From 3432541b467d53ffe4ed3872c734e76638e30df8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 十月 2025 17:58:12 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |  117 ++++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 93 insertions(+), 24 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 2c45798..cbff1bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -23,8 +23,8 @@
 import PlayerViewCache
 import ChPyNetSendPack
 import PlayerFamilyEmblem
-#import PlayerFamilyZhenfa
 import PlayerFamilyZhenbaoge
+import PlayerFamilyTaofa
 import IPY_PlayerDefine
 import IpyGameDataPY
 import IPY_GameWorld
@@ -82,8 +82,8 @@
         family = familyManager.GetAt(i)
         familyID = family.GetID()
         
-        #珍宝阁
         PlayerFamilyZhenbaoge.OnDay(family)
+        PlayerFamilyTaofa.OnDay(family)
         
         for index in xrange(family.GetCount()):
             member = family.GetAt(index)
@@ -100,6 +100,7 @@
         return
     ResetDailyDonateCnt(curPlayer)
     PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
+    PlayerFamilyTaofa.PlayerOnDay(curPlayer)
     return
 
 def OnPlayerLogin(curPlayer, tick):
@@ -108,8 +109,8 @@
     PlayerLoginRefreshFamily(curPlayer, tick)
     Sync_RequestAddFamilyInfo(curPlayer, False)
     SyncDonateCntInfo(curPlayer)
-    #PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
     PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+    PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
     return
 
 def OnPlayerLogout(curPlayer):
@@ -126,7 +127,7 @@
         return
     curMember.SetOffTime(int(time.time()))
     #XW_JZ_LeaguerLeaveline  <n color="0,190,255">{%S1%}</n><n color="255,255,0">下线了!</n>    25  -   -
-    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
+    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
     return
 
@@ -162,7 +163,7 @@
         NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
             
     #XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">上线了!</n>    25  -   -
-    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
+    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
     
     # 盟主上线处理
@@ -279,17 +280,17 @@
     
     if DirtyList.IsWordForbidden(familyName):
         #XW_JZ_Family_NameNoLegality 对不起,家族名称中含有非法字符
-        PlayerControl.NotifyCode(curPlayer, "XW_JZ_Family_NameNoLegality")
+        PlayerControl.NotifyCode(curPlayer, "NameSensitive")
         return
     
     if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [Def_CreatFamily_MaxStr / 2, Def_CreatFamily_MaxStr])
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [Def_CreatFamily_MaxStr / 3, Def_CreatFamily_MaxStr])
         return
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     if familyMgr.FindFamilyByName(fullFamilyName):
         #XW_JZ_EstablishErr_Name    <n color="255,255,0">对不起,您输入的家族名已存在,建立家族失败!</n> 25  -   -
-        PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishErr_Name")
+        PlayerControl.NotifyCode(curPlayer, "NameExists")
         return
     
     return fullFamilyName
@@ -317,7 +318,7 @@
     maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
     if len(fullName) > maxLen:
         GameWorld.ErrLog("仙盟全名 familyName=%s,全名=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [maxLen / 2, maxLen])
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
         return ""
     
     return fullName
@@ -357,7 +358,7 @@
         if broadcastFamilyChange:
             Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
         #通知所有家族成员, 这个人加入了家族
-        NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
+        #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
         if jionPlayer:
             PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
             
@@ -394,9 +395,10 @@
             setFunc(value)
     return True
 
-def MapServer_FamilyRefresh(curPlayer, refreshFamilyID):
+def MapServer_FamilyRefresh(curPlayer, refreshFamilyID, isVoluntarily=0):
     ''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
     @param familyID: 玩家更新的familyID
+    @param isVoluntarily: 是否自愿离开的,仅离开刷新时有效
     '''
     
     tick = GameWorld.GetGameWorld().GetTick()
@@ -443,7 +445,7 @@
         
     if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
         #玩家离开家族
-        __OnLeaveFamily(curPlayer, tick)
+        __OnLeaveFamily(curPlayer, isVoluntarily, tick)
         
     elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
         #刚进家族并为族长,触发建家族事件
@@ -462,9 +464,10 @@
     familyMgr = DBDataMgr.GetFamilyMgr()
     familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
     Sync_RequestAddFamilyInfo(curPlayer)
+    PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
     return
 
-def __OnLeaveFamily(curPlayer, tick):
+def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
     ## 退出家族触发事件
     #---清空家族相关信息---
     curPlayer.SetPerExp(0)
@@ -473,7 +476,31 @@
     curPlayer.SetLastWeekFamilyActiveValue(0)
     curPlayer.SetFamilyLV(0)
     PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
-    
+    leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+    GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
+    delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0
+    if isVoluntarily:
+        delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 4)
+        if delMoneyPerList:
+            delMoneyPer = delMoneyPerList[leaveCnt] if len(delMoneyPerList) > leaveCnt else delMoneyPerList[-1]
+            
+        leaveCnt += 1
+        GameWorld.DebugLog("    增加主动离开次数: leaveCnt=%s" % (leaveCnt))
+    else:
+        delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 5)
+        if delMoneyPerList:
+            delMoneyPer = delMoneyPerList[kickedCnt] if len(delMoneyPerList) > kickedCnt else delMoneyPerList[-1]
+            
+        kickedCnt += 1
+        GameWorld.DebugLog("    增加被踢离开次数: kickedCnt=%s" % (kickedCnt))
+    PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, isVoluntarily)
+    if delMoneyType and delMoneyPer:
+        nowMoney = PlayerControl.GetMoney(curPlayer, delMoneyType)
+        delMoney = int(nowMoney * delMoneyPer / 100.0)
+        GameWorld.DebugLog("    扣除货币: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))        
+        PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
+        
+    PlayerFamilyTaofa.OnPlayerLeaveFamily(curPlayer)
     FBLogic.OnLeaveFamily(curPlayer, tick)
     return
 
