
         return
-    ItemCommon.DelItem(curPlayer, curItem, 1, True, 'UpdateFamilyName')
     
-    #oldName = curFamily.GetName()
     family.SetName(familyName)
     
     infoPack = GetPack_FamilyInfo(familyID)
@@ -1252,10 +1363,11 @@
             continue
         Sync_FamilyInfo(player, infoPack)
         player.SetFamilyName(familyName)
-        player.Notify_FamilyNameRefresh() #//04 36    周围玩家家族名刷新#tagPlayerFamilyNameRefresh
+        #player.Notify_FamilyNameRefresh() #//04 36    周围玩家家族名刷新#tagPlayerFamilyNameRefresh
         
-    #PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
-    #PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
+    if cdHours:
+        SetRenameTime(dataAction, curTime)
+        SendFamilyActionInfo(None, familyID, ShareDefine.Def_ActionType_FamilyData)
     return
 
 #// A6 20 搜索家族列表 #tagCMViewFamilyPage
@@ -1305,9 +1417,13 @@
         family = familyMgr.GetAt(index)
         if not family:
             continue
-        if msg and msg not in family.GetName():
-            continue
+        if msg:
+            if msg in family.GetName() or msg == str(family.GetID()):
+                pass
+            else:
+                continue
         familyView = ChPyNetSendPack.tagMCFamilyView()
+        familyView.Rank = index + 1
         familyView.FamilyID = family.GetID()
         familyView.FamilyName = family.GetName()
         familyView.FamilyNameLen = len(familyView.FamilyName)
@@ -1320,6 +1436,7 @@
         familyView.JoinLVMin = family.GetJoinLVMin()
         familyView.ServerID = family.GetServerID()
         familyView.EmblemID = family.GetEmblemID()
+        familyView.EmblemWord = family.GetEmblemWord()
         familyView.FightPower = family.GetFightPower()
         familyView.FightPowerEx = family.GetFightPowerEx()
         familyView.MemberCount = family.GetCount()
@@ -1339,20 +1456,138 @@
 #    BYTE        DonateType;    // 捐献类型
 #};
 def OnFamilyMoneyDonate(index, clientData, tick):
-    #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    #DonateType = clientData.DonateType
-    #playerID = curPlayer.GetPlayerID()
-    # 先屏蔽,等功能定了再改
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    donateType = clientData.DonateType
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    if familyID <= 0:
+        return
+    familyMgr = DBDataMgr.GetFamilyMgr()
+    curFamily = familyMgr.FindFamily(familyID)
+    if not curFamily:
+        return
+    curMember = curFamily.FindMember(playerID)
+    if not curMember:
+        return
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("FamilyDonate", donateType)
+    if not ipyData:
+        return
+    dailyCntMax = ipyData.GetDailyCnt()
+    donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
+    if donateCnt >= dailyCntMax:
+        GameWorld.DebugLog("今日捐献次数已达上限! donateType=%s,donateCnt=%s >= %s" % (donateType, donateCnt, dailyCntMax), playerID)
+        return
+    
+    moneyType = ipyData.GetMoneyType()
+    moneyValue = ipyData.GetMoneyValue()
+    if not moneyType or not moneyValue:
+        return
+    if not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyMoneyDonate"):
+        return
+    
+    awardItemList = ipyData.GetAwardItemList()
+    donateCnt += 1
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType, donateCnt)
+    SyncDonateCntInfo(curPlayer)
+    # 增加成员捐献次数记录
+    memDonateCntDay = curMember.GetDonateCntDay() + 1
+    memDonateCntTotal = min(curMember.GetDonateCntTotal() + 1, ChConfig.Def_UpperLimit_DWord)
+    curMember.SetDonateCntDay(memDonateCntDay)
+    curMember.SetDonateCntTotal(memDonateCntTotal)
+    GameWorld.DebugLog("家族捐献: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s" 
+                       % (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
+    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyMoneyDonate", False, {}])
     return
 
+def ResetDailyDonateCnt(curPlayer):
+    isReset = False
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetFamilyDonateCount()):
+        ipyData = ipyDataMgr.GetFamilyDonateByIndex(index)
+        donateType = ipyData.GetDonateType()
+        donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
+        if donateCnt:
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType, 0)
+            isReset = True
+    if isReset:
+        SyncDonateCntInfo(curPlayer)
+    return
 
