From 36ca116422692e921945cec810d36fc5c0951a93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 九月 2025 11:51:18 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(满最大幸运时重置幸运为0)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 16 +++++++++++++++-
1 files changed, 15 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index 1446e64..62016fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -19,6 +19,9 @@
import PlayerControl
import IpyGameDataPY
import GameLogic_MainLevel
+import IPY_GameWorld
+import ClearPack
+import ChConfig
def OnExec(curPlayer, gmList):
@@ -26,6 +29,7 @@
GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数")
+ GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
return
@@ -34,6 +38,16 @@
if value == "d":
unXiantao = gmList[1] if len(gmList) > 1 else 1
+ if unXiantao == 0:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0)
+ GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+ clearDropPack = gmList[2] if len(gmList) > 2 else 0
+ if clearDropPack:
+ ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
+ GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
+ return
+
GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao)
return
@@ -53,7 +67,7 @@
if value <= 0:
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
- passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0)
+ passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
GameWorld.DebugAnswer(curPlayer, "重置主线:now=%s,pass=%s" % (nowValue, passValue))
return
--
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