From 378c281fc81dd9a136421503cc8cb267c0eaf995 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 28 九月 2025 16:13:24 +0800
Subject: [PATCH] 16 卡牌服务端(删除副本鼓舞、副本buff;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |  147 -------------------------------------------------
 1 files changed, 0 insertions(+), 147 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 3e62f1a..1cf4a1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -2109,153 +2109,6 @@
          
     return False
 
-
-## 副本行为 - 鼓舞buff
-#  @param curPlayer 玩家
-#  @param key 副本玩家字典key
-#  @param encourageType 金钱类型
-#  @param tick 当前时间
-#  @param isMaxlv 是否直接满级
-#  @return None
-def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
-    #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
-    curMapID = curPlayer.GetMapID()
-    curMapID = GetRecordMapID(curMapID)
-    ipyData = IpyGameDataPY.GetIpyGameData('FbEncourage', curMapID, encourageType)
-    if not ipyData:
-        return
-    maxCnt = ipyData.GetInspireMaxLV()
-    gameFB = GameWorld.GetGameFB()
-    ownerID = ownerID or curPlayer.GetID()
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
-    encourageCntKey = 'FbEncourageCnt_%s' % encourageType
-    encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
-    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
-    if encourageLV >= maxLV:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
-        return
-    if encourageCnt >= maxCnt:
-        if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money:
-            PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull")
-        else:
-            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
-        return
-    
-    encourageCost = eval(ipyData.GetMoneyCount())
-    
-    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost)
-    if not costMoneyList:
-        return
-    
-    # 扣除鼓舞消耗
-    infoDict = {"MapID":curMapID}
-    for moneyType, moneyCnt in costMoneyList:
-        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_FBEncourage, infoDict):
-            return
-    buffTypeID = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).get(curMapID, ChConfig.Def_SkillID_FBEncourageBuff)
-    skillBuffID = buffTypeID + encourageLV
-    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
-    if not skillBuff:
-        GameWorld.Log("FbEncourageBuff   找不到技能%s" % skillBuffID)
-        return
-    
-    buffType = SkillCommon.GetBuffType(skillBuff)
-    
-    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
-    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
-    #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
-    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
-    if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
-        #给副本里所有盟成员提示
-        playerManager = GameWorld.GetMapCopyPlayerManager()
-        for index in xrange(playerManager.GetPlayerCount()):
-            player = playerManager.GetPlayerByIndex(index)
-            if not player:
-                continue
-            if player.GetFamilyID() != ownerID:
-                continue
-            BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
-            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
-            SendFBEncourageInfo(player, encourageLV+1, ownerID)
-            if player.GetID() == curPlayer.GetID():
-                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
-            
-    else:
-        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
-        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
-        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
-        #成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
-    return True
-
-## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
-#  @param curPlayer 玩家
-#  @param key 副本玩家字典key
-#  @param tick 当前时间
-#  @return None
-def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
-    curPlayerID = curPlayer.GetID()
-    GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
-    ownerID = ownerID or curPlayer.GetID()
-    gameFB = GameWorld.GetGameFB()
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
-    if not encourageLV:
-        return
-    mapID = GameWorld.GetMap().GetMapID()
-    mapID = GetRecordMapID(mapID)
-    buffTypeID = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).get(mapID, ChConfig.Def_SkillID_FBEncourageBuff)
-    skillBuffID = buffTypeID + encourageLV -1
-    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
-    if not skillBuff:
-        GameWorld.Log("FbEncourageBuff   找不到技能%s" % skillBuffID)
-        return
-    
-    buffType = SkillCommon.GetBuffType(skillBuff)
-    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
-    
-    SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
-    return
-
-## 清除鼓舞buff
-#  @param curPlayer 玩家
-#  @param tick 当前时间
-#  @return True - 清除成功 ; False - 无该buff
-def ClearEncourageBuff(curPlayer, tick):
-    for buffTypeID in list(set(IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).values())):
-        if BuffSkill.DelBuffBySkillID(curPlayer, buffTypeID, tick):
-            playerControl = PlayerControl.PlayerControl(curPlayer)
-            playerControl.RefreshPlayerAttrByBuff()
-            GameWorld.Log("ClearEncourageBuff() True")
-            return True
-    GameWorld.Log("ClearEncourageBuff() False")
-    return False
-
-## 发送副本鼓舞信息
-#  @param curPlayer 玩家
-#  @return None
-def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
-    #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
-    curMapID = curPlayer.GetMapID()
-    curMapID = GetRecordMapID(curMapID)
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True)
-    if not ipyDataList:
-        return
-    encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo()
-    encourageInfo.Clear()
-    encourageInfo.InfoList = []
-    encourageCntKey = 'FbEncourageCnt_%s'
-    gameFB = GameWorld.GetGameFB()
-    ownerID = ownerID or curPlayer.GetID()
-    for ipyData in ipyDataList:
-        inspireType = ipyData.GetInspireType()
-        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
-        packData.MoneyType = inspireType
-        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
-        encourageInfo.InfoList.append(packData)
-    encourageInfo.Cnt = len(encourageInfo.InfoList)
-    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
-    return
-
 ## 获取玩家所在副本区域福利倍值
 #  @param curPlayer 玩家
 #  @return 倍值-默认为1

--
Gitblit v1.8.0