From 34520d2b2a4ac78f832169b7ea120651b7f43c26 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 一月 2026 13:02:05 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(效果属性暂时无效;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 39 ++++++++++++++++++++++++++++++++++++++-
1 files changed, 38 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 46f6a15..b1eed6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -133,6 +133,7 @@
import PlayerTravel
import TurnAttack
import PlayerHJG
+import ChEquip
import datetime
import time
@@ -696,7 +697,7 @@
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
- PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
+ PlayerControl.OnPlayerLogin(curPlayer)
DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
return
@@ -731,6 +732,7 @@
PlayerTravel.OnPlayerLogin(curPlayer)
OpenServerActivity.OnPlayerLogin(curPlayer)
+ __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
# 上线查询一次充值订单
# curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
@@ -740,6 +742,41 @@
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
return
+def __OnFixVersion(curPlayer):
+ ''' 修正线上玩家数据内容
+ 每次有需要修正时,只要定义一个新的系统内容版本号 sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
+ 这样只用到一个key即可,不需要每次都定义新的key
+ '''
+
+ playerID = curPlayer.GetPlayerID()
+ sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
+ playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
+ if not playerVersion:
+ createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
+ ymd = createRoleTime.split(" ")[0]
+ playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
+ GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
+
+ if playerVersion == sysFixVersion:
+ GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
+ return
+ GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
+
+ # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
+ fixVersion = 2025123012
+ if playerVersion < fixVersion:
+ ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
+ # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
+
+ # 其他
+ # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
+
+
+ # 最终强制设置为最新版本号
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
+ return
+
## 玩家扩展信息同步
# @param curPlayer
# @return None
--
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