From 3ac863ebc8f55dd0838b4ee2f9d0c39234af25eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 10:46:00 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(修改游历体力为DWORD;红颜时装升级改为使用背包物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py |   62 ++++++++++++++++++++-----------
 1 files changed, 40 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
index d1b6242..a280305 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -28,7 +28,6 @@
 import PyGameData
 import PlayerTask
 import FBCommon
-import ObjPool
 
 # 红颜解锁方式
 (
@@ -146,11 +145,13 @@
     if unlockWay == UnlockWay_Item:
         needItemID = unlockValue
         needItemCnt = unlockNeedCnt
-        itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
-        if itemCount < needItemCnt:
-            GameWorld.DebugLog("激活红颜物品不足! beautyID=%s,needItemID=%s,itemCount=%s < %s" % (beautyID, needItemID, itemCount, needItemCnt), playerID)
+        
+        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
+        lackCnt = needItemCnt - bindCnt - unBindCnt
+        if lackCnt > 0:
+            GameWorld.DebugLog("激活红颜物品不足! beautyID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (beautyID, needItemID, needItemCnt, lackCnt), playerID)
             return
-        ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
+        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Beauty")
         
     elif unlockWay == UnlockWay_TaskID:
         taskID = unlockValue
@@ -212,6 +213,18 @@
     RefreshBeautyAttr(curPlayer)
     SyncBeautyInfo(curPlayer, [beautyID])
     return
+
+def GetBeautyActCnt(curPlayer):
+    ## 红颜已激活总数
+    actCnt = 0
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetBeautyCount()):
+        ipyData = ipyDataMgr.GetBeautyByIndex(index)
+        beautyID = ipyData.GetBeautyID()
+        if not GetBeautyState(curPlayer, beautyID):
+            continue
+        actCnt += 1
+    return actCnt
 
 #// B2 20 红颜好感度升级 #tagCSBeautyLVUP
 #
@@ -300,7 +313,7 @@
     SyncBeautyInfo(curPlayer, [beautyID])
     
     # 有升级额外处理
-    if updLV > updLV:
+    if updLV > curLV:
         RefreshBeautyAttr(curPlayer)
         
     return
@@ -399,11 +412,12 @@
     if unlockWay == UnlockWaySkin_Item:
         needItemID = unlockValue
         needItemCnt = unlockNeedCnt
-        itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
-        if itemCount < needItemCnt:
-            GameWorld.DebugLog("激活红颜时装物品不足! beautyID=%s,needItemID=%s,itemCount=%s < %s" % (beautyID, needItemID, itemCount, needItemCnt))
+        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
+        lackCnt = needItemCnt - bindCnt - unBindCnt
+        if lackCnt > 0:
+            GameWorld.DebugLog("激活红颜时装物品不足! beautyID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (beautyID, needItemID, needItemCnt, lackCnt))
             return
-        ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
+        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Beauty")
         
     else:
         GameWorld.DebugLog("红颜皮肤不需要激活! beautyID=%s,skinID=%s" % (beautyID, skinID))
@@ -456,11 +470,13 @@
     needItemCnt = ipyData.GetUpNeedCnt()
     if not needItemID or not needItemCnt:
         return
-    itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
-    if itemCount < needItemCnt:
-        GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,itemCount=%s < %s" % (skinID, needItemID, itemCount, needItemCnt))
+    
+    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
+    lackCnt = needItemCnt - bindCnt - unBindCnt
+    if lackCnt > 0:
+        GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (skinID, needItemID, needItemCnt, lackCnt))
         return
-    ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
+    ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Beauty")
     
     nextStar = curStar + 1
     GameWorld.DebugLog("红颜时装升星! skinID=%s,nextStar=%s" % (skinID, nextStar), playerID)
@@ -521,7 +537,9 @@
         effPerLVAdd = ipyData.GetEffPerLVAdd()
         if effType:
             effValue = effValue + effPerLVAdd * talentLV
-            effTypeDict[effType] = [effValue, effTypeValue]
+            if effType not in effTypeDict:
+                effTypeDict[effType] = [0, effTypeValue]
+            effTypeDict[effType][0] = effTypeDict[effType][0] + effValue
             #GameWorld.DebugLog("红颜特殊效果: beautyID=%s,effType=%s,talentLV=%s,%s" % (beautyID, effType, talentLV, effTypeDict), playerID)
             
         # 时装
@@ -573,7 +591,7 @@
         if not state and beautyIDList == None:
             continue
         lv, exp = GetBeautyLVInfo(curPlayer, beautyID)
-        beauty = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBeauty)
+        beauty = ChPyNetSendPack.tagSCBeauty()
         beauty.BeautyID = beautyID
         beauty.State = state
         beauty.LV = lv
@@ -585,14 +603,14 @@
         if ipyDataList:
             for ipyData in ipyDataList:
                 skinID = ipyData.GetSkinID()
-                skinInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BeautySkinInfo % skinID)
+                #skinInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BeautySkinInfo % skinID)
                 if skinIDList != None:
                     if skinID not in skinIDList:
                         continue
-                else:
-                    if not skinInfo:
-                        continue
-                beautySkin = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBeautySkin)
+                #else:
+                #    if not skinInfo:
+                #        continue
+                beautySkin = ChPyNetSendPack.tagSCBeautySkin()
                 beautySkin.SkinID = skinID
                 beautySkin.State = 1 if IsBeautySkinCanUse(curPlayer, beautyID, skinID, ipyData) else 0
                 beautySkin.Used = GetBeautySkinUsed(curPlayer, skinID)
@@ -605,7 +623,7 @@
     if not beautyList:
         return
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBeautyInfo)
+    clientPack = ChPyNetSendPack.tagSCBeautyInfo()
     clientPack.BeautyList = beautyList
     clientPack.Count = len(clientPack.BeautyList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)

--
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