From 3ed128401680ce3755dee186f48c7fb965f7aca8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 10:11:12 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛果技能;追击支持;优化连击追击;程序内置限制单武将单次行动中每个对象累计使用技能次数20次;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index e5a4564..2c03cc5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -162,6 +162,7 @@
         self.timeline = 0 # 时间轴节点  turnNum*1000+actionIndex*100++actionNum
         self.startTime = 0 # 开始时间戳,支持毫秒小数
         self.costTime = 0 # 单场战斗总耗时,支持毫秒小数
+        self._oneActionUseSkillCntDict = {} # 某对象行动开始后所有对象累计使用技能次数,用于单对象单次行动中限制每个对象的最高触发技能次数 {objID:useCnt, ...}
         
         # pve 多小队 - 一般只有PVE用到
         self.lineupIndex = 0 # 当前小队索引
@@ -427,6 +428,12 @@
             else:
                 ObjPool.GetPoolMgr().release(clientPack)
         return
+    
+    def ResetOneActionUseSkillCnt(self): self._oneActionUseSkillCntDict = {}
+    def GetOneActionUseSkillCnt(self, objID): return self._oneActionUseSkillCntDict.get(objID, 0)
+    def SetOneActionUseSkillCnt(self, objID, useCnt):
+        self._oneActionUseSkillCntDict[objID] = useCnt
+        return useCnt
     
 class TurnFightMgr():
     ## 回合战斗管理器
@@ -1340,6 +1347,7 @@
         batLineup.actionNum = ActionNumStart
         for objID in batLineup.posObjIDDict.values():
             batObj = batObjMgr.getBatObj(objID)
+            turnFight.ResetOneActionUseSkillCnt()
             TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_FightStart)
             
     turnFight.enterLogic = True
@@ -1358,10 +1366,6 @@
                 #GameWorld.DebugLog("OnTimelineChange! objID=%s" % (objID))
                 if not batObj or not batObj.IsAlive():
                     continue
-                
-                batObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, 0)
-                batObj.SetDict(ChConfig.Def_Obj_Dict_TurnMissNum, 0)
-                batObj.SetDict(ChConfig.Def_Obj_Dict_TurnParryNum, 0)
                 
                 curID = batObj.GetID()
                 skillManager = batObj.GetSkillManager()
@@ -1440,6 +1444,7 @@
     if batObj.GetHP() <= 0:
         return
     
+    turnFight.ResetOneActionUseSkillCnt()
     TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
     return
 
@@ -1463,6 +1468,7 @@
         return
     
     GameWorld.DebugLog("---[武将回合开始时] : curID=%s,curHP=%s/%s" % (batObj.GetID(), batObj.GetHP(), batObj.GetMaxHP()))
+    turnFight.ResetOneActionUseSkillCnt()
     TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_HeroTurnStart)
     return
 

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