From 3beded4a9ae2e126158d89a4e7048f595ea0bc1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 12:01:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能触发来源触发逻辑优化;增加承伤盾支持,0428通知buff相关值;增加嘲讽支持,优化技能选择目标逻辑;增加连击、反击、格挡、暴击、通用击晕支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
index b70950c..2accc52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
@@ -13,7 +13,7 @@
 #
 #---------------------------------------------------------------------
 
-import PlayerControl
+import GameObj
 import AttackCommon
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
@@ -25,5 +25,5 @@
     
 
 def GetValue(attacker, defender, effect):
-    return max(PlayerControl.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)
+    return max(GameObj.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)
 

--
Gitblit v1.8.0