@@ -645,12 +672,43 @@
         
     return
 
+def CheckInJoinCD(curPlayer):
+    ## 检查是否加入仙盟CD中
+    leaveFamilyTime = PlayerControl.GetLeaveFamilyTimeEx(curPlayer)
+    if not leaveFamilyTime:
+        return False
+    
+    leaveCnt, kickedCnt, lastVoluntarily = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+    joinCDMinute = 0
+    if lastVoluntarily:
+        if leaveCnt <= 0:
+            return False
+        joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 1)
+        if joinCDMinuteList:
+            joinCDMinute = joinCDMinuteList[leaveCnt - 1] if len(joinCDMinuteList) >= leaveCnt else joinCDMinuteList[-1]
+    else:
+        if kickedCnt <= 0:
+            return False
+        joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 2)
+        if joinCDMinuteList:
+            joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
+    if joinCDMinute:
+        cdTimes = joinCDMinute * 60
+        passTimes = int(time.time()) - leaveFamilyTime
+        if passTimes < cdTimes:
+            GameWorld.DebugLog("加入仙盟CD中: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s" 
+                   % (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
+            return True
+    return False
+
 def AutoJoinFamily(curPlayer):
     if curPlayer.GetFamilyID():
         return
     playerID = curPlayer.GetPlayerID()
-    playerLV = curPlayer.GetLV()
-    GameWorld.DebugLog("玩家一键自动加入家族! playerLV=%s" % playerLV, playerID)
+    realmLV = curPlayer.GetOfficialRank()
+    GameWorld.DebugLog("玩家一键自动加入家族! realmLV=%s" % realmLV, playerID)
+    if CheckInJoinCD(curPlayer):
+        return
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     indexList = range(familyMgr.GetCount())
@@ -661,8 +719,8 @@
             continue
         familyID = family.GetID()
         lvMin = family.GetJoinLVMin()
-        if lvMin and playerLV < lvMin:
-            GameWorld.DebugLog("    等级不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
+        if lvMin and realmLV < lvMin:
+            GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
             continue
         if family.GetJoinReview():
             GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
@@ -678,6 +736,7 @@
     
     # 可再扩展自动请求,暂时不处理
     GameWorld.DebugLog("没有可自动进入的仙盟!")
+    PlayerControl.NotifyCode(curPlayer, "QuickEnterFamilyFail")
     return
 
 def GetFamilySetting(familyLV, fieldName):
@@ -694,6 +753,8 @@
 
 def RequestJoinTagFamily(curPlayer, familyID):
     ## 申请加入
+    if CheckInJoinCD(curPlayer):
+        return
     playerID = curPlayer.GetPlayerID()
     if curPlayer.GetFamilyID():
         GameWorld.DebugLog('已经有仙盟不能再申请加入! familyID=%s' % curPlayer.GetFamilyID(), playerID)
@@ -714,8 +775,8 @@
         return
     
     lvMin = tagFamily.GetJoinLVMin()
-    if curPlayer.GetLV() < lvMin:
-        GameWorld.DebugLog('等级未达到该仙盟加入最低等级限制! lv=%s < %s' % (curPlayer.GetLV(), lvMin), playerID)
+    if curPlayer.GetOfficialRank() < lvMin:
+        GameWorld.DebugLog('官职未达到该仙盟加入最低限制! realmLV=%s < %s' % (curPlayer.GetOfficialRank(), lvMin), playerID)
         return
     
     # 需要审核,满员后端不限制申请,由前端自行决定是否可申请
@@ -912,7 +973,7 @@
 def OnChangeFamilyJoin(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     joinReview = clientData.JoinReview
-    joinLVMin = clientData.JoinLVMin
+    joinLVMin = clientData.JoinLVMin # 官职
     
     playerID = curPlayer.GetPlayerID()
     familyID = curPlayer.GetFamilyID()
@@ -1164,7 +1225,8 @@
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
     
-    MapServer_FamilyRefresh(curPlayer, 0)
+    __DoPlayerLeaveFamilyByID(family, playerID, curPlayer)
+    MapServer_FamilyRefresh(curPlayer, 0, 1)
     
     if family.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1229,10 +1291,16 @@
     
     #删除玩家
     tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
+    __DoPlayerLeaveFamilyByID(family, tagPlayerID, tagPlayer)
     if tagPlayer:
         MapServer_FamilyRefresh(tagPlayer, 0)
         
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
+    return
+
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+    ## 有玩家离开家族处理,主要针对家族层级的,玩家个人的在 __OnLeaveFamily 处理
+    PlayerFamilyTaofa.OnFamilyMemberLeave(curFamily, leavePlayerID, tagPlayer)
     return
 
 #// A6 11 家族改名 #tagCMRenameFamily
@@ -1429,7 +1497,7 @@
     curMember.SetDonateCntTotal(memDonateCntTotal)
     GameWorld.DebugLog("家族捐献: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s" 
                        % (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
-    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
+    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyMoneyDonate", False, {}])
     return
 
 def ResetDailyDonateCnt(curPlayer):
@@ -1549,7 +1617,8 @@
 def SendFamilyActionInfo(curPlayer, familyID, actionType):
     ## 发送家族行为
     # @param curPlayer: 为None时通知该仙盟所有成员
-    
+    if not familyID:
+        return
     familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
     
     clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()

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