From 35c596a6ed34680d9af09788274051c1c212d4eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 07 七月 2025 15:05:03 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗武将跟NPC独立处理;去除程序无技能普攻,增加反击普攻;新增回合主动普攻技能功能类型23;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   48 +++---------------------------------------------
 1 files changed, 3 insertions(+), 45 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index e8c9970..15599aa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -25,7 +25,6 @@
 import AttackCommon
 import ChItem
 import PlayerGMOper
-import GameLogInfo
 import ItemCommon
 import OperControlManager
 import ShareDefine
@@ -1054,7 +1053,6 @@
 # @return 返回值, 无意义
 # @remarks C++封包触发, 全局定时器, 处理玩家状态
 def __Func_ProcessState(tick):
-    timeClock = time.clock()
     #2009-07-01断言tick >=0 ,服务器tick为DWord,超过24天未重启硬件,将导致逻辑不可预知
     if tick < 0 :
         GameWorld.Log('###服务器运行时间超过24天 tick = %s' % (tick))
@@ -1068,10 +1066,8 @@
         if curPlayer.GetID() == 0:
             continue
         
-        ProcessPlayerState(curPlayer, tick) 
-    
-    #记录玩家逻辑处理总耗时
-    GameLogInfo.LogInfo_PlayerLogicTime(timeClock)
+        ProcessPlayerState(curPlayer, tick)
+        
     return
 
 #---------------------------------------------------------------------
@@ -1367,45 +1363,7 @@
 #        return
 #===============================================================================
     return
-#---------------------------------------------------------------------
-##GM开关活动, 地图服务器给经验
-# @param curPlayer 玩家实例
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks GM开关活动, 地图服务器给经验
-def ProcessMapGiveExp(curPlayer, tick):
-    gameWorld = GameWorld.GetGameWorld()
-    #经验倍率
-    exp_Multiple = 0
-    if gameWorld.IsEventActive(ChConfig.Def_GY_GM_GameID_MapGiveExp_Ten):
-        exp_Multiple = 10
-    elif gameWorld.IsEventActive(ChConfig.Def_GY_GM_GameID_MapGiveExp_Fifty):
-        exp_Multiple = 50
-    else:
-        #无活动
-        return
-    
-    mapExpTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp)
-    
-    if mapExpTick == 0:
-        #第一次设定当前时间
-        curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp, tick)
-        return
-    
-    if tick - mapExpTick < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_GiveMapExp]:
-        #没有到刷新间隔
-        return
-    
-    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp, tick) 
-    
-    reExp = 0
-    
-    playerControl = PlayerControl.PlayerControl(curPlayer)
-    #玩家经验增加 参考经验 * 经验倍率
-    playerControl.AddExp(reExp * exp_Multiple)
-    
-    return
-#---------------------------------------------------------------------
+
 ##清空玩家连续击杀数量
 # @param curPlayer 玩家实例
 # @param tick 时间戳

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