From 3ed128401680ce3755dee186f48c7fb965f7aca8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 10:11:12 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛果技能;追击支持;优化连击追击;程序内置限制单武将单次行动中每个对象累计使用技能次数20次;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 39 +++++++++++++++++++++++++++++++++++++++ 1 files changed, 39 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py index 59773b3..6203538 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py @@ -502,6 +502,12 @@ self._hurtList = [] # 本次伤血列表,可能同一个对象有多个伤害,如弹射等 [HurtObj, ...] self._bySkill = None # 由哪个技能触发的 self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...] + + # 连击相关 + self._comboState = 0 # 连击状态 0-未重置,1-初始化连击相关可连击,2-连击已中断 + self._comboNum = 0 # 连击次数 + self._missTagIDDict = {} # 单次连续连击中对方已闪避次数 {tagID:missNum, ...} + self._parryTagIDDict = {} # 单次连续连击中对方已格挡次数 {tagID:parryNum, ...} return def ResetUseRec(self): @@ -580,6 +586,39 @@ return hurtObj def GetHurtObjList(self): return self._hurtList + def __commboClear(self): + ## 连击相关清空 + self._comboState = 0 + self._comboNum = 0 + self._missTagIDDict = {} + self._parryTagIDDict = {} + return + + def ComboCheckStart(self, force=False): + ## 检查并设置开始连击相关,一般是开始使用技能时调用 + if not force: + if self._comboState == 1: + #GameWorld.DebugLog("连击进行中,不重置") + return + self.__commboClear() + self._comboState = 1 # 设置已初始化连击相关 + #GameWorld.DebugLog("连击重置") + return + + def ComboEnable(self): return self._comboState == 1 ## 可否执行连击相关 + + def ComboInterrupt(self): + ## 连击中断,概率不再触发连击时需要设置中断 + self._comboState = 2 + return + + def GetComboNum(self): return self._comboNum # 已连击次数 + def SetComboNum(self, comboNum): self._comboNum = comboNum + def GetTagMissNum(self, tagID): return self._missTagIDDict.get(tagID, 0) + def SetTagMissNum(self, tagID, missNum): self._missTagIDDict[tagID] = missNum + def GetTagParryNum(self, tagID): return self._parryTagIDDict.get(tagID, 0) + def SetTagParryNum(self, tagID, parryNum): self._parryTagIDDict[tagID] = parryNum + class SkillManager(): ## 战斗对象技能管理器 -- Gitblit v1.8.0