-#---------------------------------------------------------------------
-def AddPlayerFamilyActiveValue(curPlayer, addValue, sendPackGameServer = False, reason = 0, isSysMsg=False):
-    # 多个地方用到,先保留,之后删除统一修改
+def SyncDonateCntInfo(curPlayer):
+    donateCntList = []
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetFamilyDonateCount()):
+        ipyData = ipyDataMgr.GetFamilyDonateByIndex(index)
+        donateType = ipyData.GetDonateType()
+        donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
+        donateCntList.append(donateCnt)
+    if not donateCntList:
+        return
+    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCDonateCntInfo)
+    clientPack.DonateCntList = donateCntList
+    clientPack.Count = len(clientPack.DonateCntList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
+def AddFamilyExp(curPlayer, addExp):
+    ## 增加玩家家族经验
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    if familyID <= 0:
+        return
+    familyMgr = DBDataMgr.GetFamilyMgr()
+    curFamily = familyMgr.FindFamily(familyID)
+    if not curFamily:
+        return
+    curLV = curFamily.GetLV()
+    curExp = curFamily.GetExp()
+    
+    updLV = curLV
+    updExp = curExp + addExp
+    GameWorld.DebugLog("增加仙盟经验: curLV=%s,curExp=%s,addExp=%s,updExp=%s" % (curLV, curExp, addExp, updExp), playerID)
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("Family", curLV)
+    lvUPExp = ipyData.GetNeedExp()
+    while lvUPExp and updExp >= lvUPExp:
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog("Family", updLV + 1)
+        if not ipyData:
+            break
+        updLV += 1
+        updExp -= lvUPExp
+        lvUPExp = ipyData.GetNeedExp()
+        GameWorld.DebugLog("    仙盟升级: updLV=%s,updExp=%s,lvUPExp=%s" % (updLV, updExp, lvUPExp), playerID)
+        
+    curFamily.SetLV(updLV)
+    curFamily.SetExp(updExp)
+    
+    Sync_FamilyInfo(curPlayer)
+    Broadcast_FamilyChange(familyID, FamilyChangeType_FamilyLVExp, excludeIDList=[playerID])
     return True
-def SendPack_GameServer_AddFamilyDetail(curPlayer, addFamilyHornor = 0, addFamilyMoney = 0, addFamilyActiveValue = 0, resion=0):
-    return
-def SendPack_GameServer_AddFamilyDetailEx(curPlayer, addPlayerActiveValue, addFamilyMoney = 0, addFamilyHornor = 0, resion=0):
+
+def AddFamilyContrib(curPlayer, addContribValue):
+    ## 增加玩家累计家族贡献
+    
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    if familyID <= 0:
+        return
+    familyMgr = DBDataMgr.GetFamilyMgr()
+    curFamily = familyMgr.FindFamily(familyID)
+    if not curFamily:
+        return
+    curMember = curFamily.FindMember(playerID)
+    if not curMember:
+        return
+    
+    contribDay = curMember.GetContribDay() + addContribValue
+    contribTotal = min(curMember.GetContribTotal() + addContribValue, ChConfig.Def_UpperLimit_DWord)
+    curMember.SetContribDay(contribDay)
+    curMember.SetContribTotal(contribTotal)
+    GameWorld.DebugLog("增加成员贡献: familyID=%s,addContribValue=%s,contribDay=%s,contribTotal=%s" % (familyID, addContribValue, contribDay, contribTotal), playerID)
+    
+    Sync_FamilyInfo(curPlayer)
+    Broadcast_FamilyChange(familyID, FamilyChangeType_MemContrib, excludeIDList=[playerID])
     return
 
 ## ------------------------------------------------------------------------------------------------
@@ -1382,7 +1617,8 @@
 def SendFamilyActionInfo(curPlayer, familyID, actionType):
     ## 发送家族行为
     # @param curPlayer: 为None时通知该仙盟所有成员
-    
+    if not familyID:
+        return
     familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
     
     clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()
@@ -1453,222 +1689,3 @@
     Broadcast_FamilyPack(familyID, clientPack)
     return
 
