From 3beded4a9ae2e126158d89a4e7048f595ea0bc1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 12:01:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能触发来源触发逻辑优化;增加承伤盾支持,0428通知buff相关值;增加嘲讽支持,优化技能选择目标逻辑;增加连击、反击、格挡、暴击、通用击晕支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index e5ef274..cfe91a2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -20,7 +20,6 @@
import IpyGameDataPY
import IPY_GameWorld
import GameWorldProcess
-import EventShell
import NPCCustomRefresh
import ChConfig
import ShareDefine
@@ -447,7 +446,7 @@
# 任务
fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
if fbMissionID:
- EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
+ pass
#触发激活法宝
level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
--
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