From 3ed128401680ce3755dee186f48c7fb965f7aca8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 10:11:12 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛果技能;追击支持;优化连击追击;程序内置限制单武将单次行动中每个对象累计使用技能次数20次;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9 ++++----- 1 files changed, 4 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 8fd7258..9487696 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -1319,7 +1319,7 @@ Def_CalcTypeList = ( Def_Calc_Attack, # 攻击 0 Def_Calc_MaxHP, # 最大生命值 1 -Def_Calc_HurtValue, # 伤害值 2 +Def_Calc_LastHurt, # 最后一次伤害值 2 Def_Calc_TagMaxHP, # 目标最大生命值 3 ) = range(4) @@ -3063,9 +3063,6 @@ Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有 Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位 Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点 -Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数 -Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数 -Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数 Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数 Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx @@ -4278,7 +4275,8 @@ TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 TriggerWay_ShieldBroken, # 承伤盾被击破时 12 TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13 -) = range(1, 1 + 13) +TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14 +) = range(1, 1 + 14) # 被动触发有效来源 TriggerSrc_Skill = 1 # 身上技能有效 @@ -4290,6 +4288,7 @@ PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...] PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...] PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...] +PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...] # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType] -- Gitblit v1.8.0