From 3d164510ea7f02e952d52df31eacab3fa5a51489 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 二月 2026 15:00:14 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(未砍价允许购买;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   17 +++++------------
 1 files changed, 5 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index ea48c5e..1f41466 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -30,13 +30,14 @@
 import GameMap
 import math
 import time
-import PetControl
 import AICommon
 import PlayerSuccess
 import PassiveBuffEffMng
 import PlayerBackup
 import PlayerOnline
 import PlayerGoldRush
+import PlayerTravel
+import PlayerHorse
 import PlayerHJG
 
 #---------------------------------------------------------------------
@@ -119,8 +120,6 @@
         BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
         
     if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
-        # 跟随玩家同频率攻击
-        PetControl.PetFight(curPlayer, tick)
         SummonFollowAtk(curPlayer, tick)
     #===========================================================================
     # if not result:
@@ -1016,16 +1015,11 @@
     #if curPlayerAction == IPY_GameWorld.paPreparing :
     #    ProcessPlayerPrepareState(curPlayer, tick)
     
-    #PlayerYinji.ProcessPlayerYinji(curPlayer, tick)
-    
     #刷新组队状态
     #ProcessTeamState(curPlayer, tick)
 
     #玩家在线时间刷新
     #ProcessPlayer_OnlineTime(curPlayer, tick)
-    
-    #反外挂验证
-    #PlayerAutoCheckOnline.HackDefense(curPlayer, tick)
     
     #恶意攻击时间处理
     #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
@@ -1034,8 +1028,6 @@
     #PlayerActLianqi.OnProcess(curPlayer)
     #仙盟攻城战
     #PlayerActFamilyGCZ.OnProcess(curPlayer)
-    #跨服数据同步,放最后
-    #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 def ProcessPlayerSecond(curPlayer, tick):
@@ -1047,10 +1039,10 @@
     
     #成就
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
-    #限时抢购
-    #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     #淘金
     PlayerGoldRush.OnProcess(curPlayer)
+    #游历
+    PlayerTravel.OnProcess(curPlayer)
     return
 
 def ProcessPlayerMinute(curPlayer, tick):
@@ -1061,6 +1053,7 @@
     curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
     
     PlayerHJG.OnMinute(curPlayer)
+    PlayerHorse.OnMinute(curPlayer)
     return
 
 # 一定时间自动释放的被动技能

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