From 35d98e9c630fd4408561c8c54b4c09193bb9ce9e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 20 三月 2026 14:57:32 +0800
Subject: [PATCH] 0312 修改服务端补主线进度通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 1eea137..96a507b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -30,6 +30,7 @@
 import FunctionNPCCommon
 import PlayerActBuyCountGift
 import OpenServerActivity
+import GameLogic_Qunying
 import PlayerActTask
 import ItemControler
 import PlayerMingge
@@ -43,12 +44,16 @@
 # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
 FuncOpenLogicDict = {
                      ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
+                     ShareDefine.GameFuncID_Qunying:lambda curObj:GameLogic_Qunying.DoQunyingOpen(curObj),
                      ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                      ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                      ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                      ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
-                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
-                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
+                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevelOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCallOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_HeroTrain:lambda curObj:OpenServerActivity.DoOSA_HeroTrainOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_BeautyTrain:lambda curObj:OpenServerActivity.DoOSA_BeautyTrainOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_MinggeTrain:lambda curObj:OpenServerActivity.DoOSA_MinggeTrainOpen(curObj),
                      }
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -102,7 +107,7 @@
         befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
         if befValue == updValue:
             continue
-        GameWorld.DebugLog("    功能开启:funcID=%s,befValue=%s(%s),updValue=%s(%s)" 
+        GameWorld.DebugLog("    功能开启: funcID=%s,befValue=%s(%s),updValue=%s(%s)" 
                            % (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
         
         if funcID in FuncOpenLogicDict:

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