From 3ed128401680ce3755dee186f48c7fb965f7aca8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 10:11:12 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(诸葛果技能;追击支持;优化连击追击;程序内置限制单武将单次行动中每个对象累计使用技能次数20次;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 7ccb093..2f9aa9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,7 +34,6 @@
 import NPCAI
 import ChConfig
 import NPCCommon
-import NPCCustomRefresh
 import time
 import math
 import PlayerActivity
@@ -394,7 +393,6 @@
 #  @remarks 函数详细说明.
 def __Func_NPCRefreshPoint(tick):
     #NPC刷新点处理逻辑
-    NPCCustomRefresh.ProcessAllNPCRefresh(tick)
     return
 
 
@@ -412,6 +410,9 @@
 #        if tick - curNPC.GetAttackTick() < ChConfig.TYPE_NPC_Tick_ProcessAI:
 #            #攻击间隔没有到, 返回
 #            return
+    if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightPosInfo):
+        #GameWorld.DebugLog("回合制NPC不处理AI!", curNPC.GetID())
+        return
     npcID = curNPC.GetNPCID()
     endTick = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FBDict_NPCShowEndTick % npcID)
     if endTick:

--
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