From 3beded4a9ae2e126158d89a4e7048f595ea0bc1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 12:01:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能触发来源触发逻辑优化;增加承伤盾支持,0428通知buff相关值;增加嘲讽支持,优化技能选择目标逻辑;增加连击、反击、格挡、暴击、通用击晕支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py
index 0e46602..b9cf035 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ClearDevil.py
@@ -20,13 +20,11 @@
import IpyGameDataPY
import IPY_GameWorld
import GameWorldProcess
-import EventShell
import NPCCustomRefresh
import ChConfig
import ShareDefine
import EventReport
import PlayerControl
-import QuestCommon
#---副本配置对应key值---
@@ -394,7 +392,7 @@
# 任务
fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
if fbMissionID:
- EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
+ pass
@@ -407,7 +405,7 @@
def OnLeaveFamily(curPlayer, tick):
gameFB = GameWorld.GetGameFB()
fbMissionType = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionType)
- if fbMissionType == QuestCommon.Def_Mission_Type_RunFamily:
+ if fbMissionType == 12:
gameFB.SetGameFBDict(FBPlayerDict_MissionType, 0)
return
--
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