From 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 七月 2025 14:16:29 +0800
Subject: [PATCH] 0312 物品叠加数量支持配置DWORD
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
index f54d8b0..b298f0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
@@ -30,6 +30,7 @@
import GameWorld
import PlayerControl
import SkillShell
+import TurnAttack
import GameObj
#---------------------------------------------------------------------
@@ -155,6 +156,8 @@
#防守方召唤兽死亡
if GameObj.GetHP(curTagSummon) <= 0:
+ if TurnAttack.SetTurnObjKilled(curTagSummon, curSummonNPC):
+ return
curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon)
#召唤兽死亡
curTagSummonNPCControl.SetKilled()
--
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