From 367fd9c77f82b2c7960dc9281c270e550d3ecbb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 15:23:37 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端(修复当前流派子方案切换时如切武将方案,定军阁进攻武将不会刷新的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 122 ++++++++++++++++++++++++++++------------
1 files changed, 86 insertions(+), 36 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 4921090..18ee1b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -4,21 +4,24 @@
#
##@package GM.Commands.PrintFightPower
#
-# @todo:显示战力明细
+# @todo:输出阵容战力
# @author hxp
-# @date 2018-01-31
+# @date 2025-07-21
# @version 1.0
#
-# 详细描述: 显示战力明细
+# 详细描述: 输出阵容战力
#
#-------------------------------------------------------------------------------
-#"""Version = 2018-01-31 20:00"""
+#"""Version = 2025-07-21 14:30"""
#-------------------------------------------------------------------------------
-import ChConfig
import GameWorld
+import PlayerPreset
import PlayerControl
-
+import IpyGameDataPY
+import PlayerOnline
+import ShareDefine
+import ChConfig
#逻辑实现
## GM命令执行入口
@@ -27,38 +30,85 @@
# @return None
# @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
- mfpTypeName = ChConfig.MFPTypeName
- funcIndexName = ChConfig.FuncIndexName
-
- GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
-
- if msgList:
- mfpType = msgList[0]
- if mfpType not in mfpTypeName:
- return
- fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
- GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower))
- for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]:
- funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex)
- attrInfo, insidePerAttrDict, customAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
- GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo))
- if insidePerAttrDict:
- GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict))
- if customAttrDict:
- GameWorld.DebugAnswer(curPlayer, "%s自定义属性:%s" % (funcName, customAttrDict))
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ if not msgList:
+ GameWorld.DebugAnswer(curPlayer, "重刷计算属性: PrintFightPower calc [明细]")
+ GameWorld.DebugAnswer(curPlayer, "PrintFightPower [预设方案 专享属性地图ID]")
+ GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
+
+ batPresetIDList = []
+ for batPresetType in ShareDefine.BatPresetList:
+ batPresetName = ShareDefine.BatPresetName.get(batPresetType, "")
+ batPresetName = "%s(%s)" % (batPresetName, batPresetType)
+ batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+ lineup = olPlayer.GetPresetLineup(batPresetID)
+ GameWorld.DebugAnswer(curPlayer, "%s-方案(%s)战力: %s" % (batPresetName, batPresetID, lineup.fightPower))
+ if batPresetType == ShareDefine.BatPreset_Main:
+ for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
+ exclusiveLineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
+ GameWorld.DebugAnswer(curPlayer, " 地图(%s)战力: %s" % (exclusiveLineup.exclusiveMapID, exclusiveLineup.fightPower))
+ if batPresetID not in batPresetIDList:
+ batPresetIDList.append(batPresetID)
+
+ # 其他
+ for batPresetID in olPlayer.GetBatPresetIDList():
+ if batPresetID in batPresetIDList:
+ continue
+ if not PlayerPreset.GetFuncPresetIDState(curPlayer, batPresetID):
+ continue
+ lineup = olPlayer.GetPresetLineup(batPresetID)
+ GameWorld.DebugAnswer(curPlayer, "其他方案(%s)战力: %s" % (batPresetID, lineup.fightPower))
+
return
- GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % PlayerControl.GetFightPower(curPlayer))
- for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
- fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
- mfpSkillFP = PlayerControl.GetMFPSkillFightPower(curPlayer, mfpType)
- mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
- name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
- if mfpSkillFP or mfpEx:
- GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
- else:
- GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s" % (name, mfpType, fightPower))
+ if msgList[0] == "calc":
+ GameWorld.DebugAnswer(curPlayer, "重刷计算属性详见地图日志")
+ PlayerOnline.g_calcDetail = msgList[1] if len(msgList) > 1 else 0
+ PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
+ return
+
+ batPresetID = msgList[0]
+ exclusiveMapID = msgList[1] if len(msgList) > 1 else 0
+ batPresetIDList = olPlayer.GetBatPresetIDList()
+ if batPresetID not in batPresetIDList:
+ GameWorld.DebugAnswer(curPlayer, "没有该战斗预设方案属性!%s" % batPresetID)
+ return
+ if exclusiveMapID not in ChConfig.ExclusiveBatAttrMapIDList:
+ exclusiveMapID = 0
+ GameWorld.DebugAnswer(curPlayer, "-------------------")
+ lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
+ GameWorld.DebugAnswer(curPlayer, "【方案 - %s】战力: %s" % (batPresetID, lineup.fightPower))
+ if exclusiveMapID:
+ GameWorld.DebugAnswer(curPlayer, "地图专属方案地图ID:%s" % exclusiveMapID)
+
+ for calcIndex in ChConfig.Def_CalcAttrList:
+ calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
+ attrDict = olPlayer.GetCalcAttr(calcIndex)
+ attrInfo = ""
+ for attrID in ChConfig.AttrIDList:
+ attrValue = attrDict.get(attrID, 0)
+ if not attrValue:
+ continue
+ if attrInfo:
+ attrInfo += "; "
+ attrInfo += "%s-%s" % (attrID, attrValue)
+ GameWorld.DebugAnswer(curPlayer, "%s:%s" % (calcName, attrInfo))
+
+ posNumList = lineup.GetPosNumList()
+ posNumList.sort()
+ for posNum in posNumList:
+ lineupHero = lineup.GetLineupHero(posNum)
+ GameWorld.DebugAnswer(curPlayer, "●位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
+ GameWorld.DebugAnswer(curPlayer, "技能:%s,技能战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
+ attrInfo = ""
+ for attrID in ChConfig.AttrIDList:
+ attrValue = lineupHero.heroBatAttrDict.get(attrID, 0)
+ if not attrValue:
+ continue
+ if attrInfo:
+ attrInfo += ";"
+ attrInfo += "[%s-%s]" % (attrID, attrValue)
+ GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrInfo)
return
-
--
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