From 367fd9c77f82b2c7960dc9281c270e550d3ecbb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 15:23:37 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端(修复当前流派子方案切换时如切武将方案,定军阁进攻武将不会刷新的bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py |   19 ++++++++++++++++---
 1 files changed, 16 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
index 0baf95c..734a00a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
@@ -226,6 +226,16 @@
         addMax += addCnt
     return addMax
 
+def GetTravelEnergyAdd(curPlayer):
+    ## 游历体力增加上限
+    addMax = 0
+    addDict = IpyGameDataPY.GetFuncEvalCfg("InvestPower", 5, {})
+    for investType, addValue in addDict.items():
+        if not GetInvestState(curPlayer, int(investType)):
+            continue
+        addMax += addValue
+    return addMax
+
 #// A5 41 领取投资理财回报 #tagCMGetInvestReward
 #
 #struct    tagCMGetInvestReward
@@ -260,18 +270,21 @@
             
         dayAwardDict = IpyGameDataPY.GetFuncEvalCfg("InvestDay", 3, {})
         if str(investType) in dayAwardDict:
-            rewardItemList = dayAwardDict[str(investType)]
+            rewardItemList += dayAwardDict[str(investType)]
             
     if not rewardItemList:
         return
     
-    if investType == ChConfig.InvestType_Month:
+    exItemGubaoPowerDict = {ChConfig.InvestType_Month:PlayerGubao.GubaoPowerType_InvestMonthAwardPer,
+                            ChConfig.InvestType_Life:PlayerGubao.GubaoPowerType_InvestLifeAwardPer}
+    if investType in exItemGubaoPowerDict:
+        gubaoPowerType = exItemGubaoPowerDict[investType]
         # 古宝月卡奖励双倍特权
         exItemList = []
         gubaoExSign = 10 # 标记古宝额外奖励
         for itemInfo in rewardItemList:
             itemID, itemCount = itemInfo[:2]
-            addPer = PlayerGubao.GetGubaoPowerValue(curPlayer, PlayerGubao.GubaoPowerType_InvestMonthAwardPer, itemID)
+            addPer = PlayerGubao.GetGubaoPowerValue(curPlayer, gubaoPowerType, itemID)
             if not addPer:
                 continue
             countEx = int(itemCount * addPer / 100.0)

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