From 35c596a6ed34680d9af09788274051c1c212d4eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 07 七月 2025 15:05:03 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗武将跟NPC独立处理;去除程序无技能普攻,增加反击普攻;新增回合主动普攻技能功能类型23;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 66ac5ec..a59e6a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -409,7 +409,6 @@
#触发家族升级事件, 在SetFamilyLV之后,任务可以取等级判定
if isLVUP:
pass
- #EventShell.EventResponse_OnFamilyLVUp(curPlayer)
if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
#玩家离开家族
@@ -419,7 +418,6 @@
#刚进家族并为族长,触发建家族事件
if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
pass
- #EventShell.EventResponse_OnCreateFamily(curPlayer)
#进入家族触发事件
__OnEnterFamily(curPlayer, tick)
@@ -433,7 +431,6 @@
familyMgr = DBDataMgr.GetFamilyMgr()
familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
Sync_RequestAddFamilyInfo(curPlayer)
- #EventShell.EventResponse_OnFamily(curPlayer)
__FamilyAffair_CheckReset(curPlayer)
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
#GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
@@ -452,8 +449,6 @@
curPlayer.SetFamilyLV(0)
PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
- #触发玩家离开家族的任务
- #EventShell.EventResponse_OnLeaveFamily(curPlayer)
FBLogic.OnLeaveFamily(curPlayer, tick)
return
--
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