From 378c281fc81dd9a136421503cc8cb267c0eaf995 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 28 九月 2025 16:13:24 +0800 Subject: [PATCH] 16 卡牌服务端(删除副本鼓舞、副本buff;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 147 ------------------------------------------------- 1 files changed, 0 insertions(+), 147 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py index 3e62f1a..1cf4a1e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py @@ -2109,153 +2109,6 @@ return False - -## 副本行为 - 鼓舞buff -# @param curPlayer 玩家 -# @param key 副本玩家字典key -# @param encourageType 金钱类型 -# @param tick 当前时间 -# @param isMaxlv 是否直接满级 -# @return None -def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0): - #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType)) - curMapID = curPlayer.GetMapID() - curMapID = GetRecordMapID(curMapID) - ipyData = IpyGameDataPY.GetIpyGameData('FbEncourage', curMapID, encourageType) - if not ipyData: - return - maxCnt = ipyData.GetInspireMaxLV() - gameFB = GameWorld.GetGameFB() - ownerID = ownerID or curPlayer.GetID() - encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key) - encourageCntKey = 'FbEncourageCnt_%s' % encourageType - encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey) - maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0) - if encourageLV >= maxLV: - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643") - return - if encourageCnt >= maxCnt: - if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money: - PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull") - else: - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643") - return - - encourageCost = eval(ipyData.GetMoneyCount()) - - costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost) - if not costMoneyList: - return - - # 扣除鼓舞消耗 - infoDict = {"MapID":curMapID} - for moneyType, moneyCnt in costMoneyList: - if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_FBEncourage, infoDict): - return - buffTypeID = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).get(curMapID, ChConfig.Def_SkillID_FBEncourageBuff) - skillBuffID = buffTypeID + encourageLV - skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID) - if not skillBuff: - GameWorld.Log("FbEncourageBuff 找不到技能%s" % skillBuffID) - return - - buffType = SkillCommon.GetBuffType(skillBuff) - - gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1) - gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1) - #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV) - addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0) - if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss: - #给副本里所有盟成员提示 - playerManager = GameWorld.GetMapCopyPlayerManager() - for index in xrange(playerManager.GetPlayerCount()): - player = playerManager.GetPlayerByIndex(index) - if not player: - continue - if player.GetFamilyID() != ownerID: - continue - BuffSkill.DoAddBuff(player, buffType, skillBuff, tick) - PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1]) - SendFBEncourageInfo(player, encourageLV+1, ownerID) - if player.GetID() == curPlayer.GetID(): - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID]) - - else: - BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick) - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum]) - SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID) - #成就 - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID]) - return True - -## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff -# @param curPlayer 玩家 -# @param key 副本玩家字典key -# @param tick 当前时间 -# @return None -def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0): - curPlayerID = curPlayer.GetID() - GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID) - ownerID = ownerID or curPlayer.GetID() - gameFB = GameWorld.GetGameFB() - encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key) - if not encourageLV: - return - mapID = GameWorld.GetMap().GetMapID() - mapID = GetRecordMapID(mapID) - buffTypeID = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).get(mapID, ChConfig.Def_SkillID_FBEncourageBuff) - skillBuffID = buffTypeID + encourageLV -1 - skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID) - if not skillBuff: - GameWorld.Log("FbEncourageBuff 找不到技能%s" % skillBuffID) - return - - buffType = SkillCommon.GetBuffType(skillBuff) - BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick) - - SendFBEncourageInfo(curPlayer, encourageLV, ownerID) - return - -## 清除鼓舞buff -# @param curPlayer 玩家 -# @param tick 当前时间 -# @return True - 清除成功 ; False - 无该buff -def ClearEncourageBuff(curPlayer, tick): - for buffTypeID in list(set(IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).values())): - if BuffSkill.DelBuffBySkillID(curPlayer, buffTypeID, tick): - playerControl = PlayerControl.PlayerControl(curPlayer) - playerControl.RefreshPlayerAttrByBuff() - GameWorld.Log("ClearEncourageBuff() True") - return True - GameWorld.Log("ClearEncourageBuff() False") - return False - -## 发送副本鼓舞信息 -# @param curPlayer 玩家 -# @return None -def SendFBEncourageInfo(curPlayer, lv, ownerID=0): - #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo - curMapID = curPlayer.GetMapID() - curMapID = GetRecordMapID(curMapID) - ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True) - if not ipyDataList: - return - encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo() - encourageInfo.Clear() - encourageInfo.InfoList = [] - encourageCntKey = 'FbEncourageCnt_%s' - gameFB = GameWorld.GetGameFB() - ownerID = ownerID or curPlayer.GetID() - for ipyData in ipyDataList: - inspireType = ipyData.GetInspireType() - packData = ChPyNetSendPack.tagMCFBEncourageCnt() - packData.MoneyType = inspireType - packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType) - encourageInfo.InfoList.append(packData) - encourageInfo.Cnt = len(encourageInfo.InfoList) - NetPackCommon.SendFakePack(curPlayer, encourageInfo) - return - ## 获取玩家所在副本区域福利倍值 # @param curPlayer 玩家 # @return 倍值-默认为1 -- Gitblit v1.8.0