-def GetFamilyDayAward(curPlayer):
-    ##领取仙盟每日奖励 2小时脱机挂时间
-    return
-
-def Sync_FamilyDayRewardState(curPlayer):
-    clientPack = ChPyNetSendPack.tagMCFamilyDayAward()
-    clientPack.GetState = 0
-    clientPack.MoneyDonateCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateRecord)
-    NetPackCommon.SendFakePack(curPlayer, clientPack)
-    return
-
-def AddFamilyActivity(curPlayer, actionid, addCnt=1):
-    return
-
-
-##--------------------------------------- 仙盟事务 --------------------------------------------------
-AffairState_None = 0 # 无
-AffairState_Underway = 1 # 进行中
-AffairState_Finish = 2 # 已完成
-
-#// A6 13 家族事务操作 #tagCMFamilyAffairOP
-#
-#struct     tagCMFamilyAffairOP
-#{
-#    tagHead        Head;
-#    BYTE        OPType;    // 操作类型:1-刷新事务;2-开始事务;3-领取事务奖励;
-#    WORD        AffairID;    // 事务ID,可选
-#};
-def OnFamilyAffairOP(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    opType = clientData.OPType
-    affairID = clientData.AffairID
-    
-    if opType == 1:
-        __FamilyAffair_Refresh(curPlayer)
-    elif opType == 2:
-        __FamilyAffair_Start(curPlayer, affairID)
-    elif opType == 3:
-        __FamilyAffair_GetAward(curPlayer, affairID)        
-    return
-
-def __FamilyAffair_CheckReset(curPlayer):
-    ## 检查任务重置,登录,进入仙盟触发
-    info = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % 1)
-    if not info:
-        # 任务1还没分配,默认强制重置
-        __FamilyAffair_Refresh(curPlayer, True)
-    else:
-        SyncFamilyAffairInfo(curPlayer)
-    return
-
-def __FamilyAffair_Refresh(curPlayer, isReset=False):
-    ## 刷新事务
-    
-    playerID = curPlayer.GetPlayerID()
-    moneyType, moneyValue = 0, 0    
-    dayRefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
-    if not isReset:
-        freeCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 2)
-        if freeCountMax and dayRefreshFreeCount >= freeCountMax:
-            moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 3)
-            if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
-                return
-            
-    sendMailAffairList = []
-    refreshAffairIDList = []
-    affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
-    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
-    maxStar = 0
-    starWeightList = []
-    for starStr, starInfo in affairStarDict.items():
-        star = int(starStr)
-        if star > maxStar:
-            maxStar = star
-        starWeightList.append([starInfo[0], star])
-        
-    for affairID in range(1, affairCountMax + 1):
-        star, state = __GetAffairInfo(curPlayer, affairID)
-        if isReset:
-            # 重置时还在进行中的直接发奖励
-            if state == AffairState_Underway:
-                sendMailAffairList.append([affairID, star])
-            refreshAffairIDList.append(affairID)
-        else:
-            # 非重置只处理没有状态非最高星的
-            if state == AffairState_None and star < maxStar:
-                refreshAffairIDList.append(affairID)
-                
-    GameWorld.DebugLog("刷新事务: isReset=%s,moneyType=%s,moneyValue=%s,dayRefreshFreeCount=%s" 
-                       % (isReset, moneyType, moneyValue, dayRefreshFreeCount), playerID)
-    GameWorld.DebugLog("    sendMailAffairList=%s" % sendMailAffairList, playerID)
-    
-    for mailInfo in sendMailAffairList:
-        affairID, star = mailInfo
-        if str(star) not in affairStarDict:
-            continue
-        paramList = [affairID, star]
-        addItemList = affairStarDict[str(star)][2]
-        PlayerControl.SendMailByKey("FamilyAffairAward", [playerID], addItemList, paramList)
-        
-    if isReset:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, 0)
-        for affairID in range(1, affairCountMax + 1):
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, 0)
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, 0)
-    else:
-        if moneyType and moneyValue:
-            PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyAffair")
-        else:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, dayRefreshFreeCount + 1)
-            
-    GameWorld.DebugLog("    starWeightList=%s" % starWeightList, playerID)
-    GameWorld.DebugLog("    refreshAffairIDList=%s" % refreshAffairIDList, playerID)
-    for affairID in refreshAffairIDList:
-        star = GameWorld.GetResultByWeightList(starWeightList, 1)
-        __SetAffairInfo(curPlayer, affairID, star, AffairState_None)
