From 36ca116422692e921945cec810d36fc5c0951a93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 九月 2025 11:51:18 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(满最大幸运时重置幸运为0)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 11 +++++++++--
1 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 01ef967..8858954 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -35,6 +35,7 @@
import TurnPassive
import TurnSkill
import TurnBuff
+import CommFunc
import ObjPool
import FBLogic
@@ -393,7 +394,9 @@
headStr = "%02x%02x" % (clientPack.Cmd, clientPack.SubCmd)
if self.isNeedReport:
packBuff = clientPack.GetBuffer()
- GameWorld.DebugLog("回合战斗过程封包: %s" % (headStr))
+ buffLen = len(packBuff)
+ GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
+ self.batBuffer += CommFunc.WriteWORD("", buffLen)
self.batBuffer += packBuff
ObjPool.GetPoolMgr().release(clientPack)
else:
@@ -998,11 +1001,15 @@
## 关卡boss是一次性处理完的,一般不可能走到这里,这边做下防范
return
+ if not turnFight.isInFight():
+ __doMainLevelWave(curPlayer, True)
+ return
+
winFaction = turnFight.winFaction
if winFaction:
nextLineupID = turnFight.nextLineupID()
if nextLineupID:
- GameWorld.DebugLog("---开始进入下一小队: lineupIndex=%s,nextLineupID=%s,%s" % (turnFight.lineupIndex, nextLineupID, turnFight.npcLineupIDList))
+ GameWorld.DebugLog("---开始进入下一小队: lineupIndex=%s,nextLineupID=%s,%s" % (turnFight.lineupIndex, nextLineupID, turnFight.lineupIDList))
turnFight.nextTurnFight()
# 切换小队时,玩家阵容不需要处理,保留状态
--
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