From 3861b284c63fd8ba519c71e386a8f49dcad26dab Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 24 十一月 2025 11:35:15 +0800
Subject: [PATCH] 332 【主界面】座骑系统-服务端(按阶解锁的改为手动解锁)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   24 +++++++++++++-----------
 1 files changed, 13 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 1108741..a6ac5ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -234,6 +234,8 @@
         self.tagViewCache = tagViewCache
         return
     
+    def getPVPPlayerID(self): return self.tagPlayerID # 获取PVP目标玩家ID,也可用于判断是否PVP
+    
     def isFBMap(self):
         ## 是否副本地图中,非主线的均视为副本
         return self.mapID not in [ChConfig.Def_FBMapID_Main, ChConfig.Def_FBMapID_MainBoss]
@@ -574,7 +576,7 @@
     olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
     lineup = olPlayer.GetLineup(lineupID)
     if lineup.IsEmpty():
-        GameWorld.DebugLog("玩家没有目标阵容默认取主阵容! lineupID=%s" % lineupID)
+        GameWorld.DebugLog("玩家没有目标阵容默认取主阵容! lineupID=%s" % lineupID, curPlayer.GetPlayerID())
         lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
     return lineup
 
@@ -1141,10 +1143,12 @@
     tagViewCache = PlayerViewCache.FindViewCache(tagPlayerID)
     if not tagViewCache:
         GameWorld.DebugLog("目标玩家没有缓存数据! tagPlayerID=%s" % tagPlayerID, playerID)
-        return {}
+        PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
+        return
     defLineupInfo = GetCacheLineupInfo(tagViewCache, defLineupID)
     if not defLineupInfo:
         GameWorld.DebugLog("目标玩家没有该阵容数据! tagPlayerID=%s,defLineupID=%s" % (tagPlayerID, defLineupID), playerID)
+        PlayerControl.NotifyCode(curPlayer, "TagNoLineup")
         return
     
     turnMax = GetTurnMax(mapID)
@@ -1253,15 +1257,13 @@
 def __doSetFightPoint(curPlayer, fightPoint):
     ## 设置消耗倍值
     GameWorld.DebugLog("设置战锤消耗倍值: %s" % fightPoint)
-    if fightPoint == 1:
-        pass
-    elif fightPoint == 2:
-        # 条件验证
-        pass
-    elif fightPoint == 3:
-        # 条件验证
-        pass
-    else:
+    needTreeLVList = IpyGameDataPY.GetFuncEvalCfg("AutoGuaji", 1)
+    if fightPoint < 1 or fightPoint > len(needTreeLVList):
+        return
+    needTreeLV = needTreeLVList[fightPoint - 1]
+    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    if treeLV < needTreeLV:
+        GameWorld.DebugLog("祝福树等级不足: treeLV=%s < %s" % (treeLV, needTreeLV))
         return
     curPlayer.SetFightPoint(fightPoint)
     return

--
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