From 3ce8b5df3f2994b94a7103636a7b720f1532fca7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 25 九月 2025 18:00:54 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(司马微技能;增加效果6014-增加技能概率;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py index 1fd51e1..6db971f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py @@ -33,7 +33,6 @@ import PlayerActivity import PlayerSuccess import PyGameData -import BossHurtMng import copy import datetime @@ -168,8 +167,7 @@ if curDayTimes: curDayTimes = dayTimesLimit elif dailyID is ShareDefine.DailyActionID_WorldBOSS: - canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0) - curDayTimes = dayTimesLimit - canKillCnt + pass if curDayTimes >= dayTimesLimit and not lostOnDay: continue addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit -- Gitblit v1.8.0