-        GameWorld.DebugLog("    随机事务:affairID=%s,star=%s" % (affairID, star), playerID)
-        
-    SyncFamilyAffairInfo(curPlayer)
-    return
-
-def __FamilyAffair_Start(curPlayer, affairID):
-    ## 开始事务
-    playerID = curPlayer.GetPlayerID()
-    star, state = __GetAffairInfo(curPlayer, affairID)
-    if not star:
-        return
-    if state != AffairState_None:
-        GameWorld.DebugLog("仙盟事务已经进行中或已完成,无法开始: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
-        return
-    startTime = int(time.time())
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, startTime)
-    __SetAffairInfo(curPlayer, affairID, star, AffairState_Underway)
-    GameWorld.DebugLog("仙盟事务开始: affairID=%s,star=%s,startTime=%s" % (affairID, star, startTime), playerID)
-    SyncFamilyAffairInfo(curPlayer, affairID)
-    return
-
-def __FamilyAffair_GetAward(curPlayer, affairID):
-    ## 领取事务奖励
-    playerID = curPlayer.GetPlayerID()
-    curTime = int(time.time())
-    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
-    star, state = __GetAffairInfo(curPlayer, affairID)
-    if state != AffairState_Underway:
-        GameWorld.DebugLog("仙盟事务状态非进行中无法领取: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
-        SyncFamilyAffairInfo(curPlayer, affairID)
-        return
-    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
-    remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
-    if remainDuration != 0:
-        GameWorld.DebugLog("仙盟事务当前剩余时长未完成: affairID=%s,remainDuration=%s,startTime=%s" 
-                           % (affairID, remainDuration, startTime), playerID)
-        SyncFamilyAffairInfo(curPlayer, affairID)
-        return
-    if str(star) not in affairStarDict:
-        return
-    addItemList = affairStarDict[str(star)][2]
-    if not ItemCommon.GiveAwardItem(curPlayer, addItemList):
-        return
-    __SetAffairInfo(curPlayer, affairID, star, AffairState_Finish)
-    GameWorld.DebugLog("仙盟事务领奖: affairID=%s,star=%s" % (affairID, star), playerID)
-    SyncFamilyAffairInfo(curPlayer, affairID)
-    return
-
-def __GetAffairInfo(curPlayer, affairID):
-    affairInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID)
-    star, state = affairInfo / 10, affairInfo % 10
-    return star, state
-def __SetAffairInfo(curPlayer, affairID, star, state):
-    info = star * 10 + state
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, info)
-    return
-def __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict):
-    ## -1-未开始;>=0-剩余时长
-    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
-    if not startTime:
-        return -1
-    starInfo = affairStarDict.get(str(star), [])
-    needDuration = starInfo[1] if len(starInfo) > 1 else 0
-    # 可扩展减时长属性
-    speedPer = 0#PlayerControl.GetAffairSpeedPer(curPlayer)
-    if speedPer:
-        needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
-        #GameWorld.DebugLog("事务加速: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())
-        
-    remainDuration = max(needDuration - (curTime - startTime), 0)
-    return remainDuration
-
-def SyncFamilyAffairInfo(curPlayer, affairID=None):
-    if affairID == None:
-        affairIDList = []
-        affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
-        for affairID in range(1, affairCountMax + 1):
-            affairIDList.append(affairID)
-    else:
-        affairIDList = [affairID]
-        
-    curTime = int(time.time())
-    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
-    affairInfoList = []
-    for affairID in affairIDList:
-        star, state = __GetAffairInfo(curPlayer, affairID)
-        remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
-        affairInfo = ChPyNetSendPack.tagMCFamilyAffair()
-        affairInfo.AffairID = affairID
-        affairInfo.Star = star
-        affairInfo.State = state
-        affairInfo.RemainDuration = max(0, remainDuration)
-        affairInfoList.append(affairInfo)
-        
-    if not affairInfoList:
-        return
-    clientPack = ChPyNetSendPack.tagMCFamilyAffairInfo()
-    clientPack.Clear()
-    clientPack.RefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
-    clientPack.AffairInfoList = affairInfoList
-    clientPack.Count = len(clientPack.AffairInfoList)
-    NetPackCommon.SendFakePack(curPlayer, clientPack)
-    return

--
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