From 35c596a6ed34680d9af09788274051c1c212d4eb Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 07 七月 2025 15:05:03 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗武将跟NPC独立处理;去除程序无技能普攻,增加反击普攻;新增回合主动普攻技能功能类型23;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 25f8750..ab93e74 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1975,9 +1975,9 @@ ## 是否xp怒气技能 return curSkill and curSkill.GetXP() > 0 -def isNormalAtkSkill(curSkill): - ## 是否普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻 - return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_NormalAttack +def isTurnNormalAtkSkill(curSkill): + ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻 + return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaAttack ## 检查技能是否为被动技能, 用于控制不可释放技能 def isPassiveSkill(curSkill): -- Gitblit v1.8.0