From 367fd9c77f82b2c7960dc9281c270e550d3ecbb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 15:23:37 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端(修复当前流派子方案切换时如切武将方案,定军阁进攻武将不会刷新的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
index 6d19178..dc74ab0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
@@ -71,7 +71,7 @@
addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True)
#GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue))
#总量 最大生命值的百分比 回血 附加多少
- SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False)
+ SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillID(), addValue, False, attacker)
targetList.append(cureObj)
valueList.append(addValue)
--
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