From 3beded4a9ae2e126158d89a4e7048f595ea0bc1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 12:01:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能触发来源触发逻辑优化;增加承伤盾支持,0428通知buff相关值;增加嘲讽支持,优化技能选择目标逻辑;增加连击、反击、格挡、暴击、通用击晕支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 14 --------------
1 files changed, 0 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index c1f70d4..76ed1de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -45,7 +45,6 @@
import GameObj
import BuffSkill
import PlayerState
-import MirrorAttack
import ChPyNetSendPack
import NPCHurtManager
import NetPackCommon
@@ -2236,8 +2235,6 @@
atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
else:
defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
-
- #TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
#if resultHurtType.RealHurtHP:
# PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_BeHurt, tick)
@@ -2545,17 +2542,6 @@
恶意攻击自己的玩家无论什么情况下都可反击,不用切换模式
'''
#关系有3层,无-友好-敌人
-
- #镜像PK下,无视PK区域、PK模式等,仅验证双方是否同一阵营
- curBattleID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
- tagBattleID = tagPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
- if curBattleID and curBattleID == tagBattleID:
- battle = MirrorAttack.GetMirrorBattleByID(curBattleID)
- if battle.batState != ChConfig.Def_MirrorBatState_Fight:
- return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
- if curPlayer.GetFaction() != tagPlayer.GetFaction():
- return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
- return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
#判断是否可释放(增/减)技能或普攻
if CheckPlayersRelationInFB_IsNone(curPlayer, tagPlayer):
--
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