From 3ac863ebc8f55dd0838b4ee2f9d0c39234af25eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 10:46:00 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(修改游历体力为DWORD;红颜时装升级改为使用背包物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
index e252abc..c125f37 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -16,9 +16,10 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
-import PlayerFamily
+import ChPlayer
 import PlayerControl
 import IPY_GameWorld
+import IPY_PlayerDefine
 import ChPyNetSendPack
 import IpyGameDataPY
 import NetPackCommon
@@ -26,7 +27,6 @@
 import PlayerHero
 import PlayerHJG
 import ChConfig
-import ObjPool
 
 import random
 import time
@@ -149,7 +149,7 @@
         randFace = random.choice(defaultFaceIDList) if defaultFaceIDList else 0
         curPlayer.SetFace(randFace)
         GameWorld.DebugLog("玩家佩戴的头像被删除,随机重置默认头像! randFace=%s" % randFace, playerID)
-        PlayerFamily.RefreshFamilyMember(curPlayer)
+        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_Face) # 头像到期重置
         
     if isRefreshAttr:
         RefreshFaceAttr(curPlayer)
@@ -200,7 +200,7 @@
         return    
     GameWorld.DebugLog("头像幻化! faceID=%s" % (faceID), playerID)
     curPlayer.SetFace(faceID)
-    PlayerFamily.RefreshFamilyMember(curPlayer)
+    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_Face) # 修改头像
     return
 
 def OnFaceStarUP(curPlayer, faceID):
@@ -219,7 +219,7 @@
     if ipyData.GetUnlockWay() != 2:
         return
     itemID = ipyData.GetUnlockValue()
-    itemCount = ipyData.GetUnlockNeedCnt()
+    itemCount = ipyData.GetUpNeedCnt()
     if not itemID or not itemCount:
         return
     needItemList = [[itemID, itemCount]]
@@ -262,7 +262,7 @@
         state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FaceState, faceID)
         if not state and faceIDList == None:
             continue
-        face = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFace)
+        face = ChPyNetSendPack.tagMCFace()
         face.FaceID = faceID
         face.State = state
         face.EndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaceEndTime % faceID)
@@ -272,7 +272,7 @@
     if not faceList:
         return
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFaceInfo)
+    clientPack = ChPyNetSendPack.tagMCFaceInfo()
     clientPack.FaceList = faceList
     clientPack.Count = len(clientPack.FaceList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -354,7 +354,7 @@
         randFacePic = random.choice(defaultFacePicIDList) if defaultFacePicIDList else 0
         curPlayer.SetFacePic(randFacePic)
         GameWorld.DebugLog("玩家佩戴的头像框过期,随机重置默认头像框! randFacePic=%s" % randFacePic, playerID)
-        PlayerFamily.RefreshFamilyMember(curPlayer)
+        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_HairColor) # 头像框到期重置
         
     if isRefreshAttr:
         RefreshFacePicAttr(curPlayer)
@@ -400,7 +400,7 @@
         return    
     GameWorld.DebugLog("头像框幻化! facePicID=%s" % (facePicID), playerID)
     curPlayer.SetFacePic(facePicID)
-    PlayerFamily.RefreshFamilyMember(curPlayer)
+    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_HairColor) # 修改头像框
     return
 
 def OnFacePicStarUP(curPlayer, facePicID):
@@ -419,7 +419,7 @@
     if ipyData.GetUnlockWay() != 2:
         return
     itemID = ipyData.GetUnlockValue()
-    itemCount = ipyData.GetUnlockNeedCnt()
+    itemCount = ipyData.GetUpNeedCnt()
     if not itemID or not itemCount:
         return
     needItemList = [[itemID, itemCount]]
@@ -462,7 +462,7 @@
         state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FacePicState, facePicID)
         if not state and facePicIDList == None:
             continue
-        facePic = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFacePic)
+        facePic = ChPyNetSendPack.tagMCFacePic()
         facePic.FacePicID = facePicID
         facePic.State = state
         facePic.EndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FacePicEndTime % facePicID)
@@ -472,7 +472,7 @@
     if not facePicList:
         return
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFacePicInfo)
+    clientPack = ChPyNetSendPack.tagMCFacePicInfo()
     clientPack.FacePicList = facePicList
     clientPack.Count = len(clientPack.FacePicList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)

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