From 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 七月 2025 14:16:29 +0800
Subject: [PATCH] 0312 物品叠加数量支持配置DWORD

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 25f8750..080a469 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1412,6 +1412,8 @@
     #统一调用攻击结束动作
     if isDoAttackResult:
         BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
+        
+    TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill)
     return lostHP
 
 ## 检查增加淬毒buff
@@ -1975,9 +1977,9 @@
     ## 是否xp怒气技能
     return curSkill and curSkill.GetXP() > 0
 
-def isNormalAtkSkill(curSkill):
-    ## 是否普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
-    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_NormalAttack
+def isTurnNormalAtkSkill(curSkill):
+    ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
+    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaAttack
 
 ## 检查技能是否为被动技能, 用于控制不可释放技能
 def isPassiveSkill(curSkill):

--
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