From 367fd9c77f82b2c7960dc9281c270e550d3ecbb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 15:23:37 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端(修复当前流派子方案切换时如切武将方案,定军阁进攻武将不会刷新的bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py |  122 ++++++++++++++++++++++++++++------------
 1 files changed, 86 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 4921090..18ee1b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -4,21 +4,24 @@
 #
 ##@package GM.Commands.PrintFightPower
 #
-# @todo:显示战力明细
+# @todo:输出阵容战力
 # @author hxp
-# @date 2018-01-31
+# @date 2025-07-21
 # @version 1.0
 #
-# 详细描述: 显示战力明细
+# 详细描述: 输出阵容战力
 #
 #-------------------------------------------------------------------------------
-#"""Version = 2018-01-31 20:00"""
+#"""Version = 2025-07-21 14:30"""
 #-------------------------------------------------------------------------------
 
-import ChConfig
 import GameWorld
+import PlayerPreset
 import PlayerControl
-
+import IpyGameDataPY
+import PlayerOnline
+import ShareDefine
+import ChConfig
 
 #逻辑实现
 ## GM命令执行入口
@@ -27,38 +30,85 @@
 #  @return None
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, msgList):
-    mfpTypeName = ChConfig.MFPTypeName
     
-    funcIndexName = ChConfig.FuncIndexName
-    
-    GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
-    
-    if msgList:
-        mfpType = msgList[0]
-        if mfpType not in mfpTypeName:
-            return
-        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
-        GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower))
-        for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]:
-            funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex)
-            attrInfo, insidePerAttrDict, customAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
-            GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo))
-            if insidePerAttrDict:
-                GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict))
-            if customAttrDict:
-                GameWorld.DebugAnswer(curPlayer, "%s自定义属性:%s" % (funcName, customAttrDict))
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+    if not msgList:
+        GameWorld.DebugAnswer(curPlayer, "重刷计算属性: PrintFightPower calc [明细]")
+        GameWorld.DebugAnswer(curPlayer, "PrintFightPower [预设方案 专享属性地图ID]")
+        GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
+        
+        batPresetIDList = []
+        for batPresetType in ShareDefine.BatPresetList:
+            batPresetName = ShareDefine.BatPresetName.get(batPresetType, "")
+            batPresetName = "%s(%s)" % (batPresetName, batPresetType)
+            batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+            lineup = olPlayer.GetPresetLineup(batPresetID)
+            GameWorld.DebugAnswer(curPlayer, "%s-方案(%s)战力: %s" % (batPresetName, batPresetID, lineup.fightPower))
+            if batPresetType == ShareDefine.BatPreset_Main:
+                for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
+                    exclusiveLineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
+                    GameWorld.DebugAnswer(curPlayer, "    地图(%s)战力: %s" % (exclusiveLineup.exclusiveMapID, exclusiveLineup.fightPower))
+            if batPresetID not in batPresetIDList:
+                batPresetIDList.append(batPresetID)
+                
+        # 其他
+        for batPresetID in olPlayer.GetBatPresetIDList():
+            if batPresetID in batPresetIDList:
+                continue
+            if not PlayerPreset.GetFuncPresetIDState(curPlayer, batPresetID):
+                continue
+            lineup = olPlayer.GetPresetLineup(batPresetID)
+            GameWorld.DebugAnswer(curPlayer, "其他方案(%s)战力: %s" % (batPresetID, lineup.fightPower))
+            
         return
     
-    GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % PlayerControl.GetFightPower(curPlayer))
-    for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
-        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
-        mfpSkillFP = PlayerControl.GetMFPSkillFightPower(curPlayer, mfpType)
-        mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
-        name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
-        if mfpSkillFP or mfpEx:
-            GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
-        else:
-            GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s" % (name, mfpType, fightPower))
+    if msgList[0] == "calc":
+        GameWorld.DebugAnswer(curPlayer, "重刷计算属性详见地图日志")
+        PlayerOnline.g_calcDetail = msgList[1] if len(msgList) > 1 else 0
+        PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
+        return
+    
+    batPresetID = msgList[0]
+    exclusiveMapID = msgList[1] if len(msgList) > 1 else 0
+    batPresetIDList = olPlayer.GetBatPresetIDList()
+    if batPresetID not in batPresetIDList:
+        GameWorld.DebugAnswer(curPlayer, "没有该战斗预设方案属性!%s" % batPresetID)
+        return
+    if exclusiveMapID not in ChConfig.ExclusiveBatAttrMapIDList:
+        exclusiveMapID = 0
+    GameWorld.DebugAnswer(curPlayer, "-------------------")
+    lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)    
+    GameWorld.DebugAnswer(curPlayer, "【方案 - %s】战力: %s" % (batPresetID, lineup.fightPower))
+    if exclusiveMapID:
+        GameWorld.DebugAnswer(curPlayer, "地图专属方案地图ID:%s" % exclusiveMapID)
+        
+    for calcIndex in ChConfig.Def_CalcAttrList:
+        calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
+        attrDict = olPlayer.GetCalcAttr(calcIndex)
+        attrInfo = ""
+        for attrID in ChConfig.AttrIDList:
+            attrValue = attrDict.get(attrID, 0)
+            if not attrValue:
+                continue
+            if attrInfo:
+                attrInfo += "; "
+            attrInfo += "%s-%s" % (attrID, attrValue)
+        GameWorld.DebugAnswer(curPlayer, "%s:%s" % (calcName, attrInfo))
+        
+    posNumList = lineup.GetPosNumList()
+    posNumList.sort()
+    for posNum in posNumList:
+        lineupHero = lineup.GetLineupHero(posNum)
+        GameWorld.DebugAnswer(curPlayer, "●位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
+        GameWorld.DebugAnswer(curPlayer, "技能:%s,技能战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
+        attrInfo = ""
+        for attrID in ChConfig.AttrIDList:
+            attrValue = lineupHero.heroBatAttrDict.get(attrID, 0)
+            if not attrValue:
+                continue
+            if attrInfo:
+                attrInfo += ";"
+            attrInfo += "[%s-%s]" % (attrID, attrValue)
+        GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrInfo)
         
     return
-

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